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Searched refs:playerRequiresBloodToSustain (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dentity.hpp891 bool playerRequiresBloodToSustain(); // vampire type or accursed class
H A Ditem_usage_funcs.cpp4118 && players[player]->entity && players[player]->entity->playerRequiresBloodToSustain() ) in item_Food()
4217 && players[player]->entity->playerRequiresBloodToSustain() ) in item_Food()
4264 && players[player]->entity->playerRequiresBloodToSustain() ) in item_Food()
H A Dmonster_shopkeeper.cpp214 if ( players[c]->entity->playerRequiresBloodToSustain() ) in initShopkeeper()
H A Dactplayer.cpp6497 bool Entity::playerRequiresBloodToSustain() in playerRequiresBloodToSustain() function in Entity
H A Dentity.cpp9578 if ( players[c]->entity->playerRequiresBloodToSustain() ) in attack()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Ddrawstatus.cpp690 …tnum] && players[clientnum]->entity && players[clientnum]->entity->playerRequiresBloodToSustain() ) in drawStatus()
/dports/games/barony/Barony-3.3.7/src/magic/
H A Dactmagic.cpp2495 if ( players[c]->entity && players[c]->entity->playerRequiresBloodToSustain() ) in actMagicMissile()