Searched refs:playerStartingData (Results 1 – 2 of 2) sorted by relevance
245 playerStartingData.push_back(data); in LoadPlayers()251 if (file.GetValue(playerCount, "GAME\\NumPlayers") && playerStartingData.size() != playerCount) { in LoadPlayers()254 playerStartingData.size(), playerCount); in LoadPlayers()423 for (size_t a = 0; a < playerStartingData.size(); ++a) { in RemapTeams()424 if (playerStartingData[a].spectator) { in RemapTeams()426 playerStartingData[a].team = 0; in RemapTeams()428 if (teamRemap.find(playerStartingData[a].team) == teamRemap.end()) in RemapTeams()429 …r(boost::format("GameSetup: Player %i belong to wrong team: %i") %a %playerStartingData[a].team) ); in RemapTeams()431 playerStartingData[a].team = teamRemap[playerStartingData[a].team]; in RemapTeams()
57 const std::vector<PlayerBase>& GetPlayerStartingDataCont() const { return playerStartingData; } in GetPlayerStartingDataCont()159 std::vector<PlayerBase> playerStartingData; variable