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Searched refs:playerStartingData (Results 1 – 2 of 2) sorted by relevance

/dports/games/spring/spring_98.0/rts/Game/
H A DGameSetup.cpp245 playerStartingData.push_back(data); in LoadPlayers()
251 if (file.GetValue(playerCount, "GAME\\NumPlayers") && playerStartingData.size() != playerCount) { in LoadPlayers()
254 playerStartingData.size(), playerCount); in LoadPlayers()
423 for (size_t a = 0; a < playerStartingData.size(); ++a) { in RemapTeams()
424 if (playerStartingData[a].spectator) { in RemapTeams()
426 playerStartingData[a].team = 0; in RemapTeams()
428 if (teamRemap.find(playerStartingData[a].team) == teamRemap.end()) in RemapTeams()
429 …r(boost::format("GameSetup: Player %i belong to wrong team: %i") %a %playerStartingData[a].team) ); in RemapTeams()
431 playerStartingData[a].team = teamRemap[playerStartingData[a].team]; in RemapTeams()
H A DGameSetup.h57 const std::vector<PlayerBase>& GetPlayerStartingDataCont() const { return playerStartingData; } in GetPlayerStartingDataCont()
159 std::vector<PlayerBase> playerStartingData; variable