/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_tutorial.c | 145 static qboolean CG_BuildableInRange( playerState_t *ps ) in CG_BuildableInRange() 170 static void CG_AlienBuilderText( char *text, playerState_t *ps ) in CG_AlienBuilderText() 224 static void CG_AlienLevel0Text( char *text, playerState_t *ps ) in CG_AlienLevel0Text() 239 static void CG_AlienLevel1Text( char *text, playerState_t *ps ) in CG_AlienLevel1Text() 265 static void CG_AlienLevel2Text( char *text, playerState_t *ps ) in CG_AlienLevel2Text() 288 static void CG_AlienLevel3Text( char *text, playerState_t *ps ) in CG_AlienLevel3Text() 311 static void CG_AlienLevel4Text( char *text, playerState_t *ps ) in CG_AlienLevel4Text() 327 static void CG_HumanCkitText( char *text, playerState_t *ps ) in CG_HumanCkitText() 363 static void CG_HumanText( char *text, playerState_t *ps ) in CG_HumanText() 497 static void CG_SpectatorText( char *text, playerState_t *ps ) in CG_SpectatorText() [all …]
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H A D | cg_playerstate.c | 163 void CG_CheckPlayerstateEvents( playerState_t *ps, playerState_t *ops ) in CG_CheckPlayerstateEvents() 207 void CG_CheckChangedPredictableEvents( playerState_t *ps ) in CG_CheckChangedPredictableEvents() 246 void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) in CG_CheckLocalSounds() 277 void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops ) in CG_TransitionPlayerState()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_playerstate.c | 300 void CG_CheckPlayerstateEvents_wolf( playerState_t *ps, playerState_t *ops ) { in CG_CheckPlayerstateEvents_wolf() 326 void CG_CheckPlayerstateEvents( playerState_t *ps, playerState_t *ops ) { in CG_CheckPlayerstateEvents() 364 void CG_CheckChangedPredictableEvents( playerState_t *ps ) { in CG_CheckChangedPredictableEvents() 401 void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) { in CG_CheckLocalSounds() 545 void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops ) { in CG_TransitionPlayerState()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | bg_public.h | 162 playerState_t *ps; 195 void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd ); 653 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps ); 699 void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ); 701 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ); 703 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap ); 704 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea… 706 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | bg_public.h | 162 playerState_t *ps; 195 void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd ); 653 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps ); 699 void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ); 701 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ); 703 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap ); 704 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea… 706 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
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/dports/games/evq3/evq3/code/game/ |
H A D | bg_public.h | 162 playerState_t *ps; 195 void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd ); 653 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps ); 699 void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ); 701 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ); 703 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap ); 704 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea… 706 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | bg_public.h | 162 playerState_t *ps; 195 void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd ); 653 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps ); 699 void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ); 701 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ); 703 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap ); 704 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea… 706 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
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/dports/games/openarena/openarena-engine-source-0.8.8/code/game/ |
H A D | bg_public.h | 162 playerState_t *ps; 195 void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd ); 653 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps ); 699 void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ); 701 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ); 703 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap ); 704 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea… 706 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/game/ |
H A D | bg_public.h | 162 playerState_t *ps; 195 void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd ); 653 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps ); 699 void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ); 701 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ); 703 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap ); 704 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolea… 706 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | FighterNPC.c | 50 playerState_t *parentPS; in BG_FighterUpdate() 307 playerState_t *parentPS = parent->playerState; in ProcessMoveCommands() 828 …ghterDamageRoutine( Vehicle_t *pVeh, bgEntity_t *parent, playerState_t *parentPS, playerState_t *r… in FighterDamageRoutine() 994 void FighterRollAdjust(Vehicle_t *pVeh, playerState_t *riderPS, playerState_t *parentPS) in FighterRollAdjust() 1064 void FighterYawAdjust(Vehicle_t *pVeh, playerState_t *riderPS, playerState_t *parentPS) in FighterYawAdjust() 1129 void FighterPitchAdjust(Vehicle_t *pVeh, playerState_t *riderPS, playerState_t *parentPS) in FighterPitchAdjust() 1196 void FighterYawAdjust(Vehicle_t *pVeh, playerState_t *riderPS, playerState_t *parentPS) in FighterYawAdjust() 1222 void FighterPitchAdjust(Vehicle_t *pVeh, playerState_t *riderPS, playerState_t *parentPS) in FighterPitchAdjust() 1249 void FighterPitchClamp(Vehicle_t *pVeh, playerState_t *riderPS, playerState_t *parentPS, int curTim… in FighterPitchClamp() 1283 playerState_t *parentPS, *riderPS; in ProcessOrientCommands() [all …]
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H A D | bg_public.h | 469 playerState_t *playerState; 484 playerState_t *ps; 557 void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd ); 1672 qboolean BG_KnockDownable(playerState_t *ps); 1715 qboolean BG_InRoll( playerState_t *ps, int anim ); 1729 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ); 1731 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap ); 1734 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime ); 1748 qboolean BG_IsItemSelectable(playerState_t *ps, int item); 1750 qboolean BG_HasYsalamiri(int gametype, playerState_t *ps); [all …]
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H A D | bg_local.h | 84 qboolean PM_InKnockDown( playerState_t *ps ); 90 qboolean PM_InRollComplete( playerState_t *ps, int anim ); 121 void BG_CycleInven(playerState_t *ps, int direction);
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | bg_public.h | 282 playerState_t *ps; 1273 qboolean BG_CanItemBeGrabbed( const entityState_t *ent, const playerState_t *ps ); 1417 void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ); 1421 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap ); 1422 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboo… 1424 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime ); 1425 qboolean BG_PlayerSeesItem( playerState_t *ps, entityState_t *item, int atTime ); 1731 int BG_AnimScriptCannedAnimation( playerState_t *ps, aistateEnum_t state ); 1732 int BG_AnimScriptStateChange( playerState_t *ps, aistateEnum_t newState, aistateEnum_t oldState ); 1745 int BG_GetAnimScriptEvent( playerState_t *ps, scriptAnimEventTypes_t event ); [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | bg_public.h | 289 playerState_t *ps; 1252 qboolean BG_AkimboFireSequence( playerState_t *ps ); //----(SA) added 1256 qboolean BG_CanItemBeGrabbed( const entityState_t *ent, const playerState_t *ps ); 1397 void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ); 1401 void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap ); 1402 void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboo… 1405 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime ); 1406 qboolean BG_PlayerSeesItem( playerState_t *ps, entityState_t *item, int atTime ); 1688 int BG_AnimScriptCannedAnimation( playerState_t *ps, aistateEnum_t state ); 1689 int BG_AnimScriptStateChange( playerState_t *ps, aistateEnum_t newState, aistateEnum_t oldState ); [all …]
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | WalkerNPC.cpp | 159 playerState_t *parentPS = parent->playerState; in ProcessMoveCommands() 161 playerState_t *parentPS = &parent->client->ps; in ProcessMoveCommands() 263 extern void FighterYawAdjust(Vehicle_t *pVeh, playerState_t *riderPS, playerState_t *parentPS); //F… 264 extern void FighterPitchAdjust(Vehicle_t *pVeh, playerState_t *riderPS, playerState_t *parentPS); /… 281 playerState_t *parentPS, *riderPS; in ProcessOrientCommands()
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H A D | FighterNPC.cpp | 120 playerState_t *parentPS; in BG_FighterUpdate() 311 qboolean FighterIsLanded( Vehicle_t *pVeh, playerState_t *parentPS ) in FighterIsLanded() 321 qboolean FighterIsLanding( Vehicle_t *pVeh, playerState_t *parentPS ) in FighterIsLanding() 401 playerState_t *parentPS = parent->playerState; in ProcessMoveCommands() 403 playerState_t *parentPS = &parent->client->ps; in ProcessMoveCommands() 956 …ghterDamageRoutine( Vehicle_t *pVeh, bgEntity_t *parent, playerState_t *parentPS, playerState_t *r… in FighterDamageRoutine() 1121 void FighterYawAdjust(Vehicle_t *pVeh, playerState_t *riderPS, playerState_t *parentPS) in FighterYawAdjust() 1147 void FighterPitchAdjust(Vehicle_t *pVeh, playerState_t *riderPS, playerState_t *parentPS) in FighterPitchAdjust() 1188 playerState_t *parentPS, *riderPS; in ProcessOrientCommands() 1576 playerState_t *parentPS = pVeh->m_pParentEntity->playerState; in AnimateVehicle() [all …]
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H A D | bg_public.h | 132 playerState_t *ps; 162 void PM_UpdateViewAngles( playerState_t *ps, usercmd_t *cmd, gentity_t *gent ); 710 qboolean BG_CanItemBeGrabbed( const entityState_t *ent, const playerState_t *ps ); 758 void AddEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ); 759 int CurrentPlayerstateEvent( playerState_t *ps ); 761 void PlayerStateToEntityState( playerState_t *ps, entityState_t *s ); 763 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | bg_public.h | 133 playerState_t *ps; 163 void PM_UpdateViewAngles( playerState_t *ps, usercmd_t *cmd, gentity_t *gent ); 625 qboolean BG_CanItemBeGrabbed( const entityState_t *ent, const playerState_t *ps ); 672 void AddEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ); 673 int CurrentPlayerstateEvent( playerState_t *ps ); 675 void PlayerStateToEntityState( playerState_t *ps, entityState_t *s ); 677 qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime );
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_playerstate.c | 283 void CG_CheckPlayerstateEvents_wolf( playerState_t *ps, playerState_t *ops ) { in CG_CheckPlayerstateEvents_wolf() 309 void CG_CheckPlayerstateEvents( playerState_t *ps, playerState_t *ops ) { in CG_CheckPlayerstateEvents() 347 void CG_CheckChangedPredictableEvents( playerState_t *ps ) { in CG_CheckChangedPredictableEvents() 384 void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) { in CG_CheckLocalSounds() 508 void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops ) { in CG_TransitionPlayerState()
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/dports/games/openjk/OpenJK-07675e2/codemp/server/ |
H A D | sv_game.cpp | 54 playerState_t *SV_GameClientNum( int num ) { in SV_GameClientNum() 55 playerState_t *ps; in SV_GameClientNum() 57 ps = (playerState_t *)((byte *)sv.gameClients + sv.gameClientSize*(num)); in SV_GameClientNum()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_playerstate.cpp | 242 void CG_CheckPlayerstateEvents( playerState_t *ps, playerState_t *ops ) { in CG_CheckPlayerstateEvents() 334 void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops ) { in CG_TransitionPlayerState()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_playerstate.cpp | 238 void CG_CheckPlayerstateEvents( playerState_t *ps, playerState_t *ops ) { in CG_CheckPlayerstateEvents() 330 void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops ) { in CG_TransitionPlayerState()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_playerstate.c | 224 void CG_CheckPlayerstateEvents( playerState_t *ps, playerState_t *ops ) { in CG_CheckPlayerstateEvents() 264 void CG_CheckChangedPredictableEvents( playerState_t *ps ) { in CG_CheckChangedPredictableEvents() 318 void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) { in CG_CheckLocalSounds() 505 void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops ) { in CG_TransitionPlayerState()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_playerstate.c | 209 void CG_CheckPlayerstateEvents( playerState_t *ps, playerState_t *ops ) { in CG_CheckPlayerstateEvents() 247 void CG_CheckChangedPredictableEvents( playerState_t *ps ) { in CG_CheckChangedPredictableEvents() 297 void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) { in CG_CheckLocalSounds() 486 void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops ) { in CG_TransitionPlayerState()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_playerstate.c | 209 void CG_CheckPlayerstateEvents( playerState_t *ps, playerState_t *ops ) { in CG_CheckPlayerstateEvents() 247 void CG_CheckChangedPredictableEvents( playerState_t *ps ) { in CG_CheckChangedPredictableEvents() 297 void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) { in CG_CheckLocalSounds() 486 void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops ) { in CG_TransitionPlayerState()
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