Searched refs:playerSummon2LVLHP (Results 1 – 6 of 6) sorted by relevance
222 Sint32& playerSummon2LVLHP; // MISC_FLAGS[9] member in Stat
114 if ( leaderStats->playerSummon2LVLHP != 0 ) // first stat initialisation if equal to 0 in initSkeleton()116 myStats->LVL = (leaderStats->playerSummon2LVLHP & 0xFFFF0000) >> 16; in initSkeleton()117 myStats->MAXHP = leaderStats->playerSummon2LVLHP & 0x0000FFFF; in initSkeleton()177 leaderStats->playerSummon2LVLHP = (myStats->LVL << 16); in initSkeleton()178 leaderStats->playerSummon2LVLHP |= (myStats->MAXHP); in initSkeleton()
30 playerSummon2LVLHP(MISC_FLAGS[9]), in Stat()
1238 SDLNet_Write32(stats[player]->playerSummon2LVLHP, &net_packet->data[16]); in serverUpdatePlayerSummonStrength()3909 stats[clientnum]->playerSummon2LVLHP = (Sint32)SDLNet_Read32(&net_packet->data[16]); in clientHandlePacket()
2682 leaderStats->playerSummon2LVLHP = (myStats->LVL << 16); in handleEffects()2683 leaderStats->playerSummon2LVLHP |= (myStats->MAXHP); in handleEffects()
4473 magicLevel = std::min(7, 1 + (stats[caster->skill[2]]->playerSummon2LVLHP >> 16) / 5); in actParticleSapCenter()