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Searched refs:playerToTarget (Results 1 – 2 of 2) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_devil.cpp621 …ilSummonMonster(Entity* summonOnEntity, Monster creature, int radiusFromCenter, int playerToTarget) in devilSummonMonster() argument
688 timer->particleTimerVariable2 = playerToTarget; in devilSummonMonster()
H A Dentity.hpp733 …onMonster(Entity* summonOnEntity, Monster creature, int radiusFromCenter, int playerToTarget = -1);