Searched refs:playerToTarget (Results 1 – 2 of 2) sorted by relevance
621 …ilSummonMonster(Entity* summonOnEntity, Monster creature, int radiusFromCenter, int playerToTarget) in devilSummonMonster() argument688 timer->particleTimerVariable2 = playerToTarget; in devilSummonMonster()
733 …onMonster(Entity* summonOnEntity, Monster creature, int radiusFromCenter, int playerToTarget = -1);