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Searched refs:playerUID (Results 1 – 9 of 9) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/
H A Dmenu_utils.c90 const int *playerUID = data; in MenuDisplayPlayerControls() local
95 const PlayerData *pData = PlayerDataGetByUID(*playerUID); in MenuDisplayPlayerControls()
H A Dscreens_end.c217 const int *playerUID = CArrayGet(&pl->playerUIDs, i); in PlayerListCustomDraw() local
218 PlayerData *p = PlayerDataGetByUID(*playerUID); in PlayerListCustomDraw()
293 CA_FOREACH(const int, playerUID, pl->playerUIDs) in PlayerListInput()
294 const PlayerData *p = PlayerDataGetByUID(*playerUID); in PlayerListInput()
H A Dweapon_menu.c197 const int player, const int playerUID, EventHandlers *handlers, in WeaponMenuCreate() argument
206 data->display.PlayerUID = playerUID; in WeaponMenuCreate()
209 data->PlayerUID = playerUID; in WeaponMenuCreate()
237 PlayerData *pData = PlayerDataGetByUID(playerUID); in WeaponMenuCreate()
H A Dplayer_select_menus.h63 PlayerSelectMenu *menu, int numPlayers, int player, const int playerUID,
H A Dweapon_menu.h60 const int player, const int playerUID, EventHandlers *handlers,
H A Dplayer_select_menus.c239 const int playerUID) in CreateColorMenu() argument
242 data->PlayerUID = playerUID; in CreateColorMenu()
247 PlayerData *p = PlayerDataGetByUID(playerUID); in CreateColorMenu()
474 PlayerSelectMenu *menu, int numPlayers, int player, const int playerUID, in PlayerSelectMenusCreate() argument
484 data->display.PlayerUID = playerUID; in PlayerSelectMenusCreate()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dobjs.c191 const int playerUID = a != NULL ? a->PlayerUID : -1; in ObjRemove() local
193 if ((o->thing.flags & THING_OBJECTIVE) && playerUID >= 0) in ObjRemove()
196 e.u.Score.PlayerUID = playerUID; in ObjRemove()
H A Dactors.h237 const TActor *a, const int flags, const int playerUID, const GameMode mode,
H A Dactors.c1913 const int playerUID = source != NULL ? source->PlayerUID : -1; in ActorTakeHit() local
1915 actor, flags, playerUID, gCampaign.Entry.Mode, damage)) in ActorTakeHit()
1923 const TActor *actor, const int flags, const int playerUID, in ActorIsInvulnerable() argument
1934 if (playerUID >= 0 && playerUID == actor->PlayerUID) in ActorIsInvulnerable()
1938 const bool isGood = playerUID >= 0 || (flags & FLAGS_GOOD_GUY); in ActorIsInvulnerable()