/dports/games/coronapoker/coronapoker-4.33/src/main/java/com/tonikelope/coronapoker/ |
H A D | RemotePlayer.java | 156 player_action.setVisible(true); in setExit() 546 player_action.setText(" "); in RemotePlayer() 548 player_action.setEnabled(false); in RemotePlayer() 618 player_action.setEditable(false); in initComponents() 867 player_action.setText(msg); in setWinner() 887 player_action.setText(msg); in setLoser() 909 player_action.setText(player_action.getText() + " " + msg); in setBoteSecundario() 1099 return player_action; in getPlayer_action() 1134 player_action.setText(" "); in nuevaMano() 1176 player_action.setText(" "); in resetBetDecision() [all …]
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H A D | LocalPlayer.java | 200 player_action.setText(" "); in unsetSpectator() 386 player_action.setText(" "); in LocalPlayer() 388 player_action.setEnabled(false); in LocalPlayer() 404 return player_action; in getPlayer_action() 408 this.player_action = player_action; in setPlayer_action() 942 player_action.setText(" "); 1089 player_action.setText(" "); 1298 player_action.setEditable(false); 1301 player_action.setText("NO VAS"); 1945 player_action.setText(msg); [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | unseal_and_spill_test.cpp | 109 enum class player_action : int { enum 119 using enum_tuple_type = enum_tuple<container_location, scenario, player_action>; 280 const player_action cur_player_action = value.get<player_action>(); in run() 463 case player_action::spill_all: { in run() 468 case player_action::cancel_spill: { in run() 508 case player_action::spill_all: in run() 511 case player_action::cancel_spill: in run()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | unseal_and_spill_test.cpp | 109 enum class player_action : int { enum 119 using enum_tuple_type = enum_tuple<container_location, scenario, player_action>; 280 const player_action cur_player_action = value.get<player_action>(); in run() 463 case player_action::spill_all: { in run() 468 case player_action::cancel_spill: { in run() 508 case player_action::spill_all: in run() 511 case player_action::cancel_spill: in run()
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/dports/audio/clementine-player/Clementine-1.4.0rc1/src/core/ |
H A D | commandlineoptions.cpp | 356 quint32 player_action = 0; in operator >>() local 358 s >> player_action >> url_list_action >> a.set_volume_ >> in operator >>() 362 a.player_action_ = CommandlineOptions::PlayerAction(player_action); in operator >>()
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H A D | commandlineoptions.h | 67 PlayerAction player_action() const { return player_action_; } in player_action() function
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/dports/audio/strawberry/strawberry-1.0.0/src/core/ |
H A D | commandlineoptions.cpp | 397 quint32 player_action = 0; 400 s >> player_action 414 a.player_action_ = CommandlineOptions::PlayerAction(player_action);
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H A D | commandlineoptions.h | 70 PlayerAction player_action() const { return player_action_; } in player_action() function
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H A D | mainwindow.cpp | 2318 switch (options.player_action()) { 2411 if (options.player_action() == CommandlineOptions::Player_Play) mimedata->play_now_ = true;
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/dports/games/xblast/xblast-2.10.4/ |
H A D | bot.h | 45 extern void gestionBot (BMPlayer * player_stat, PlayerAction * player_action, int numero_bot,
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H A D | bot.c | 1420 gestionBot (BMPlayer * player_stat, PlayerAction * player_action, int numero_bot, int num_player) in gestionBot() argument 1435 pa = player_action + numero_bot; in gestionBot()
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/dports/audio/lollypop/lollypop-5b2d95f4f8509d80fa86ab7d65b118326dc82a95/lollypop/ |
H A D | application_actions.py | 84 player_action = Gio.SimpleAction.new("shortcut", 86 player_action.connect("activate", self.__on_player_action) 87 App().add_action(player_action)
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/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/ |
H A D | cl_actor.h | 50 void MSG_Write_PA(player_action_t player_action, int num, ...);
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | network.c | 354 void SendToServer_MovePlayer(byte player_action) in SendToServer_MovePlayer() argument 357 buffer[2] = player_action; in SendToServer_MovePlayer()
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H A D | game.c | 12001 static byte PlayerActions(struct PlayerInfo *player, byte player_action) in PlayerActions() argument 12004 int left = player_action & JOY_LEFT; in PlayerActions() 12005 int right = player_action & JOY_RIGHT; in PlayerActions() 12006 int up = player_action & JOY_UP; in PlayerActions() 12007 int down = player_action & JOY_DOWN; in PlayerActions() 12008 int button1 = player_action & JOY_BUTTON_1; in PlayerActions() 12009 int button2 = player_action & JOY_BUTTON_2; in PlayerActions() 12016 if (player_action) in PlayerActions() 12048 return player_action; in PlayerActions()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | network.c | 355 void SendToServer_MovePlayer(byte player_action) in SendToServer_MovePlayer() argument 358 buffer[2] = player_action; in SendToServer_MovePlayer()
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H A D | game.c | 11873 static byte PlayerActions(struct PlayerInfo *player, byte player_action) in PlayerActions() argument 11875 int left = player_action & JOY_LEFT; in PlayerActions() 11876 int right = player_action & JOY_RIGHT; in PlayerActions() 11877 int up = player_action & JOY_UP; in PlayerActions() 11878 int down = player_action & JOY_DOWN; in PlayerActions() 11879 int button1 = player_action & JOY_BUTTON_1; in PlayerActions() 11880 int button2 = player_action & JOY_BUTTON_2; in PlayerActions() 11887 if (player_action) in PlayerActions() 11903 return player_action; in PlayerActions()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | network.c | 355 void SendToServer_MovePlayer(byte player_action) in SendToServer_MovePlayer() argument 358 buffer[2] = player_action; in SendToServer_MovePlayer()
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H A D | game.c | 11873 static byte PlayerActions(struct PlayerInfo *player, byte player_action) in PlayerActions() argument 11875 int left = player_action & JOY_LEFT; in PlayerActions() 11876 int right = player_action & JOY_RIGHT; in PlayerActions() 11877 int up = player_action & JOY_UP; in PlayerActions() 11878 int down = player_action & JOY_DOWN; in PlayerActions() 11879 int button1 = player_action & JOY_BUTTON_1; in PlayerActions() 11880 int button2 = player_action & JOY_BUTTON_2; in PlayerActions() 11887 if (player_action) in PlayerActions() 11903 return player_action; in PlayerActions()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | network.c | 354 void SendToServer_MovePlayer(byte player_action) in SendToServer_MovePlayer() argument 357 buffer[2] = player_action; in SendToServer_MovePlayer()
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H A D | game.c | 12001 static byte PlayerActions(struct PlayerInfo *player, byte player_action) in PlayerActions() argument 12004 int left = player_action & JOY_LEFT; in PlayerActions() 12005 int right = player_action & JOY_RIGHT; in PlayerActions() 12006 int up = player_action & JOY_UP; in PlayerActions() 12007 int down = player_action & JOY_DOWN; in PlayerActions() 12008 int button1 = player_action & JOY_BUTTON_1; in PlayerActions() 12009 int button2 = player_action & JOY_BUTTON_2; in PlayerActions() 12016 if (player_action) in PlayerActions() 12048 return player_action; in PlayerActions()
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/dports/games/instead/instead-3.4.1/stead/stead2/ |
H A D | object.lua | 15 stead.player_action = function(self, what, ...) function
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H A D | stead.lua | 1391 stead.player_action = function(self, what, ...) function 1589 v.action = stead.player_action;
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/dports/games/fargoal/fargoal/src/ |
H A D | player.c | 661 player_action (int id) in player_action() function 1004 player_action (id); in player_process()
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/dports/audio/clementine-player/Clementine-1.4.0rc1/src/ui/ |
H A D | mainwindow.cpp | 2212 switch (options.player_action()) { in CommandlineOptionsReceived() 2250 if (options.player_action() == CommandlineOptions::Player_Play) in CommandlineOptionsReceived()
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