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Searched refs:player_action (Results 1 – 25 of 25) sorted by relevance

/dports/games/coronapoker/coronapoker-4.33/src/main/java/com/tonikelope/coronapoker/
H A DRemotePlayer.java156 player_action.setVisible(true); in setExit()
546 player_action.setText(" "); in RemotePlayer()
548 player_action.setEnabled(false); in RemotePlayer()
618 player_action.setEditable(false); in initComponents()
867 player_action.setText(msg); in setWinner()
887 player_action.setText(msg); in setLoser()
909 player_action.setText(player_action.getText() + " " + msg); in setBoteSecundario()
1099 return player_action; in getPlayer_action()
1134 player_action.setText(" "); in nuevaMano()
1176 player_action.setText(" "); in resetBetDecision()
[all …]
H A DLocalPlayer.java200 player_action.setText(" "); in unsetSpectator()
386 player_action.setText(" "); in LocalPlayer()
388 player_action.setEnabled(false); in LocalPlayer()
404 return player_action; in getPlayer_action()
408 this.player_action = player_action; in setPlayer_action()
942 player_action.setText(" ");
1089 player_action.setText(" ");
1298 player_action.setEditable(false);
1301 player_action.setText("NO VAS");
1945 player_action.setText(msg);
[all …]
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Dunseal_and_spill_test.cpp109 enum class player_action : int { enum
119 using enum_tuple_type = enum_tuple<container_location, scenario, player_action>;
280 const player_action cur_player_action = value.get<player_action>(); in run()
463 case player_action::spill_all: { in run()
468 case player_action::cancel_spill: { in run()
508 case player_action::spill_all: in run()
511 case player_action::cancel_spill: in run()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dunseal_and_spill_test.cpp109 enum class player_action : int { enum
119 using enum_tuple_type = enum_tuple<container_location, scenario, player_action>;
280 const player_action cur_player_action = value.get<player_action>(); in run()
463 case player_action::spill_all: { in run()
468 case player_action::cancel_spill: { in run()
508 case player_action::spill_all: in run()
511 case player_action::cancel_spill: in run()
/dports/audio/clementine-player/Clementine-1.4.0rc1/src/core/
H A Dcommandlineoptions.cpp356 quint32 player_action = 0; in operator >>() local
358 s >> player_action >> url_list_action >> a.set_volume_ >> in operator >>()
362 a.player_action_ = CommandlineOptions::PlayerAction(player_action); in operator >>()
H A Dcommandlineoptions.h67 PlayerAction player_action() const { return player_action_; } in player_action() function
/dports/audio/strawberry/strawberry-1.0.0/src/core/
H A Dcommandlineoptions.cpp397 quint32 player_action = 0;
400 s >> player_action
414 a.player_action_ = CommandlineOptions::PlayerAction(player_action);
H A Dcommandlineoptions.h70 PlayerAction player_action() const { return player_action_; } in player_action() function
H A Dmainwindow.cpp2318 switch (options.player_action()) {
2411 if (options.player_action() == CommandlineOptions::Player_Play) mimedata->play_now_ = true;
/dports/games/xblast/xblast-2.10.4/
H A Dbot.h45 extern void gestionBot (BMPlayer * player_stat, PlayerAction * player_action, int numero_bot,
H A Dbot.c1420 gestionBot (BMPlayer * player_stat, PlayerAction * player_action, int numero_bot, int num_player) in gestionBot() argument
1435 pa = player_action + numero_bot; in gestionBot()
/dports/audio/lollypop/lollypop-5b2d95f4f8509d80fa86ab7d65b118326dc82a95/lollypop/
H A Dapplication_actions.py84 player_action = Gio.SimpleAction.new("shortcut",
86 player_action.connect("activate", self.__on_player_action)
87 App().add_action(player_action)
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_actor.h50 void MSG_Write_PA(player_action_t player_action, int num, ...);
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dnetwork.c354 void SendToServer_MovePlayer(byte player_action) in SendToServer_MovePlayer() argument
357 buffer[2] = player_action; in SendToServer_MovePlayer()
H A Dgame.c12001 static byte PlayerActions(struct PlayerInfo *player, byte player_action) in PlayerActions() argument
12004 int left = player_action & JOY_LEFT; in PlayerActions()
12005 int right = player_action & JOY_RIGHT; in PlayerActions()
12006 int up = player_action & JOY_UP; in PlayerActions()
12007 int down = player_action & JOY_DOWN; in PlayerActions()
12008 int button1 = player_action & JOY_BUTTON_1; in PlayerActions()
12009 int button2 = player_action & JOY_BUTTON_2; in PlayerActions()
12016 if (player_action) in PlayerActions()
12048 return player_action; in PlayerActions()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dnetwork.c355 void SendToServer_MovePlayer(byte player_action) in SendToServer_MovePlayer() argument
358 buffer[2] = player_action; in SendToServer_MovePlayer()
H A Dgame.c11873 static byte PlayerActions(struct PlayerInfo *player, byte player_action) in PlayerActions() argument
11875 int left = player_action & JOY_LEFT; in PlayerActions()
11876 int right = player_action & JOY_RIGHT; in PlayerActions()
11877 int up = player_action & JOY_UP; in PlayerActions()
11878 int down = player_action & JOY_DOWN; in PlayerActions()
11879 int button1 = player_action & JOY_BUTTON_1; in PlayerActions()
11880 int button2 = player_action & JOY_BUTTON_2; in PlayerActions()
11887 if (player_action) in PlayerActions()
11903 return player_action; in PlayerActions()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dnetwork.c355 void SendToServer_MovePlayer(byte player_action) in SendToServer_MovePlayer() argument
358 buffer[2] = player_action; in SendToServer_MovePlayer()
H A Dgame.c11873 static byte PlayerActions(struct PlayerInfo *player, byte player_action) in PlayerActions() argument
11875 int left = player_action & JOY_LEFT; in PlayerActions()
11876 int right = player_action & JOY_RIGHT; in PlayerActions()
11877 int up = player_action & JOY_UP; in PlayerActions()
11878 int down = player_action & JOY_DOWN; in PlayerActions()
11879 int button1 = player_action & JOY_BUTTON_1; in PlayerActions()
11880 int button2 = player_action & JOY_BUTTON_2; in PlayerActions()
11887 if (player_action) in PlayerActions()
11903 return player_action; in PlayerActions()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dnetwork.c354 void SendToServer_MovePlayer(byte player_action) in SendToServer_MovePlayer() argument
357 buffer[2] = player_action; in SendToServer_MovePlayer()
H A Dgame.c12001 static byte PlayerActions(struct PlayerInfo *player, byte player_action) in PlayerActions() argument
12004 int left = player_action & JOY_LEFT; in PlayerActions()
12005 int right = player_action & JOY_RIGHT; in PlayerActions()
12006 int up = player_action & JOY_UP; in PlayerActions()
12007 int down = player_action & JOY_DOWN; in PlayerActions()
12008 int button1 = player_action & JOY_BUTTON_1; in PlayerActions()
12009 int button2 = player_action & JOY_BUTTON_2; in PlayerActions()
12016 if (player_action) in PlayerActions()
12048 return player_action; in PlayerActions()
/dports/games/instead/instead-3.4.1/stead/stead2/
H A Dobject.lua15 stead.player_action = function(self, what, ...) function
H A Dstead.lua1391 stead.player_action = function(self, what, ...) function
1589 v.action = stead.player_action;
/dports/games/fargoal/fargoal/src/
H A Dplayer.c661 player_action (int id) in player_action() function
1004 player_action (id); in player_process()
/dports/audio/clementine-player/Clementine-1.4.0rc1/src/ui/
H A Dmainwindow.cpp2212 switch (options.player_action()) { in CommandlineOptionsReceived()
2250 if (options.player_action() == CommandlineOptions::Player_Play) in CommandlineOptionsReceived()