Searched refs:player_asking_alliance (Results 1 – 2 of 2) sorted by relevance
906 this->player_asking_alliance = -1; in PlayingGameState()1217 if( this->player_asking_alliance != -1 ) { in setupMapGUI()1491 if( this->player_asking_alliance != -1 ) { in draw()2308 if( this->player_asking_alliance != -1 ) { in requestAlliance()2315 this->player_asking_alliance = playing_asking_human; in requestAlliance()2348 if( this->player_asking_alliance != -1 ) { in cancelPlayerAskingAlliance()2349 this->player_asking_alliance = -1; in cancelPlayerAskingAlliance()2383 ASSERT( game_g->players[player_asking_alliance] != NULL ); in mouseClick()2583 if( this->player_asking_alliance != -1 && this->player_asking_alliance == i ) { in mouseClick()2594 if( this->player_asking_alliance != -1 ) { in mouseClick()[all …]
352 int player_asking_alliance; // saved variable414 return this->player_asking_alliance; in getPlayerAskingAlliance()