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Searched refs:player_color_lines (Results 1 – 1 of 1) sorted by relevance

/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/
H A Dgame_renderer.cpp52 …std::vector<gamedata::palette_color> player_color_lines = util::read_csv_file<gamedata::palette_co… local
56 …std::unique_ptr<GLfloat[]> playercolors = std::make_unique<GLfloat[]>(player_color_lines.size() * …
57 for (size_t i = 0; i < player_color_lines.size(); i++) {
58 auto line = &player_color_lines[i];
83 ss << player_color_lines.size();