Searched refs:player_color_lines (Results 1 – 1 of 1) sorted by relevance
52 …std::vector<gamedata::palette_color> player_color_lines = util::read_csv_file<gamedata::palette_co… local56 …std::unique_ptr<GLfloat[]> playercolors = std::make_unique<GLfloat[]>(player_color_lines.size() * …57 for (size_t i = 0; i < player_color_lines.size(); i++) {58 auto line = &player_color_lines[i];83 ss << player_color_lines.size();