Searched refs:player_engine_group (Results 1 – 1 of 1) sorted by relevance
83 static int player_engine_group = -1; /**< Player engine sound group. */ variable822 player_engine_group = sound_createGroup(1); /* Channel for engine noises. */ in player_initSound()872 if (player_engine_group >= 0) in player_soundStop()873 sound_stopGroup( player_engine_group ); in player_soundStop()887 if (player_engine_group >= 0) in player_soundPause()888 sound_pauseGroup(player_engine_group); in player_soundPause()899 if (player_engine_group >= 0) in player_soundResume()900 sound_resumeGroup(player_engine_group); in player_soundResume()1199 sound_stopGroup( player_engine_group ); in player_updateSpecific()1201 sound_playGroup( player_engine_group, engsound, 0 ); in player_updateSpecific()