Searched refs:player_eventAlreadyDone (Results 1 – 4 of 4) sorted by relevance
214 int player_eventAlreadyDone( int id );
419 (player_eventAlreadyDone( i ) || event_alreadyRunning(i))) in events_trigger()
1217 lua_pushboolean( L, player_eventAlreadyDone( id ) ); in playerL_evtDone()
2650 if (player_eventAlreadyDone(id)) in player_eventFinished()2669 int player_eventAlreadyDone( int id ) in player_eventAlreadyDone() function