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Searched refs:player_in_water (Results 1 – 6 of 6) sorted by relevance

/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dplayer.h41 bool player_in_water(void);
H A Dplayer.cc119 bool player_in_water(void) in player_in_water() function
128 return (player_in_water() && you.species == SP_MERFOLK); in player_is_swimming()
1074 if (you.duration[DUR_SWIFTNESS] > 0 && !player_in_water()) in player_movement_speed()
2413 else if (player_in_water()) in check_stealth()
H A Dspells1.cc881 if (player_in_water()) in cast_swiftness()
H A Dfight.cc270 if (player_in_water() && !player_is_swimming()) in you_attack()
1941 if (player_in_water() in monster_attack()
H A Dmon-util.cc317 if (player_in_water()) in mons_player_visible()
H A Dacr.cc2882 if (!player_in_water()) in move_player()