Searched refs:player_in_water (Results 1 – 6 of 6) sorted by relevance
41 bool player_in_water(void);
119 bool player_in_water(void) in player_in_water() function128 return (player_in_water() && you.species == SP_MERFOLK); in player_is_swimming()1074 if (you.duration[DUR_SWIFTNESS] > 0 && !player_in_water()) in player_movement_speed()2413 else if (player_in_water()) in check_stealth()
881 if (player_in_water()) in cast_swiftness()
270 if (player_in_water() && !player_is_swimming()) in you_attack()1941 if (player_in_water() in monster_attack()
317 if (player_in_water()) in mons_player_visible()
2882 if (!player_in_water()) in move_player()