/dports/games/nlarn/nlarn-NLarn-0.7.6/src/ |
H A D | weapons.c | 133 wdesc = item_describe(weapon, player_item_known(p, weapon), TRUE, TRUE); in weapon_fire() 155 gchar *adesc = item_describe(ammo, player_item_known(p, ammo), in weapon_fire() 247 pdesc = item_describe(pweapon, player_item_known(p, pweapon), in weapon_swap() 259 pdesc = item_describe(sweapon, player_item_known(p, sweapon), in weapon_swap() 262 sdesc = item_describe(p->eq_shield, player_item_known(p, in weapon_swap() 280 pdesc = item_describe(pweapon, player_item_known(p, pweapon), in weapon_swap() 283 sdesc = item_describe(sweapon, player_item_known(p, sweapon), in weapon_swap() 444 gchar *adesc = item_describe(ammo, player_item_known(nlarn->p, ammo), TRUE, TRUE); in weapon_pos_hit()
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H A D | container.c | 62 container_desc = item_describe(container, player_item_known(p, container), in container_open() 86 container_desc = item_describe(container, player_item_known(p, container), in container_open() 220 element_desc = item_describe(element, player_item_known(p, element), in container_item_add() 287 desc = item_describe(element, player_item_known(p, element), FALSE, FALSE); in container_item_unpack()
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H A D | scrolls.c | 113 gchar *desc = item_describe(r_scroll, player_item_known(p, r_scroll), in scroll_read() 404 gchar *buf = item_describe(it, player_item_known(p, it), FALSE, FALSE); in scroll_create_artefact() 551 if (!player_item_known(p, r_scroll)) in scroll_genocide_monster() 719 guint allowed_unid = player_item_known(p, r_scroll) ? 0 : 1; in scroll_identify() 834 gchar *buf = item_describe(it, player_item_known(p, it), FALSE, TRUE); in scroll_remove_curse() 859 gchar *buf = item_describe(it, player_item_known(p, it), FALSE, TRUE); in scroll_remove_curse()
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H A D | potions.c | 140 desc = item_describe(potion, player_item_known(p, potion), TRUE, TRUE); in potion_throw() 221 description = item_describe(potion, player_item_known(p, potion), in potion_quaff() 533 gchar *buf = item_describe(it, player_item_known(p, it), FALSE, TRUE); in potion_holy_water() 576 gchar *desc = item_describe(potion, player_item_known(nlarn->p, potion), TRUE, TRUE); in potion_pos_hit()
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H A D | buildings.c | 1475 name_unknown = item_describe(it, player_item_known(p, it), FALSE, TRUE); in building_item_identify() 1487 gchar *name_known = item_describe(it, player_item_known(p, it), TRUE, FALSE); in building_item_identify() 1538 name = item_describe(it, player_item_known(p, it), FALSE, TRUE); in building_item_repair() 1618 name = item_describe(it, player_item_known(p, it), TRUE, TRUE); in building_item_buy() 1636 name = item_describe(it, player_item_known(p, it), FALSE, FALSE); in building_item_buy()
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H A D | items.c | 622 order = g_ascii_strcasecmp(item_desc_get(item_a, force_id || player_item_known(p, item_a)), in item_sort() 623 item_desc_get(item_b, force_id || player_item_known(p, item_b))); in item_sort() 1214 gchar *desc = item_describe(it, player_item_known(nlarn->p, it), in item_enchant() 1260 gchar *desc = item_describe(it, player_item_known(nlarn->p, it), FALSE, TRUE); in item_disenchant() 1319 item_desc = item_describe(it, player_item_known(nlarn->p, it), in item_erode()
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H A D | player.c | 2877 gboolean known = player_item_known(p, it); in player_item_equip() 3050 if (known != player_item_known(p, it)) in player_item_equip() 3053 desc = item_describe(it, player_item_known(p, it), FALSE, FALSE); in player_item_equip() 3079 gchar *desc = item_describe(it, player_item_known(p, it), FALSE, TRUE); in player_item_unequip() 3537 int player_item_known(player *p, item *it) in player_item_known() function 3583 known = player_item_known(p, it); in player_item_identified() 3646 if (player_item_known(p, it)) in player_item_identified_list() 3798 gchar *desc = item_describe(it, player_item_known(p, it), FALSE, TRUE); in player_item_destroy() 3875 buf = item_describe(it, player_item_known(p, it), FALSE, FALSE); in player_item_drop() 4510 buf = item_describe(it, player_item_known(p, it), FALSE, FALSE); in player_item_pickup() [all …]
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H A D | monsters.c | 2341 player_item_known(nlarn->p, m->eq_weapon), in monster_damage_take() 2535 gchar *item_desc= item_describe(it, player_item_known(nlarn->p, it), in monster_desc() 2573 player_item_known(nlarn->p, m->eq_weapon), in monster_desc() 2977 gchar *desc = item_describe(it, player_item_known(nlarn->p, it), in monster_item_disenchant() 3078 gchar *buf = item_describe(it, player_item_known(p, it), FALSE, FALSE); in monster_player_rob() 3103 buf = item_describe(it, player_item_known(p, it), FALSE, FALSE); in monster_player_rob()
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H A D | display.c | 869 gchar *item_desc = item_describe(it, player_item_known(p, it), FALSE, FALSE); in display_inventory() 3283 const gboolean known = shop | player_item_known(p, it); in display_item_details()
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H A D | spells.c | 1400 gchar *desc = item_describe(book, player_item_known(p, book), in book_read()
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H A D | map.c | 879 gchar *item_desc = item_describe(it, player_item_known(nlarn->p, it), in map_inv_description()
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/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/ |
H A D | player.h | 404 int player_item_known(player *p, item *it);
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