Home
last modified time | relevance | path

Searched refs:player_item_known (Results 1 – 12 of 12) sorted by relevance

/dports/games/nlarn/nlarn-NLarn-0.7.6/src/
H A Dweapons.c133 wdesc = item_describe(weapon, player_item_known(p, weapon), TRUE, TRUE); in weapon_fire()
155 gchar *adesc = item_describe(ammo, player_item_known(p, ammo), in weapon_fire()
247 pdesc = item_describe(pweapon, player_item_known(p, pweapon), in weapon_swap()
259 pdesc = item_describe(sweapon, player_item_known(p, sweapon), in weapon_swap()
262 sdesc = item_describe(p->eq_shield, player_item_known(p, in weapon_swap()
280 pdesc = item_describe(pweapon, player_item_known(p, pweapon), in weapon_swap()
283 sdesc = item_describe(sweapon, player_item_known(p, sweapon), in weapon_swap()
444 gchar *adesc = item_describe(ammo, player_item_known(nlarn->p, ammo), TRUE, TRUE); in weapon_pos_hit()
H A Dcontainer.c62 container_desc = item_describe(container, player_item_known(p, container), in container_open()
86 container_desc = item_describe(container, player_item_known(p, container), in container_open()
220 element_desc = item_describe(element, player_item_known(p, element), in container_item_add()
287 desc = item_describe(element, player_item_known(p, element), FALSE, FALSE); in container_item_unpack()
H A Dscrolls.c113 gchar *desc = item_describe(r_scroll, player_item_known(p, r_scroll), in scroll_read()
404 gchar *buf = item_describe(it, player_item_known(p, it), FALSE, FALSE); in scroll_create_artefact()
551 if (!player_item_known(p, r_scroll)) in scroll_genocide_monster()
719 guint allowed_unid = player_item_known(p, r_scroll) ? 0 : 1; in scroll_identify()
834 gchar *buf = item_describe(it, player_item_known(p, it), FALSE, TRUE); in scroll_remove_curse()
859 gchar *buf = item_describe(it, player_item_known(p, it), FALSE, TRUE); in scroll_remove_curse()
H A Dpotions.c140 desc = item_describe(potion, player_item_known(p, potion), TRUE, TRUE); in potion_throw()
221 description = item_describe(potion, player_item_known(p, potion), in potion_quaff()
533 gchar *buf = item_describe(it, player_item_known(p, it), FALSE, TRUE); in potion_holy_water()
576 gchar *desc = item_describe(potion, player_item_known(nlarn->p, potion), TRUE, TRUE); in potion_pos_hit()
H A Dbuildings.c1475 name_unknown = item_describe(it, player_item_known(p, it), FALSE, TRUE); in building_item_identify()
1487 gchar *name_known = item_describe(it, player_item_known(p, it), TRUE, FALSE); in building_item_identify()
1538 name = item_describe(it, player_item_known(p, it), FALSE, TRUE); in building_item_repair()
1618 name = item_describe(it, player_item_known(p, it), TRUE, TRUE); in building_item_buy()
1636 name = item_describe(it, player_item_known(p, it), FALSE, FALSE); in building_item_buy()
H A Ditems.c622 order = g_ascii_strcasecmp(item_desc_get(item_a, force_id || player_item_known(p, item_a)), in item_sort()
623 item_desc_get(item_b, force_id || player_item_known(p, item_b))); in item_sort()
1214 gchar *desc = item_describe(it, player_item_known(nlarn->p, it), in item_enchant()
1260 gchar *desc = item_describe(it, player_item_known(nlarn->p, it), FALSE, TRUE); in item_disenchant()
1319 item_desc = item_describe(it, player_item_known(nlarn->p, it), in item_erode()
H A Dplayer.c2877 gboolean known = player_item_known(p, it); in player_item_equip()
3050 if (known != player_item_known(p, it)) in player_item_equip()
3053 desc = item_describe(it, player_item_known(p, it), FALSE, FALSE); in player_item_equip()
3079 gchar *desc = item_describe(it, player_item_known(p, it), FALSE, TRUE); in player_item_unequip()
3537 int player_item_known(player *p, item *it) in player_item_known() function
3583 known = player_item_known(p, it); in player_item_identified()
3646 if (player_item_known(p, it)) in player_item_identified_list()
3798 gchar *desc = item_describe(it, player_item_known(p, it), FALSE, TRUE); in player_item_destroy()
3875 buf = item_describe(it, player_item_known(p, it), FALSE, FALSE); in player_item_drop()
4510 buf = item_describe(it, player_item_known(p, it), FALSE, FALSE); in player_item_pickup()
[all …]
H A Dmonsters.c2341 player_item_known(nlarn->p, m->eq_weapon), in monster_damage_take()
2535 gchar *item_desc= item_describe(it, player_item_known(nlarn->p, it), in monster_desc()
2573 player_item_known(nlarn->p, m->eq_weapon), in monster_desc()
2977 gchar *desc = item_describe(it, player_item_known(nlarn->p, it), in monster_item_disenchant()
3078 gchar *buf = item_describe(it, player_item_known(p, it), FALSE, FALSE); in monster_player_rob()
3103 buf = item_describe(it, player_item_known(p, it), FALSE, FALSE); in monster_player_rob()
H A Ddisplay.c869 gchar *item_desc = item_describe(it, player_item_known(p, it), FALSE, FALSE); in display_inventory()
3283 const gboolean known = shop | player_item_known(p, it); in display_item_details()
H A Dspells.c1400 gchar *desc = item_describe(book, player_item_known(p, book), in book_read()
H A Dmap.c879 gchar *item_desc = item_describe(it, player_item_known(nlarn->p, it), in map_inv_description()
/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/
H A Dplayer.h404 int player_item_known(player *p, item *it);