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Searched refs:player_location (Results 1 – 7 of 7) sorted by relevance

/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dstart_location.cpp225 const tripoint_abs_sm player_location = project_to<coords::sm>( omtstart ); in prepare_map() local
227 player_start.load( player_location, false ); in prepare_map()
365 const tripoint_abs_sm player_location = project_to<coords::sm>( omtstart ); in burn() local
367 m.load( player_location, false ); in burn()
392 const tripoint_abs_sm player_location = project_to<coords::sm>( omtstart ); in add_map_extra() local
394 m.load( player_location, false ); in add_map_extra()
397 MapExtras::apply_function( map_extra, m, player_location.raw() ); in add_map_extra()
H A Ddebug_menu.cpp428 location &player_location = get_player_location(); in teleport_short() local
429 if( !where || *where == player_location.pos() ) { in teleport_short()
433 const tripoint new_pos( player_location.pos() ); in teleport_short()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dstart_location.cpp225 const tripoint_abs_sm player_location = project_to<coords::sm>( omtstart ); in prepare_map() local
227 player_start.load( player_location, false ); in prepare_map()
365 const tripoint_abs_sm player_location = project_to<coords::sm>( omtstart ); in burn() local
367 m.load( player_location, false ); in burn()
392 const tripoint_abs_sm player_location = project_to<coords::sm>( omtstart ); in add_map_extra() local
394 m.load( player_location, false ); in add_map_extra()
397 MapExtras::apply_function( map_extra, m, player_location.raw() ); in add_map_extra()
H A Ddebug_menu.cpp428 location &player_location = get_player_location(); in teleport_short() local
429 if( !where || *where == player_location.pos() ) { in teleport_short()
433 const tripoint new_pos( player_location.pos() ); in teleport_short()
/dports/lang/seed7/seed7/prg/
H A Dwumpus.sd7279 var integer: player_location is 0;
283 player_location := readmove;
286 loc[PLAYER] := player_location;
287 if player_location = loc[WUMPUS] then
290 elsif player_location = loc[PIT1] or player_location = loc[PIT2] then
293 elsif player_location = loc[BATS1] or player_location = loc[BATS2] then
295 player_location := rand(1, 20);
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/usecode/
H A Du6_usecode.cpp718 MapCoord player_location = player->get_actor()->get_location(); in use_rune() local
738 force_field = obj_manager->find_obj(player_location.z, OBJ_U6_FORCE_FIELD, rune_obj_offset); in use_rune()
741 …if (force_field && abs(player_location.x - force_field->x) < 2 && abs(player_location.y - force_fi… in use_rune()
800 MapCoord player_location = player->get_actor()->get_location(); in use_vortex_cube() local
801 codex = obj_manager->find_obj(player_location.z, OBJ_U6_CODEX, 128); // 128 = codex's book id in use_vortex_cube()
804 …|| abs(player_location.x - codex->x) > 11 || abs(player_location.y - codex->y) > 11)) { //FIXME th… in use_vortex_cube()
809 …britannian_lens = obj_manager->find_obj(player_location.z, OBJ_U6_BRITANNIAN_LENS, 0, OBJ_NOMATCH_… in use_vortex_cube()
810 …gargoyle_lens = obj_manager->find_obj(player_location.z, OBJ_U6_GARGOYLE_LENS, 0, OBJ_NOMATCH_QUAL… in use_vortex_cube()
813 …if (codex && abs(player_location.x - codex->x) < 11 && abs(player_location.y - codex->y) < 11) { /… in use_vortex_cube()
1939 MapCoord player_location = player->get_actor()->get_location(); in use_balloon_plans() local
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Devents.cpp2899 MapCoord player_location(player_actor->get_location()); in multiuse() local
2964 } else if (target == player_location) in multiuse()