Searched refs:player_location (Results 1 – 7 of 7) sorted by relevance
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | start_location.cpp | 225 const tripoint_abs_sm player_location = project_to<coords::sm>( omtstart ); in prepare_map() local 227 player_start.load( player_location, false ); in prepare_map() 365 const tripoint_abs_sm player_location = project_to<coords::sm>( omtstart ); in burn() local 367 m.load( player_location, false ); in burn() 392 const tripoint_abs_sm player_location = project_to<coords::sm>( omtstart ); in add_map_extra() local 394 m.load( player_location, false ); in add_map_extra() 397 MapExtras::apply_function( map_extra, m, player_location.raw() ); in add_map_extra()
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H A D | debug_menu.cpp | 428 location &player_location = get_player_location(); in teleport_short() local 429 if( !where || *where == player_location.pos() ) { in teleport_short() 433 const tripoint new_pos( player_location.pos() ); in teleport_short()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | start_location.cpp | 225 const tripoint_abs_sm player_location = project_to<coords::sm>( omtstart ); in prepare_map() local 227 player_start.load( player_location, false ); in prepare_map() 365 const tripoint_abs_sm player_location = project_to<coords::sm>( omtstart ); in burn() local 367 m.load( player_location, false ); in burn() 392 const tripoint_abs_sm player_location = project_to<coords::sm>( omtstart ); in add_map_extra() local 394 m.load( player_location, false ); in add_map_extra() 397 MapExtras::apply_function( map_extra, m, player_location.raw() ); in add_map_extra()
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H A D | debug_menu.cpp | 428 location &player_location = get_player_location(); in teleport_short() local 429 if( !where || *where == player_location.pos() ) { in teleport_short() 433 const tripoint new_pos( player_location.pos() ); in teleport_short()
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/dports/lang/seed7/seed7/prg/ |
H A D | wumpus.sd7 | 279 var integer: player_location is 0; 283 player_location := readmove; 286 loc[PLAYER] := player_location; 287 if player_location = loc[WUMPUS] then 290 elsif player_location = loc[PIT1] or player_location = loc[PIT2] then 293 elsif player_location = loc[BATS1] or player_location = loc[BATS2] then 295 player_location := rand(1, 20);
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/usecode/ |
H A D | u6_usecode.cpp | 718 MapCoord player_location = player->get_actor()->get_location(); in use_rune() local 738 force_field = obj_manager->find_obj(player_location.z, OBJ_U6_FORCE_FIELD, rune_obj_offset); in use_rune() 741 …if (force_field && abs(player_location.x - force_field->x) < 2 && abs(player_location.y - force_fi… in use_rune() 800 MapCoord player_location = player->get_actor()->get_location(); in use_vortex_cube() local 801 codex = obj_manager->find_obj(player_location.z, OBJ_U6_CODEX, 128); // 128 = codex's book id in use_vortex_cube() 804 …|| abs(player_location.x - codex->x) > 11 || abs(player_location.y - codex->y) > 11)) { //FIXME th… in use_vortex_cube() 809 …britannian_lens = obj_manager->find_obj(player_location.z, OBJ_U6_BRITANNIAN_LENS, 0, OBJ_NOMATCH_… in use_vortex_cube() 810 …gargoyle_lens = obj_manager->find_obj(player_location.z, OBJ_U6_GARGOYLE_LENS, 0, OBJ_NOMATCH_QUAL… in use_vortex_cube() 813 …if (codex && abs(player_location.x - codex->x) < 11 && abs(player_location.y - codex->y) < 11) { /… in use_vortex_cube() 1939 MapCoord player_location = player->get_actor()->get_location(); in use_balloon_plans() local [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | events.cpp | 2899 MapCoord player_location(player_actor->get_location()); in multiuse() local 2964 } else if (target == player_location) in multiuse()
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