Searched refs:player_models (Results 1 – 7 of 7) sorted by relevance
135 qmodel_t *player_models[MAX_PLAYER_CLASS]; variable649 player_models[0] = (qmodel_t *)Mod_FindName ("models/paladin.mdl"); in CL_ParseModellistChunks()651 …player_models[2] = !(gameflags & GAME_OLD_DEMO) ? (qmodel_t *)Mod_FindName ("models/necro.mdl") : … in CL_ParseModellistChunks()652 player_models[3] = (qmodel_t *)Mod_FindName ("models/assassin.mdl"); in CL_ParseModellistChunks()653 player_models[4] = (qmodel_t *)Mod_FindName ("models/succubus.mdl"); in CL_ParseModellistChunks()654 player_models[5] = (qmodel_t *)Mod_FindName ("models/hank.mdl");//siege in CL_ParseModellistChunks()718 player_models[0] = (qmodel_t *)Mod_FindName ("models/paladin.mdl"); in CL_ParseModellist()720 …player_models[2] = !(gameflags & GAME_OLD_DEMO) ? (qmodel_t *)Mod_FindName ("models/necro.mdl") : … in CL_ParseModellist()721 player_models[3] = (qmodel_t *)Mod_FindName ("models/assassin.mdl"); in CL_ParseModellist()722 player_models[4] = (qmodel_t *)Mod_FindName ("models/succubus.mdl"); in CL_ParseModellist()[all …]
30 extern qmodel_t *player_models[MAX_PLAYER_CLASS];1492 if (ent->model == player_models[0] || in CL_LinkPlayers()1493 ent->model == player_models[1] || in CL_LinkPlayers()1494 ent->model == player_models[2] || in CL_LinkPlayers()1495 ent->model == player_models[3] || in CL_LinkPlayers()1496 ent->model == player_models[4] ||//mg-siege in CL_LinkPlayers()1497 ent->model == player_models[5]) in CL_LinkPlayers()
245 extern qmodel_t *player_models[MAX_PLAYER_CLASS];305 model = player_models[cl.players[playernum].playerclass-1]; in R_TranslatePlayerSkin()
53 extern qmodel_t *player_models[MAX_PLAYER_CLASS];1021 if (e->model == player_models[0] || in R_DrawAliasModel()1022 e->model == player_models[1] || in R_DrawAliasModel()1023 e->model == player_models[2] || in R_DrawAliasModel()1024 e->model == player_models[3]) in R_DrawAliasModel()
100 qmodel_t *player_models[MAX_PLAYER_CLASS]; variable382 player_models[0] = (qmodel_t *)Mod_FindName ("models/paladin.mdl"); in CL_ParseServerInfo()383 …player_models[1] = !(gameflags & GAME_OLD_DEMO) ? (qmodel_t *)Mod_FindName ("models/crusader.mdl")… in CL_ParseServerInfo()384 …player_models[2] = !(gameflags & GAME_OLD_DEMO) ? (qmodel_t *)Mod_FindName ("models/necro.mdl") : … in CL_ParseServerInfo()385 player_models[3] = (qmodel_t *)Mod_FindName ("models/assassin.mdl"); in CL_ParseServerInfo()386 …player_models[4] = (gameflags & GAME_PORTALS) ? (qmodel_t *)Mod_FindName ("models/succubus.mdl") :… in CL_ParseServerInfo()
53 extern qmodel_t *player_models[MAX_PLAYER_CLASS];955 if (e->model == player_models[0] || in R_DrawAliasModel()956 e->model == player_models[1] || in R_DrawAliasModel()957 e->model == player_models[2] || in R_DrawAliasModel()958 e->model == player_models[4] || in R_DrawAliasModel()959 e->model == player_models[3]) in R_DrawAliasModel()
3034 calling Mod_FindName for crusader and necromancer in player_models