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Searched refs:player_object_index (Results 1 – 2 of 2) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp1303 int player_object_index = OBJ_INDEX(Player_obj); in select_next_target_by_distance() local
1359 …cked_object_number == player_object_index) && (Ai_info[prospective_victim_ship_ptr->ai_index].targ… in select_next_target_by_distance()
1364 …al_ship_as_closest_target_args.check_all_turrets = (attacked_object_number == player_object_index); in select_next_target_by_distance()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp1304 int player_object_index = OBJ_INDEX(Player_obj); in select_next_target_by_distance() local
1350 …cked_object_number == player_object_index) && (Ai_info[prospective_victim_ship_ptr->ai_index].targ… in select_next_target_by_distance()
1355 …al_ship_as_closest_target_args.check_all_turrets = (attacked_object_number == player_object_index); in select_next_target_by_distance()