Searched refs:player_object_index (Results 1 – 2 of 2) sorted by relevance
1303 int player_object_index = OBJ_INDEX(Player_obj); in select_next_target_by_distance() local1359 …cked_object_number == player_object_index) && (Ai_info[prospective_victim_ship_ptr->ai_index].targ… in select_next_target_by_distance()1364 …al_ship_as_closest_target_args.check_all_turrets = (attacked_object_number == player_object_index); in select_next_target_by_distance()
1304 int player_object_index = OBJ_INDEX(Player_obj); in select_next_target_by_distance() local1350 …cked_object_number == player_object_index) && (Ai_info[prospective_victim_ship_ptr->ai_index].targ… in select_next_target_by_distance()1355 …al_ship_as_closest_target_args.check_all_turrets = (attacked_object_number == player_object_index); in select_next_target_by_distance()