Searched refs:player_point (Results 1 – 2 of 2) sorted by relevance
3250 g3s_point player_point; in show_HUD_names() local3252 g3_rotate_point(&player_point,&Objects[objnum].pos); in show_HUD_names()3254 if (player_point.p3_codes == 0) { //on screen in show_HUD_names()3256 g3_project_point(&player_point); in show_HUD_names()3258 if (! (player_point.p3_flags & PF_OVERFLOW)) { in show_HUD_names()3261 x = player_point.p3_sx; in show_HUD_names()3262 y = player_point.p3_sy; in show_HUD_names()3283 …-fixmuldiv(fixmul(Objects[objnum].size,Matrix_scale.y),i2f(grd_curcanv->cv_h)/2,player_point.p3_z); in show_HUD_names()
3521 auto player_point = g3_rotate_point(objp->pos); in show_HUD_names() local3522 if (player_point.p3_codes == 0) //on screen in show_HUD_names()3524 g3_project_point(player_point); in show_HUD_names()3525 if (!(player_point.p3_flags & PF_OVERFLOW)) in show_HUD_names()3531 x = player_point.p3_sx; in show_HUD_names()3532 y = player_point.p3_sy; in show_HUD_names()3533 … -fixmuldiv(fixmul(objp->size, Matrix_scale.y), i2f(canvas.cv_bitmap.bm_h) / 2, player_point.p3_z); in show_HUD_names()