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Searched refs:player_round (Results 1 – 3 of 3) sorted by relevance

/dports/games/xpilot/xpilot-4.5.5/src/server/
H A Dobject.h592 int player_round; /* Divisor for player FPS calculation */ member
H A Dframe.c1299 pl->player_round++; in Frame_update()
1300 if (pl->player_round >= pl->player_count) { in Frame_update()
1301 pl->player_round = 0; in Frame_update()
H A Dplayer.c499 pl->player_round = 0; in Init_player()