Searched refs:player_round (Results 1 – 3 of 3) sorted by relevance
592 int player_round; /* Divisor for player FPS calculation */ member
1299 pl->player_round++; in Frame_update()1300 if (pl->player_round >= pl->player_count) { in Frame_update()1301 pl->player_round = 0; in Frame_update()
499 pl->player_round = 0; in Init_player()