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Searched refs:player_target_lane (Results 1 – 1 of 1) sorted by relevance

/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/datastorm/
H A Ddatastorm.c94 unsigned char player_current_lane, player_target_lane; variable
258 player_target_y = lane_coords[player_target_lane] + LANE_PIXEL_TOP_LIMIT; in change_lane()
662 player_target_lane = 0; in init_player()
675 player_current_lane = player_target_lane; in move_player_target_lane()
697 if (player_current_lane == player_target_lane) { in handle_player_movement()
717 player_target_lane--; in handle_player_movement()
720 player_target_lane++; in handle_player_movement()
737 if (player_current_lane == player_target_lane) { in auto_player_movement()
741 player_target_lane--; in auto_player_movement()
749 player_target_lane++; in auto_player_movement()