Searched refs:player_target_lane (Results 1 – 1 of 1) sorted by relevance
94 unsigned char player_current_lane, player_target_lane; variable258 player_target_y = lane_coords[player_target_lane] + LANE_PIXEL_TOP_LIMIT; in change_lane()662 player_target_lane = 0; in init_player()675 player_current_lane = player_target_lane; in move_player_target_lane()697 if (player_current_lane == player_target_lane) { in handle_player_movement()717 player_target_lane--; in handle_player_movement()720 player_target_lane++; in handle_player_movement()737 if (player_current_lane == player_target_lane) { in auto_player_movement()741 player_target_lane--; in auto_player_movement()749 player_target_lane++; in auto_player_movement()