Searched refs:player_target_objp (Results 1 – 2 of 2) sorted by relevance
1634 object *A, *player_target_objp; in hud_target_newest_ship() local1641 player_target_objp = &Objects[Player_ai->target_objnum]; in hud_target_newest_ship()1642 if ( player_target_objp->type == OBJ_SHIP ) { in hud_target_newest_ship()1643 current_target_arrived_time = Ships[player_target_objp->instance].create_time; in hud_target_newest_ship()1646 player_target_objp = NULL; in hud_target_newest_ship()1668 if ( A == player_target_objp ) { in hud_target_newest_ship()
1623 object *A, *player_target_objp; in hud_target_newest_ship() local1630 player_target_objp = &Objects[Player_ai->target_objnum]; in hud_target_newest_ship()1631 if ( player_target_objp->type == OBJ_SHIP ) { in hud_target_newest_ship()1632 current_target_arrived_time = Ships[player_target_objp->instance].create_time; in hud_target_newest_ship()1635 player_target_objp = NULL; in hud_target_newest_ship()1657 if ( A == player_target_objp ) { in hud_target_newest_ship()