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Searched refs:player_target_objp (Results 1 – 2 of 2) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp1634 object *A, *player_target_objp; in hud_target_newest_ship() local
1641 player_target_objp = &Objects[Player_ai->target_objnum]; in hud_target_newest_ship()
1642 if ( player_target_objp->type == OBJ_SHIP ) { in hud_target_newest_ship()
1643 current_target_arrived_time = Ships[player_target_objp->instance].create_time; in hud_target_newest_ship()
1646 player_target_objp = NULL; in hud_target_newest_ship()
1668 if ( A == player_target_objp ) { in hud_target_newest_ship()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp1623 object *A, *player_target_objp; in hud_target_newest_ship() local
1630 player_target_objp = &Objects[Player_ai->target_objnum]; in hud_target_newest_ship()
1631 if ( player_target_objp->type == OBJ_SHIP ) { in hud_target_newest_ship()
1632 current_target_arrived_time = Ships[player_target_objp->instance].create_time; in hud_target_newest_ship()
1635 player_target_objp = NULL; in hud_target_newest_ship()
1657 if ( A == player_target_objp ) { in hud_target_newest_ship()