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Searched refs:playerdist (Results 1 – 5 of 5) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGlobals.cpp67 float playerdist = 0; variable
H A DGameDraw.cpp56 extern float playerdist;
462 playerdist = distsqflat(&Person::players[0]->coords, &viewer); in DrawGLScene()
464 playerdist = -100; in DrawGLScene()
/dports/games/sauerbraten/sauerbraten/src/rpggame/
H A Drpgent.h56 void update(float playerdist);
H A Dent.cpp183 void rpgent::update(float playerdist) in update() argument
198 #define ifplayerclose if(playerdist<64) in update()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/
H A DObject.cpp37 extern float playerdist;
341 …hidden = !(distsqflat(&viewer, &position) > playerdist + 3 || (type != bushtype && type != treelea… in draw()
467 hidden = distsqflat(&viewer, &position) <= playerdist + 3; in drawSecondPass()