Searched refs:playerdist (Results 1 – 5 of 5) sorted by relevance
67 float playerdist = 0; variable
56 extern float playerdist;462 playerdist = distsqflat(&Person::players[0]->coords, &viewer); in DrawGLScene()464 playerdist = -100; in DrawGLScene()
56 void update(float playerdist);
183 void rpgent::update(float playerdist) in update() argument198 #define ifplayerclose if(playerdist<64) in update()
37 extern float playerdist;341 …hidden = !(distsqflat(&viewer, &position) > playerdist + 3 || (type != bushtype && type != treelea… in draw()467 hidden = distsqflat(&viewer, &position) <= playerdist + 3; in drawSecondPass()