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Searched refs:playersSeparation (Results 1 – 1 of 1) sorted by relevance

/dports/games/amoebax/amoebax-0.2.1/src/
H A DVersusState.cxx140 uint16_t playersSeparation = static_cast<uint16_t> (k_PlayersSeparation * in loadGraphicResources() local
143 uint16_t playersSeparation = k_PlayersSeparation; in loadGraphicResources() local
155 int16_t x = m_Background->getWidth () / 2 + playersSeparation; in loadGraphicResources()
167 int16_t x = m_Background->getWidth () / 2 - playersSeparation - in loadGraphicResources()