Searched refs:playersSeparation (Results 1 – 1 of 1) sorted by relevance
140 uint16_t playersSeparation = static_cast<uint16_t> (k_PlayersSeparation * in loadGraphicResources() local143 uint16_t playersSeparation = k_PlayersSeparation; in loadGraphicResources() local155 int16_t x = m_Background->getWidth () / 2 + playersSeparation; in loadGraphicResources()167 int16_t x = m_Background->getWidth () / 2 - playersSeparation - in loadGraphicResources()