Searched refs:playerxmax (Results 1 – 2 of 2) sorted by relevance
199 Sint32 playerxmax = playerx + TILESIZE; in getPlayerMonsterColission() local208 …if(playerxmax > tthis->monsterx && playerx < (tthis->monsterx + TILESIZE) && playerymax > tthis->m… in getPlayerMonsterColission()217 …else if(playerxmax > tthis->monsterx && playerx < (tthis->monsterx + TILESIZE) && playery < (tthis… in getPlayerMonsterColission()222 …else if(playerymax > tthis->monstery && playery < (tthis->monstery + TILESIZE) && playerxmax >= tt… in getPlayerMonsterColission()242 Sint32 playerxmax = playerx + TILESIZE; in handlePixelCollission() local250 …if(playerxmax >= tthis->x && playerx < (tthis->x + TILESIZE) && playerymax >= tthis->y && playery … in handlePixelCollission()
686 Uint32 playerxmax = playerx + TILESIZE; in doFGPlayerAction() local699 if(playerxmax > xpos && playerx < xmax && playerymax > ypos && playery < ymax) { in doFGPlayerAction()