Searched refs:playingConsole (Results 1 – 1 of 1) sorted by relevance
742 FlipConsole *playingConsole = 0; in toggleLinked() local744 playingConsole = m_visibleConsoles.at(i); in toggleLinked()745 if (playingConsole->m_isLinkable && in toggleLinked()1451 if (playingConsole == this || playingConsole->isLinkable()) continue; in onButtonPressed()1453 playingConsole->doButtonPressed(ePause); in onButtonPressed()1454 playingConsole->setChecked(ePlay, false); in onButtonPressed()1455 playingConsole->setChecked(eLoop, false); in onButtonPressed()1456 playingConsole->setChecked(ePause, true); in onButtonPressed()1603 playingConsole->setChecked(ePlay, false); in doButtonPressed()1604 playingConsole->setChecked(eLoop, false); in doButtonPressed()[all …]