Searched refs:playingGameState (Results 1 – 1 of 1) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | game.cpp | 4371 playingGameState->setCurrentDesign(sx, sy, design); in runTests() 4377 if( !playingGameState->assembleArmy(sx, sy, 0, 1) ) { in runTests() 4487 playingGameState->setCurrentDesign(sx, sy, design); in runTests() 4488 playingGameState->setNDesigners(sx, sy, 1); in runTests() 4683 if( !playingGameState->assembleArmy(sx, sy, 6, 1) ) { in runTests() 4686 if( playingGameState->assembleArmy(sx, sy, 6, 1) ) { in runTests() 4708 playingGameState->returnAssembledArmy(sx, sy); in runTests() 4801 playingGameState->setCurrentDesign(sx, sy, design); in runTests() 4808 if( !playingGameState->assembleArmy(sx, sy, 8, 1) ) { in runTests() 4820 if( !playingGameState->assembleArmy(sx, sy, 8, 1) ) { in runTests() [all …]
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