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Searched refs:playingGameState (Results 1 – 1 of 1) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.cpp4371 playingGameState->setCurrentDesign(sx, sy, design); in runTests()
4377 if( !playingGameState->assembleArmy(sx, sy, 0, 1) ) { in runTests()
4487 playingGameState->setCurrentDesign(sx, sy, design); in runTests()
4488 playingGameState->setNDesigners(sx, sy, 1); in runTests()
4683 if( !playingGameState->assembleArmy(sx, sy, 6, 1) ) { in runTests()
4686 if( playingGameState->assembleArmy(sx, sy, 6, 1) ) { in runTests()
4708 playingGameState->returnAssembledArmy(sx, sy); in runTests()
4801 playingGameState->setCurrentDesign(sx, sy, design); in runTests()
4808 if( !playingGameState->assembleArmy(sx, sy, 8, 1) ) { in runTests()
4820 if( !playingGameState->assembleArmy(sx, sy, 8, 1) ) { in runTests()
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