/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | sw32_ralias.c | 435 float lightcos, *plightnormal; in sw32_R_AliasTransformFinalVert() local 444 plightnormal = r_avertexnormals[pverts->lightnormalindex]; in sw32_R_AliasTransformFinalVert() 445 lightcos = -DotProduct (plightnormal, sw32_r_plightvec); in sw32_R_AliasTransformFinalVert() 464 float lightcos, *plightnormal, zi; in sw32_R_AliasTransformAndProjectFinalVerts() local 490 plightnormal = r_avertexnormals[pverts->lightnormalindex]; in sw32_R_AliasTransformAndProjectFinalVerts() 491 lightcos = -DotProduct (plightnormal, sw32_r_plightvec); in sw32_R_AliasTransformAndProjectFinalVerts()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | sw_ralias.c | 426 float lightcos, *plightnormal; in R_AliasTransformFinalVert() local 434 plightnormal = r_avertexnormals[pverts->lightnormalindex]; in R_AliasTransformFinalVert() 435 lightcos = DotProduct (plightnormal, r_plightvec); in R_AliasTransformFinalVert() 459 float lightcos, *plightnormal, zi; in R_AliasTransformAndProjectFinalVerts() local 484 plightnormal = r_avertexnormals[pverts->lightnormalindex]; in R_AliasTransformAndProjectFinalVerts() 485 lightcos = DotProduct (plightnormal, r_plightvec); in R_AliasTransformAndProjectFinalVerts()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | r_alias.c | 419 float lightcos, *plightnormal; in R_AliasTransformFinalVert() local 434 plightnormal = r_avertexnormals[pverts->lightnormalindex]; in R_AliasTransformFinalVert() 435 lightcos = DotProduct (plightnormal, r_plightvec); in R_AliasTransformFinalVert() 462 float lightcos, *plightnormal, zi; in R_AliasTransformAndProjectFinalVerts() local 488 plightnormal = r_avertexnormals[pverts->lightnormalindex]; in R_AliasTransformAndProjectFinalVerts() 489 lightcos = DotProduct (plightnormal, r_plightvec); in R_AliasTransformAndProjectFinalVerts()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | r_alias.c | 526 float lightcos, *plightnormal; in R_AliasTransformFinalVert() local 541 plightnormal = r_avertexnormals[pverts->lightnormalindex]; in R_AliasTransformFinalVert() 542 lightcos = DotProduct(plightnormal, r_plightvec); in R_AliasTransformFinalVert() 571 float lightcos, *plightnormal; in R_AliasTransformAndProjectFinalVerts() local 591 plightnormal = r_avertexnormals[pverts->lightnormalindex]; in R_AliasTransformAndProjectFinalVerts() 592 lightcos = DotProduct(plightnormal, r_plightvec); in R_AliasTransformAndProjectFinalVerts()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | r_alias.c | 567 float lightcos, *plightnormal; in R_AliasTransformFinalVert() local 574 plightnormal = r_avertexnormals[pverts->lightnormalindex]; in R_AliasTransformFinalVert() 575 lightcos = DotProduct (plightnormal, r_plightvec); in R_AliasTransformFinalVert() 602 float lightcos, *plightnormal, zi; in R_AliasTransformAndProjectFinalVerts() local 628 plightnormal = r_avertexnormals[pverts->lightnormalindex]; in R_AliasTransformAndProjectFinalVerts() 629 lightcos = DotProduct (plightnormal, r_plightvec); in R_AliasTransformAndProjectFinalVerts()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | r_alias.c | 565 float lightcos, *plightnormal; in R_AliasTransformFinalVert() local 572 plightnormal = r_avertexnormals[pverts->lightnormalindex]; in R_AliasTransformFinalVert() 573 lightcos = DotProduct (plightnormal, r_plightvec); in R_AliasTransformFinalVert() 600 float lightcos, *plightnormal, zi; in R_AliasTransformAndProjectFinalVerts() local 626 plightnormal = r_avertexnormals[pverts->lightnormalindex]; in R_AliasTransformAndProjectFinalVerts() 627 lightcos = DotProduct (plightnormal, r_plightvec); in R_AliasTransformAndProjectFinalVerts()
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_alias.c | 738 float lightcos, *plightnormal; in R_AliasTransformFinalVerts() local 745 plightnormal = bytedirs[newv->lightnormalindex]; in R_AliasTransformFinalVerts() 750 lerped_vert[0] += plightnormal[0] * POWERSUIT_SCALE; in R_AliasTransformFinalVerts() 751 lerped_vert[1] += plightnormal[1] * POWERSUIT_SCALE; in R_AliasTransformFinalVerts() 752 lerped_vert[2] += plightnormal[2] * POWERSUIT_SCALE; in R_AliasTransformFinalVerts() 762 lightcos = DotProduct (plightnormal, r_plightvec); in R_AliasTransformFinalVerts()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_alias.c | 746 float lightcos, *plightnormal; in R_AliasTransformFinalVerts() local 753 plightnormal = r_avertexnormals[newv->lightnormalindex]; in R_AliasTransformFinalVerts() 758 lerped_vert[0] += plightnormal[0] * POWERSUIT_SCALE; in R_AliasTransformFinalVerts() 759 lerped_vert[1] += plightnormal[1] * POWERSUIT_SCALE; in R_AliasTransformFinalVerts() 760 lerped_vert[2] += plightnormal[2] * POWERSUIT_SCALE; in R_AliasTransformFinalVerts() 770 lightcos = DotProduct (plightnormal, r_plightvec); in R_AliasTransformFinalVerts()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_alias.c | 746 float lightcos, *plightnormal; in R_AliasTransformFinalVerts() local 753 plightnormal = r_avertexnormals[newv->lightnormalindex]; in R_AliasTransformFinalVerts() 758 lerped_vert[0] += plightnormal[0] * POWERSUIT_SCALE; in R_AliasTransformFinalVerts() 759 lerped_vert[1] += plightnormal[1] * POWERSUIT_SCALE; in R_AliasTransformFinalVerts() 760 lerped_vert[2] += plightnormal[2] * POWERSUIT_SCALE; in R_AliasTransformFinalVerts() 770 lightcos = DotProduct (plightnormal, r_plightvec); in R_AliasTransformFinalVerts()
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