/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | bg_misc.c | 1398 …Com_Printf(" game event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate() 1400 …Com_Printf("Cgame event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate() 1445 ps->jumppad_frame = ps->pmove_framecount; in BG_TouchJumpPad()
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H A D | bg_pmove.c | 2039 pmove->ps->pmove_framecount = (pmove->ps->pmove_framecount+1) & ((1<<PS_PMOVEFRAMECOUNTBITS)-1); in Pmove()
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H A D | g_active.c | 315 if ( ent->client->ps.jumppad_frame != ent->client->ps.pmove_framecount ) { in G_TouchTriggers()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | bg_misc.c | 1398 …Com_Printf(" game event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate() 1400 …Com_Printf("Cgame event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate() 1445 ps->jumppad_frame = ps->pmove_framecount; in BG_TouchJumpPad()
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H A D | bg_pmove.c | 2039 pmove->ps->pmove_framecount = (pmove->ps->pmove_framecount+1) & ((1<<PS_PMOVEFRAMECOUNTBITS)-1); in Pmove()
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/dports/games/evq3/evq3/code/game/ |
H A D | bg_misc.c | 1398 …Com_Printf(" game event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate() 1400 …Com_Printf("Cgame event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate() 1445 ps->jumppad_frame = ps->pmove_framecount; in BG_TouchJumpPad()
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H A D | bg_pmove.c | 2039 pmove->ps->pmove_framecount = (pmove->ps->pmove_framecount+1) & ((1<<PS_PMOVEFRAMECOUNTBITS)-1); in Pmove()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | bg_misc.c | 1398 …Com_Printf(" game event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate() 1400 …Com_Printf("Cgame event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate() 1445 ps->jumppad_frame = ps->pmove_framecount; in BG_TouchJumpPad()
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H A D | bg_pmove.c | 2039 pmove->ps->pmove_framecount = (pmove->ps->pmove_framecount+1) & ((1<<PS_PMOVEFRAMECOUNTBITS)-1); in Pmove()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_misc.c | 2505 …Com_Printf(" game event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate() 2507 …Com_Printf("Cgame event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate() 2543 ps->jumppad_frame = ps->pmove_framecount; in BG_TouchJumpPad()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | bg_misc.c | 4352 …Com_Printf( " game event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount /*ps->command… in BG_AddPredictableEventToPlayerstate() 4354 …Com_Printf( "Cgame event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount /*ps->command… in BG_AddPredictableEventToPlayerstate()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | bg_misc.c | 3867 …Com_Printf( " game event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount /*ps->command… in BG_AddPredictableEventToPlayerstate() 3869 …Com_Printf( "Cgame event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount /*ps->command… in BG_AddPredictableEventToPlayerstate()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_predict.c | 380 if ( cg.predictedPlayerState.jumppad_frame != cg.predictedPlayerState.pmove_framecount ) {
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_predict.c | 380 if ( cg.predictedPlayerState.jumppad_frame != cg.predictedPlayerState.pmove_framecount ) {
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_predict.c | 380 if ( cg.predictedPlayerState.jumppad_frame != cg.predictedPlayerState.pmove_framecount ) {
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_predict.c | 380 if ( cg.predictedPlayerState.jumppad_frame != cg.predictedPlayerState.pmove_framecount ) {
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_predict.c | 392 if( cg.predictedPlayerState.jumppad_frame != cg.predictedPlayerState.pmove_framecount ) in CG_TouchTriggerPrediction()
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/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | q_shared.h | 1061 int pmove_framecount; // FIXME: don't transmit over the network member
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/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | q_shared.h | 1061 int pmove_framecount; // FIXME: don't transmit over the network member
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/ |
H A D | q_shared.h | 1051 int pmove_framecount; // FIXME: don't transmit over the network member
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/ |
H A D | q_shared.h | 1069 int pmove_framecount; // FIXME: don't transmit over the network member
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/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | q_shared.h | 1085 int pmove_framecount; // FIXME: don't transmit over the network member
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | q_shared.h | 1159 int pmove_framecount; // FIXME: don't transmit over the network member
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | q_shared.h | 1085 int pmove_framecount; // FIXME: don't transmit over the network member
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/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/ |
H A D | q_shared.h | 1419 int pmove_framecount; member
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