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Searched refs:pmove_framecount (Results 1 – 25 of 46) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dbg_misc.c1398 …Com_Printf(" game event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate()
1400 …Com_Printf("Cgame event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate()
1445 ps->jumppad_frame = ps->pmove_framecount; in BG_TouchJumpPad()
H A Dbg_pmove.c2039 pmove->ps->pmove_framecount = (pmove->ps->pmove_framecount+1) & ((1<<PS_PMOVEFRAMECOUNTBITS)-1); in Pmove()
H A Dg_active.c315 if ( ent->client->ps.jumppad_frame != ent->client->ps.pmove_framecount ) { in G_TouchTriggers()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dbg_misc.c1398 …Com_Printf(" game event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate()
1400 …Com_Printf("Cgame event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate()
1445 ps->jumppad_frame = ps->pmove_framecount; in BG_TouchJumpPad()
H A Dbg_pmove.c2039 pmove->ps->pmove_framecount = (pmove->ps->pmove_framecount+1) & ((1<<PS_PMOVEFRAMECOUNTBITS)-1); in Pmove()
/dports/games/evq3/evq3/code/game/
H A Dbg_misc.c1398 …Com_Printf(" game event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate()
1400 …Com_Printf("Cgame event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate()
1445 ps->jumppad_frame = ps->pmove_framecount; in BG_TouchJumpPad()
H A Dbg_pmove.c2039 pmove->ps->pmove_framecount = (pmove->ps->pmove_framecount+1) & ((1<<PS_PMOVEFRAMECOUNTBITS)-1); in Pmove()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dbg_misc.c1398 …Com_Printf(" game event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate()
1400 …Com_Printf("Cgame event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate()
1445 ps->jumppad_frame = ps->pmove_framecount; in BG_TouchJumpPad()
H A Dbg_pmove.c2039 pmove->ps->pmove_framecount = (pmove->ps->pmove_framecount+1) & ((1<<PS_PMOVEFRAMECOUNTBITS)-1); in Pmove()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_misc.c2505 …Com_Printf(" game event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate()
2507 …Com_Printf("Cgame event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount/*ps->commandTi… in BG_AddPredictableEventToPlayerstate()
2543 ps->jumppad_frame = ps->pmove_framecount; in BG_TouchJumpPad()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dbg_misc.c4352 …Com_Printf( " game event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount /*ps->command… in BG_AddPredictableEventToPlayerstate()
4354 …Com_Printf( "Cgame event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount /*ps->command… in BG_AddPredictableEventToPlayerstate()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dbg_misc.c3867 …Com_Printf( " game event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount /*ps->command… in BG_AddPredictableEventToPlayerstate()
3869 …Com_Printf( "Cgame event svt %5d -> %5d: num = %20s parm %d\n", ps->pmove_framecount /*ps->command… in BG_AddPredictableEventToPlayerstate()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_predict.c380 if ( cg.predictedPlayerState.jumppad_frame != cg.predictedPlayerState.pmove_framecount ) {
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_predict.c380 if ( cg.predictedPlayerState.jumppad_frame != cg.predictedPlayerState.pmove_framecount ) {
/dports/games/evq3/evq3/code/cgame/
H A Dcg_predict.c380 if ( cg.predictedPlayerState.jumppad_frame != cg.predictedPlayerState.pmove_framecount ) {
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_predict.c380 if ( cg.predictedPlayerState.jumppad_frame != cg.predictedPlayerState.pmove_framecount ) {
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_predict.c392 if( cg.predictedPlayerState.jumppad_frame != cg.predictedPlayerState.pmove_framecount ) in CG_TouchTriggerPrediction()
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dq_shared.h1061 int pmove_framecount; // FIXME: don't transmit over the network member
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dq_shared.h1061 int pmove_framecount; // FIXME: don't transmit over the network member
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dq_shared.h1051 int pmove_framecount; // FIXME: don't transmit over the network member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dq_shared.h1069 int pmove_framecount; // FIXME: don't transmit over the network member
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h1085 int pmove_framecount; // FIXME: don't transmit over the network member
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h1159 int pmove_framecount; // FIXME: don't transmit over the network member
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h1085 int pmove_framecount; // FIXME: don't transmit over the network member
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dq_shared.h1419 int pmove_framecount; member

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