Searched refs:podTimer (Results 1 – 4 of 4) sorted by relevance
20 int podTimer; member
555 you.podTimer -= time; in handleGameInput()617 you.podTimer <= 0 && in handleGameInput()624 you.podTimer = shotDelay(3); in handleGameInput()637 you.podTimer = std::max(0, you.podTimer); in handleGameInput()925 0xff000000 : 0xd0600000 ) + ( (you.podTimer <= 0) ? in drawNodeTargetting()1118 if (you.podTimer <= 0) in drawIndicators()
27 aim(0,50), shootTimer(0), podTimer(0), in Player()
154 if (seed % 15 == 0 && gameState->you.podTimer <= 0) in update()