/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/ |
H A D | triangle3d.h | 32 return other.pointA==pointA && other.pointB==pointB && other.pointC==pointC; 46 return (box.isPointInside(pointA) && in isTotalInsideBox() 91 vector3d<f64> af64((f64)pointA.X, (f64)pointA.Y, (f64)pointA.Z); in isPointInside() 110 const vector3d<T> a = pointC - pointA; in isPointInsideFast() 111 const vector3d<T> b = pointB - pointA; in isPointInsideFast() 112 const vector3d<T> c = p - pointA; in isPointInsideFast() 177 core::triangle3d<irr::f64> trianglef64(vector3d<f64>((f64)pointA.X, (f64)pointA.Y, (f64)pointA.Z) in getIntersectionOfPlaneWithLine() 201 return (pointB - pointA).crossProduct(pointC - pointA); in getNormal() 226 return (pointB - pointA).crossProduct(pointC - pointA).getLength() * 0.5f; in getArea() 233 pointA = a; in set() [all …]
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/ |
H A D | triangle3d.h | 32 return other.pointA==pointA && other.pointB==pointB && other.pointC==pointC; 46 return (box.isPointInside(pointA) && in isTotalInsideBox() 91 vector3d<f64> af64((f64)pointA.X, (f64)pointA.Y, (f64)pointA.Z); in isPointInside() 110 const vector3d<T> a = pointC - pointA; in isPointInsideFast() 111 const vector3d<T> b = pointB - pointA; in isPointInsideFast() 112 const vector3d<T> c = p - pointA; in isPointInsideFast() 177 core::triangle3d<irr::f64> trianglef64(vector3d<f64>((f64)pointA.X, (f64)pointA.Y, (f64)pointA.Z) in getIntersectionOfPlaneWithLine() 201 return (pointB - pointA).crossProduct(pointC - pointA); in getNormal() 226 return (pointB - pointA).crossProduct(pointC - pointA).getLength() * 0.5f; in getArea() 233 pointA = a; in set() [all …]
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/dports/science/jmol/jmol-14.32.7/src/org/openscience/jvxl/ |
H A D | example.dx | 4 #isosurface xyz 1 1 1 vertexA/B 2 6 pointA/B (0.2, 0.2, 0.6) (0.2, 0.4, 0.6) valueA/B 0.0 3.0 5 #isosurface xyz 1 1 1 vertexA/B 1 5 pointA/B (0.2, 0.2, 0.3) (0.2, 0.4, 0.3) valueA/B -1.0 2.0 6 #isosurface xyz 1 1 1 vertexA/B 6 7 pointA/B (0.2, 0.4, 0.6) (0.1, 0.4, 0.6) valueA/B 3.0 0.0 7 #isosurface xyz 1 1 1 vertexA/B 4 5 pointA/B (0.1, 0.4, 0.3) (0.2, 0.4, 0.3) valueA/B 0.0 2.0 8 #isosurface xyz 1 1 0 vertexA/B 1 5 pointA/B (0.2, 0.2, 0.0) (0.2, 0.4, 0.0) valueA/B -2.0 1.0 9 #isosurface xyz 1 1 0 vertexA/B 4 5 pointA/B (0.1, 0.4, 0.0) (0.2, 0.4, 0.0) valueA/B 0.0 1.0 10 #isosurface xyz 0 1 1 vertexA/B 3 7 pointA/B (0.0, 0.2, 0.6) (0.0, 0.4, 0.6) valueA/B -1.0 2.0 11 #isosurface xyz 0 1 1 vertexA/B 0 4 pointA/B (0.0, 0.2, 0.3) (0.0, 0.4, 0.3) valueA/B -2.0 1.0 12 #isosurface xyz 0 1 1 vertexA/B 6 7 pointA/B (0.1, 0.4, 0.6) (0.0, 0.4, 0.6) valueA/B 0.0 2.0 13 #isosurface xyz 0 1 1 vertexA/B 4 5 pointA/B (0.0, 0.4, 0.3) (0.1, 0.4, 0.3) valueA/B 1.0 0.0 [all …]
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/dports/science/cdk/cdk-cdk-2.3/base/standard/src/main/java/org/openscience/cdk/stereo/ |
H A D | StereoTool.java | 93 Point3d pointA = atomA.getPoint3d(); in isSquarePlanar() local 98 return isSquarePlanar(pointA, pointB, pointC, pointD); in isSquarePlanar() 110 getRawNormal(pointA, pointB, pointC, normal, vectorAB, vectorAC); in isSquarePlanar() 131 Point3d pointA = atomA.getPoint3d(); in getSquarePlanarShape() local 207 Point3d pointA = atomA.getPoint3d(); in isOctahedral() local 216 boolean isColinearABG = isColinear(pointA, pointB, pointG); in isOctahedral() 224 Vector3d vectorAB = new Vector3d(pointA); in isOctahedral() 244 Point3d pointA = atomA.getPoint3d(); in isTrigonalBipyramidal() local 306 Point3d pointA = baseAtomA.getPoint3d(); in getHandedness() local 315 Vector3d normal = StereoTool.getNormal(pointA, pointB, pointC); in getHandedness() [all …]
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/wechat_qrcode/src/zxing/ |
H A D | resultpoint.cpp | 52 Ref<ResultPoint> pointA, pointB, pointC; in orderBestPatterns() local 57 pointA = patterns[1]; in orderBestPatterns() 61 pointA = patterns[0]; in orderBestPatterns() 65 pointA = patterns[0]; in orderBestPatterns() 73 if (crossProductZ(pointA, pointB, pointC) < 0.0f) { in orderBestPatterns() 74 Ref<ResultPoint> temp = pointA; in orderBestPatterns() 75 pointA = pointC; in orderBestPatterns() 79 patterns[0] = pointA; in orderBestPatterns() 94 float ResultPoint::crossProductZ(Ref<ResultPoint> pointA, Ref<ResultPoint> pointB, in crossProductZ() argument 98 return ((pointC->getX() - bX) * (pointA->getY() - bY)) - in crossProductZ() [all …]
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/dports/math/vtk9/VTK-9.1.0/Infovis/Layout/ |
H A D | vtkSpanTreeLayoutStrategy.cxx | 103 double pointS[3], pointT[3], pointA[3]; in Layout() local 262 layout->GetPoint(link.anchor[0], pointA); in Layout() 263 edgePoints[0] = edgePoints[3] = pointA[0]; in Layout() 264 edgePoints[1] = edgePoints[4] = pointA[1]; in Layout() 273 layout->GetPoint(link.anchor[0], pointA); in Layout() 274 edgePoints[0] = pointA[0]; in Layout() 275 edgePoints[1] = pointA[1]; in Layout() 279 layout->GetPoint(link.anchor[1], pointA); in Layout() 295 layout->GetPoint(link.anchor[0], pointA); in Layout() 296 edgePoints[0] = pointA[0]; in Layout() [all …]
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/dports/math/vtk8/VTK-8.2.0/Infovis/Layout/ |
H A D | vtkSpanTreeLayoutStrategy.cxx | 110 double pointS[3], pointT[3], pointA[3]; in Layout() local 270 layout->GetPoint(link.anchor[0], pointA); in Layout() 271 edgePoints[0] = edgePoints[3] = pointA[0]; in Layout() 272 edgePoints[1] = edgePoints[4] = pointA[1]; in Layout() 281 layout->GetPoint(link.anchor[0], pointA); in Layout() 282 edgePoints[0] = pointA[0]; in Layout() 283 edgePoints[1] = pointA[1]; in Layout() 287 layout->GetPoint(link.anchor[1], pointA); in Layout() 303 layout->GetPoint(link.anchor[0], pointA); in Layout() 304 edgePoints[0] = pointA[0]; in Layout() [all …]
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/dports/math/vtk6/VTK-6.2.0/Infovis/Layout/ |
H A D | vtkSpanTreeLayoutStrategy.cxx | 110 double pointS[3], pointT[3], pointA[3]; in Layout() local 270 layout->GetPoint(link.anchor[0], pointA); in Layout() 271 edgePoints[0] = edgePoints[3] = pointA[0]; in Layout() 272 edgePoints[1] = edgePoints[4] = pointA[1]; in Layout() 281 layout->GetPoint(link.anchor[0], pointA); in Layout() 282 edgePoints[0] = pointA[0]; in Layout() 283 edgePoints[1] = pointA[1]; in Layout() 287 layout->GetPoint(link.anchor[1], pointA); in Layout() 303 layout->GetPoint(link.anchor[0], pointA); in Layout() 304 edgePoints[0] = pointA[0]; in Layout() [all …]
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Collision/ |
H A D | b2TimeOfImpact.cpp | 64 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 66 m_axis = pointB - pointA; in Initialize() 85 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 87 float32 s = b2Dot(pointA - pointB, normal); in Initialize() 107 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in Initialize() local 112 float32 s = b2Dot(pointB - pointA, normal); in Initialize() 141 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 151 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in FindMinSeparation() local 176 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 203 b2Vec2 pointA = b2Mul(xfA, localPointA); in Evaluate() local [all …]
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/dports/misc/box2d/box2d-2.4.1/src/collision/ |
H A D | b2_time_of_impact.cpp | 70 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 72 m_axis = pointB - pointA; in Initialize() 91 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 93 float s = b2Dot(pointA - pointB, normal); in Initialize() 113 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in Initialize() local 118 float s = b2Dot(pointB - pointA, normal); in Initialize() 148 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 158 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in FindMinSeparation() local 183 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 211 b2Vec2 pointA = b2Mul(xfA, localPointA); in Evaluate() local [all …]
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 63 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 65 m_axis = pointB - pointA; in Initialize() 84 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 86 qreal s = b2Dot(pointA - pointB, normal); in Initialize() 106 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in Initialize() local 111 qreal s = b2Dot(pointB - pointA, normal); in Initialize() 140 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 150 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in FindMinSeparation() local 175 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 205 b2Vec2 pointA = b2Mul(xfA, localPointA); in Evaluate() local [all …]
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/dports/science/py-pymol/pymol-open-source-2.4.0/data/shaders/ |
H A D | trilines.vs | 42 vec4 pointA = g_ProjectionMatrix * g_ModelViewMatrix * vec4(b_Vertex, 1.0); 44 pointA.xyz = pointA.xyz / abs(pointA.w); 46 pointA.w = 1.; 50 vec2 perpAB = normalize((pointA.yx - pointB.yx) * inv_dimensions) 67 pointA.xy += width * perpAB * UV.y * inv_dimensions; 70 gl_Position = pointA;
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 64 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 66 m_axis = pointB - pointA; in Initialize() 85 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 87 float32 s = b2Dot(pointA - pointB, normal); in Initialize() 107 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in Initialize() local 112 float32 s = b2Dot(pointB - pointA, normal); in Initialize() 141 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 151 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in FindMinSeparation() local 176 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 206 b2Vec2 pointA = b2Mul(xfA, localPointA); in Evaluate() local [all …]
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/dports/devel/love/love-11.3/src/libraries/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 66 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 68 m_axis = pointB - pointA; in Initialize() 87 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 89 float32 s = b2Dot(pointA - pointB, normal); in Initialize() 109 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in Initialize() local 114 float32 s = b2Dot(pointB - pointA, normal); in Initialize() 144 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 154 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in FindMinSeparation() local 179 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 207 b2Vec2 pointA = b2Mul(xfA, localPointA); in Evaluate() local [all …]
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 66 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 68 m_axis = pointB - pointA; in Initialize() 87 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 89 float32 s = b2Dot(pointA - pointB, normal); in Initialize() 109 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in Initialize() local 114 float32 s = b2Dot(pointB - pointA, normal); in Initialize() 144 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 154 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in FindMinSeparation() local 179 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 207 b2Vec2 pointA = b2Mul(xfA, localPointA); in Evaluate() local [all …]
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2TimeOfImpact.cpp | 64 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 66 m_axis = pointB - pointA; in Initialize() 85 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 87 float32 s = b2Dot(pointA - pointB, normal); in Initialize() 107 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in Initialize() local 112 float32 s = b2Dot(pointB - pointA, normal); in Initialize() 141 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 151 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in FindMinSeparation() local 176 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 206 b2Vec2 pointA = b2Mul(xfA, localPointA); in Evaluate() local [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 66 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 68 m_axis = pointB - pointA; in Initialize() 87 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 89 float32 s = b2Dot(pointA - pointB, normal); in Initialize() 109 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in Initialize() local 114 float32 s = b2Dot(pointB - pointA, normal); in Initialize() 144 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 154 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in FindMinSeparation() local 179 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 207 b2Vec2 pointA = b2Mul(xfA, localPointA); in Evaluate() local [all …]
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 67 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 69 m_axis = pointB - pointA; in Initialize() 88 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 90 float32 s = b2Dot(pointA - pointB, normal); in Initialize() 110 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in Initialize() local 115 float32 s = b2Dot(pointB - pointA, normal); in Initialize() 145 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 155 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in FindMinSeparation() local 180 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 208 b2Vec2 pointA = b2Mul(xfA, localPointA); in Evaluate() local [all …]
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 66 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 68 m_axis = pointB - pointA; in Initialize() 87 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 89 float32 s = b2Dot(pointA - pointB, normal); in Initialize() 109 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in Initialize() local 114 float32 s = b2Dot(pointB - pointA, normal); in Initialize() 144 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 154 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in FindMinSeparation() local 179 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 207 b2Vec2 pointA = b2Mul(xfA, localPointA); in Evaluate() local [all …]
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 66 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 68 m_axis = pointB - pointA; in Initialize() 87 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 89 float32 s = b2Dot(pointA - pointB, normal); in Initialize() 109 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in Initialize() local 114 float32 s = b2Dot(pointB - pointA, normal); in Initialize() 144 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 154 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in FindMinSeparation() local 179 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 207 b2Vec2 pointA = b2Mul(xfA, localPointA); in Evaluate() local [all …]
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 66 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 68 m_axis = pointB - pointA; in Initialize() 87 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 89 float32 s = b2Dot(pointA - pointB, normal); in Initialize() 109 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in Initialize() local 114 float32 s = b2Dot(pointB - pointA, normal); in Initialize() 144 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 154 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in FindMinSeparation() local 179 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 207 b2Vec2 pointA = b2Mul(xfA, localPointA); in Evaluate() local [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Collision/ |
H A D | b2TimeOfImpact.cpp | 64 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 66 m_axis = pointB - pointA; in Initialize() 85 b2Vec2 pointA = b2Mul(xfA, localPointA); in Initialize() local 87 float32 s = b2Dot(pointA - pointB, normal); in Initialize() 107 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in Initialize() local 112 float32 s = b2Dot(pointB - pointA, normal); in Initialize() 141 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 151 b2Vec2 pointA = b2Mul(xfA, m_localPoint); in FindMinSeparation() local 176 b2Vec2 pointA = b2Mul(xfA, localPointA); in FindMinSeparation() local 206 b2Vec2 pointA = b2Mul(xfA, localPointA); in Evaluate() local [all …]
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Examples/CustomActuatorExample/ |
H A D | ControllableSpring.h | 103 SimTK::Vec3 pointA = get_pointA(); in computeForce() local 108 pointA_inGround = pointA; in computeForce() 110 pointA = ground.findStationLocationInAnotherFrame(s, pointA, frameA); in computeForce() 115 pointA_inGround = frameA.findStationLocationInGround(s, pointA); in computeForce() 135 applyForceToPoint(s, frameA, pointA, force, bodyForces); in computeForce()
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H A D | PistonActuator.cpp | 121 SimTK::Vec3 pointA = get_pointA(); in computeForce() local 126 pointA_inGround = pointA; in computeForce() 128 pointA = ground.findStationLocationInAnotherFrame(s, pointA, frameA); in computeForce() 133 pointA_inGround = frameA.findStationLocationInGround(s, pointA); in computeForce() 147 applyForceToPoint(s, frameA, pointA, force, bodyForces); in computeForce()
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/dports/science/jmol/jmol-14.32.7/src/javajs/util/ |
H A D | Measure.java | 35 vectorBA.sub2(pointA, pointB); in computeAngle() 162 public static P4 getPlaneThroughPoints(T3 pointA, in getPlaneThroughPoints() argument 205 vAB.sub2(pointB, pointA); in calcNormalizedNormal() 206 vNormNorm.sub2(pointC, pointA); in calcNormalizedNormal() 217 P3 pt0 = P3.newP(pointA); in getDirectedNormalThroughPoints() 220 pt0.sub2(pointA, vNorm); in getDirectedNormalThroughPoints() 243 vTemp.setT(pointA); in getNormalThroughPoints() 280 vNormNorm.sub2(pointA, pointB); in getNormalToLine() 289 ptTemp.scaleAdd2(0.5f, vAB, pointA); in getBisectingPlane() 412 pointC.set((pointA.x + pointB.x) / 2, (pointA.y + pointB.y) / 2, in calcAveragePoint() [all …]
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