/dports/graphics/py-pycollada/pycollada-0.6/collada/tests/ |
H A D | test_light.py | 43 self.assertEqual(pointlight.id, "mypointlight") 45 self.assertEqual(pointlight.quad_att, None) 47 self.assertEqual(pointlight.linear_att, None) 48 self.assertEqual(pointlight.zfar, None) 49 self.assertIsNotNone(str(pointlight)) 51 pointlight.color = (0.1, 0.2, 0.3) 52 pointlight.constant_att = 0.7 53 pointlight.linear_att = 0.8 54 pointlight.quad_att = 0.9 55 pointlight.id = "yourpointlight" [all …]
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H A D | test_collada.py | 165 pointlight = collada.light.PointLight("mypointlight", (1,1,1)) 167 mesh.lights.append(pointlight)
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/dports/graphics/Coin/coin-Coin-4.0.0/src/shapenodes/ |
H A D | soshape_bumprender.h | 85 GLuint pointlight; member 91 GLuint pointlight; // Pointlight diffuse rendering not implemented as a program yet. member
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H A D | soshape_bumprender.cpp | 252 cc_glglue_glDeletePrograms(pidx->glue, 1, &pidx->pointlight); in soshape_bumprender_specularprogramdeletion() 331 newstruct->pointlight = 0; // Pointlight vertex program not implemented yet. in initDiffusePrograms() 349 this->pointlightvertexprogramid = old->pointlight; in initPrograms() 401 newstruct->pointlight = this->pointlightvertexprogramid; in initPrograms()
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/dports/graphics/embree/embree-3.13.2/tutorials/models/ |
H A D | cornell_box.ecs | 2 -pointlight 213 300 227 100000 100000 100000
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/dports/graphics/pixie/Pixie/shaders/ |
H A D | pointlight.sl | 7 light pointlight (float intensity = 1;
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/dports/lang/ghc/ghc-8.10.7/libraries/hpc/tests/raytrace/ |
H A D | Illumination.hs | 11 , light, pointlight, spotlight 164 pointlight (x,y,z) color = function
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H A D | Data.hs | 252 , ("pointlight", Op_pointlight, Point_Color_Light pointlight)
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/dports/graphics/Coin/coin-Coin-4.0.0/src/shadows/ |
H A D | SoShadowGroup.cpp | 1450 SbBool pointlight = FALSE; in setVertexShader() local 1483 pointlight = TRUE; in setVertexShader() 1494 if (pointlight) gen.addNamedFunction(SbName("lights/PointLight"), FALSE); in setVertexShader() 1762 SbBool pointlight = FALSE; in setFragmentShader() local 1775 pointlight = TRUE; in setFragmentShader() 1788 if (pointlight) gen.addNamedFunction(SbName("lights/PointLight"), FALSE); in setFragmentShader()
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/dports/textproc/highlight/highlight-4.1/langDefs/ |
H A D | maya.lang | 100 "pointconstraint", "pointcurveconstraint", "pointlight", "pointoncurve",
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/dports/textproc/p5-SVG/SVG-2.86/lib/SVG/ |
H A D | Element.pm | 627 pointlight => 'fePointLight',
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/dports/graphics/pixie/Pixie/xcode/pixie/pixie.xcodeproj/ |
H A D | project.pbxproj | 136 …9B0B856BE600681F0C /* pointlight.sdr in Install Shaders */ = {isa = PBXBuildFile; fileRef = 183398… 137 …29C0B856BE600681F0C /* pointlight.sl in Install Shaders */ = {isa = PBXBuildFile; fileRef = 183398… 808 18FD229B0B856BE600681F0C /* pointlight.sdr in Install Shaders */, 809 18FD229C0B856BE600681F0C /* pointlight.sl in Install Shaders */, 892 …85B0B2D2CA60055E484 /* pointlight.sdr */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFi… 893 …85C0B2D2CA60055E484 /* pointlight.sl */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFil… 1430 1833985B0B2D2CA60055E484 /* pointlight.sdr */, 1431 1833985C0B2D2CA60055E484 /* pointlight.sl */,
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/dports/lang/ghc/ghc-8.10.7/libraries/hpc/tests/raytrace/tixs/.hpc/ |
H A D | Illumination.mix | 1 …,ExpBox False),(165:3-165:32,ExpBox False),(164:1-165:32,TopLevelBox ["pointlight"]),(163:30-163:3…
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/dports/graphics/ogre3d/ogre-1.11.6/Docs/src/tutorials/basictutorials/ |
H A D | basictutorial2.md | 158 @snippet Samples/Tutorials/BasicTutorial2.cpp pointlight
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/dports/lang/slib/slib-3b6/ |
H A D | solid.txi | 238 @var{intensity} and @var{beam} properties. Note that the pointlight itself is not visible.
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H A D | slib.info | 8283 the pointlight itself is not visible. To make it so, place an |
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/dports/graphics/wings/wings-8d019ebe48/plugins_src/import_export/ |
H A D | wpc_yafaray.erl | 196 -define(DEF_POINT_TYPE, pointlight). 1733 {?__(3,"Pointlight"),pointlight}, 4763 pointlight ->
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/dports/graphics/wdune/wdune-1.926/docs/export_example_java/jogl_example/ |
H A D | x3d.java | 119 public static X3dPointLight pointlight = null; field in x3d
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/dports/lang/ghc/ghc-8.10.7/libraries/hpc/tests/raytrace/tixs/ |
H A D | hpc_raytrace.stdout | 580 …an class="istickedoff">, ("pointlight", Op_pointlight, <span class="nottickedoff">Point_… 762 <span class="lineno"> 11 </span> , light, pointlight, spotlight 915 <span class="lineno"> 164 </span><span class="decl"><span class="nottickedoff">pointlight (x,y,z) …
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H A D | hpc_show_multi_001.stdout | 2711 232 0 Illumination 164:1-165:32 TopLevelBox ["pointlight"]
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/dports/graphics/xfpovray/xfpovray-1.3.1/help/ |
H A D | Chapter_4 | 3056 Pointlights are exactly what the name indicates. A pointlight has no size, is 3061 pointlight source in it. 3117 Now we add a pointlight:
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/dports/graphics/Coin/coin-Coin-4.0.0/docs/ |
H A D | ChangeLog.1999 | 5474 models/oiv_compliance/pointlight.iv, 6272 models/oiv_compliance/pointlight.iv,
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H A D | ChangeLog.2003 | 7908 * models/vrml1.0/groups, models/vrml1.0/misc/pointlight.wrl,
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/dports/games/gtkradiant/GPL/GtkRadiant/ |
H A D | CHANGES | 5271 …- Vertex light fixups ONLY stitch faces with lightmaps. For pointlight surfaces you're on your own.
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/dports/games/netradiant/netradiant-20150621-src/ |
H A D | ChangeLog.idsoftware | 5650 …- Vertex light fixups ONLY stitch faces with lightmaps. For pointlight surfaces you're on your own.
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