/dports/graphics/opencv/opencv-4.5.3/modules/core/misc/objc/test/ |
H A D | ConvertersTest.swift | 14 let pointsOut = Converters.Mat_to_vector_Point(Converters.vector_Point_to_Mat(pointsIn)) in testPoint2iToMat() variable 15 XCTAssertEqual(pointsIn, pointsOut) in testPoint2iToMat() 20 let pointsOut = Converters.Mat_to_vector_Point2f(Converters.vector_Point2f_to_Mat(pointsIn)) in testPoint2fToMat() variable 21 XCTAssertEqual(pointsIn, pointsOut) in testPoint2fToMat() 26 let pointsOut = Converters.Mat_to_vector_Point2d(Converters.vector_Point2d_to_Mat(pointsIn)) in testPoint2dToMat() variable 27 XCTAssertEqual(pointsIn, pointsOut) in testPoint2dToMat() 32 let pointsOut = Converters.Mat_to_vector_Point3i(Converters.vector_Point3i_to_Mat(pointsIn)) in testPoint3iToMat() variable 33 XCTAssertEqual(pointsIn, pointsOut) in testPoint3iToMat() 38 let pointsOut = Converters.Mat_to_vector_Point3f(Converters.vector_Point3f_to_Mat(pointsIn)) in testPoint3fToMat() variable 39 XCTAssertEqual(pointsIn, pointsOut) in testPoint3fToMat() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/Collision/ |
H A D | CollisionTutorialBullet2.cpp | 28 lwContactPoint pointsOut[sPointCapacity]; variable 46 lwContactPoint* pointPtr = &pointsOut[gTotalPoints]; in myNearCallback() 161 …collisionSdkHandle, m_collisionWorldHandle, colliders[0], colliders[1], pointsOut, sPointCapacity); in CollisionTutorialBullet2() 313 const lwContactPoint& contact = pointsOut[i]; in renderScene()
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H A D | CollisionSdkC_Api.cpp | 117 lwContactPoint* pointsOut, int pointCapacity) in plCollide() argument 120 return sdk->collide(worldHandle, colA, colB, pointsOut, pointCapacity); in plCollide()
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H A D | CollisionSdkC_Api.h | 95 lwContactPoint* pointsOut, int pointCapacity);
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/dports/devel/py-bullet3/bullet3-3.21/examples/Collision/ |
H A D | CollisionTutorialBullet2.cpp | 28 lwContactPoint pointsOut[sPointCapacity]; variable 46 lwContactPoint* pointPtr = &pointsOut[gTotalPoints]; in myNearCallback() 161 …collisionSdkHandle, m_collisionWorldHandle, colliders[0], colliders[1], pointsOut, sPointCapacity); in CollisionTutorialBullet2() 313 const lwContactPoint& contact = pointsOut[i]; in renderScene()
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H A D | CollisionSdkC_Api.cpp | 117 lwContactPoint* pointsOut, int pointCapacity) in plCollide() argument 120 return sdk->collide(worldHandle, colA, colB, pointsOut, pointCapacity); in plCollide()
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H A D | CollisionSdkC_Api.h | 95 lwContactPoint* pointsOut, int pointCapacity);
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/dports/devel/bullet/bullet3-3.21/examples/Collision/Internal/ |
H A D | Bullet2CollisionSdk.cpp | 192 Bullet2ContactResultCallback(lwContactPoint* pointsOut, int pointCapacity) : m_numContacts(0), in Bullet2ContactResultCallback() 193 m_pointsOut(pointsOut), in Bullet2ContactResultCallback() 220 lwContactPoint* pointsOut, int pointCapacity) in collide() argument 228 Bullet2ContactResultCallback cb(pointsOut, pointCapacity); in collide()
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H A D | RealTimeBullet3CollisionSdk.cpp | 289 lwContactPoint* pointsOut; member 322 lwContactPoint& pointOut = contactCache->pointsOut[contactCache->numAddedPoints]; in ComputeClosestPointsPlaneSphere() 341 lwContactPoint& pointOut = contactCache->pointsOut[contactCache->numAddedPoints]; in ComputeClosestPointsSphereSphere() 434 contactCache.pointsOut = pointsOutOrg; in collide()
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H A D | CollisionSdkInterface.h | 45 lwContactPoint* pointsOut, int pointCapacity) = 0;
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H A D | Bullet2CollisionSdk.h | 47 lwContactPoint* pointsOut, int pointCapacity);
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H A D | RealTimeBullet3CollisionSdk.h | 45 lwContactPoint* pointsOut, int pointCapacity);
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/dports/devel/py-bullet3/bullet3-3.21/examples/Collision/Internal/ |
H A D | Bullet2CollisionSdk.cpp | 192 Bullet2ContactResultCallback(lwContactPoint* pointsOut, int pointCapacity) : m_numContacts(0), in Bullet2ContactResultCallback() 193 m_pointsOut(pointsOut), in Bullet2ContactResultCallback() 220 lwContactPoint* pointsOut, int pointCapacity) in collide() argument 228 Bullet2ContactResultCallback cb(pointsOut, pointCapacity); in collide()
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H A D | RealTimeBullet3CollisionSdk.cpp | 289 lwContactPoint* pointsOut; member 322 lwContactPoint& pointOut = contactCache->pointsOut[contactCache->numAddedPoints]; in ComputeClosestPointsPlaneSphere() 341 lwContactPoint& pointOut = contactCache->pointsOut[contactCache->numAddedPoints]; in ComputeClosestPointsSphereSphere() 434 contactCache.pointsOut = pointsOutOrg; in collide()
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H A D | CollisionSdkInterface.h | 45 lwContactPoint* pointsOut, int pointCapacity) = 0;
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H A D | Bullet2CollisionSdk.h | 47 lwContactPoint* pointsOut, int pointCapacity);
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H A D | RealTimeBullet3CollisionSdk.h | 45 lwContactPoint* pointsOut, int pointCapacity);
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/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/tools/ |
H A D | LevelSetRebuild.h | 100 PointListTransform(const PointList& pointsIn, std::vector<Vec3s>& pointsOut, in PointListTransform() argument 103 , mPointsOut(&pointsOut) in PointListTransform()
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H A D | MeshToVolume.h | 516 TransformPoints(const PointType* pointsIn, PointType* pointsOut, in TransformPoints() 518 : mPointsIn(pointsIn), mPointsOut(pointsOut), mXform(&xform) in TransformPoints()
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H A D | VolumeToMesh.h | 2849 PointListCopy(const PointList& pointsIn, std::vector<Vec3s>& pointsOut) in PointListCopy() argument 2850 : mPointsIn(pointsIn) , mPointsOut(pointsOut) in PointListCopy()
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