Searched refs:poisonTime (Results 1 – 11 of 11) sorted by relevance
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | GasCloud.cpp | 25 …nst Vector &color, int radius, float life, float damage, bool isMoney, float poisonTime) : Entity() in GasCloud() argument 29 this->poisonTime = poisonTime; in GasCloud() 87 if (poisonTime > 0) in onUpdate() 91 e->setPoison(1, poisonTime); in onUpdate()
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H A D | Shot.h | 181 …nst Vector &color, int radius, float life, float damage=0, bool isMoney=false, float poisonTime=0); 189 float poisonTime; variable
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H A D | ScriptInterface.cpp | 8265 float poisonTime = lua_tonumber(L, 11); in luaFunc() local 8267 … Vector(offx, offy), gfx, Vector(colorx, colory, colorz), radius, life, damage, false, poisonTime); in luaFunc()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | AI_Interrogator.cpp | 373 NPC->enemy->client->poisonTime = level.time + 1000; in Interrogator_Melee()
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H A D | g_shared.h | 799 int poisonTime; // When to apply poison damage variable 862 saved_game.write<int32_t>(poisonTime); in sg_export() 924 saved_game.read<int32_t>(poisonTime); in sg_import()
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H A D | g_active.cpp | 556 if ((ent->client->poisonDamage) && (ent->client->poisonTime < level.time)) in P_WorldEffects() 559 ent->client->poisonTime = level.time + 1000; in P_WorldEffects()
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H A D | AI_GalakMech.cpp | 288 self->client->poisonTime = level.time; in NPC_GM_Pain()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | AI_Interrogator.cpp | 371 NPC->enemy->client->poisonTime = level.time + 1000; in Interrogator_Melee()
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H A D | g_shared.h | 766 int poisonTime; // When to apply poison damage variable 841 saved_game.write<int32_t>(poisonTime); in sg_export() 907 saved_game.read<int32_t>(poisonTime); in sg_import()
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H A D | g_active.cpp | 642 if ((ent->client->poisonDamage) && (ent->client->poisonTime < level.time)) in P_WorldEffects() 645 ent->client->poisonTime = level.time + 1000; in P_WorldEffects()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_players.cpp | 3612 if ( gent->client->poisonTime && gent->client->poisonTime + 1000 > cg.time ) in CG_AddRefEntityWithPowerups() 3615 tent.frame = gent->client->poisonTime; in CG_AddRefEntityWithPowerups()
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