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Searched refs:poke_quiet_p (Results 1 – 5 of 5) sorted by relevance

/dports/editors/poke/poke-1.0/poke/
H A Dpk-cmd-ios.c60 if (poke_interactive_p && !poke_quiet_p) in pk_cmd_ios()
137 if (poke_interactive_p && !poke_quiet_p) in pk_cmd_close()
327 if (poke_interactive_p && !poke_quiet_p) in pk_cmd_mem()
362 if (poke_interactive_p && !poke_quiet_p) in pk_cmd_nbd()
H A Dpoke.c70 int poke_quiet_p; variable
416 poke_quiet_p = 1; in parse_args_2()
480 if (!poke_quiet_p) in parse_args_2()
H A Dpoke.h32 extern int poke_quiet_p;
H A Dpk-ios.c111 if (poke_interactive_p && !poke_quiet_p && !poke_prompt_maps_p) in pk_open_ios()
H A Dpk-repl.c176 if (!poke_quiet_p) in banner()