/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/tank/ |
H A D | code.lua | 8 local pokus = getRestartCount() 15 switch(pokus){ 17 room.uvod = pokus 20 room.uvod = pokus 23 room.uvod = random(pokus) 28 room.otanku = random(1000 * pokus) + 1000 38 if pokus == 1 or random(100) < 30 then
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/kitchen/ |
H A D | code.lua | 8 local pokus = getRestartCount() 46 if pokus == 1 then 55 if random(100) > pokus * 8 or random(100) < 30 then 67 if random(40 * pokus) < 50 then 73 …seif room.zavazi == 0 and zavazedlo2.X == 39 and zavazedlo2.Y == 9 and random(10 * pokus) == 1 then 75 if pokus < 5 or random(100) < 40 then 84 if pokus < 6 or random(100) < 50 then 89 if pokus < 10 or random(100) < 50 then 101 if random(100) < 90 or pokus == 1 then 113 if pokus < 6 or random(100) < 50 then
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/reef/ |
H A D | code.lua | 8 local pokus = getRestartCount() 15 if pokus < 3 then 17 elseif random(pokus) < 4 then 26 room.rozhovor = 500 + random(500 + pokus * 42) 30 if random(pokus + 1) > 3 then 48 if random(3 + pokus) < 4 then 61 room.rozhovor = room.rozhovor + 6666 + random(pokus * 42) 63 if pokus < 4 or random(6) > 0 then 66 if pokus == 1 or random(4) > 0 then 88 if random(pokus + room.chud * 6) < 4 then [all …]
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/snowman/ |
H A D | code.lua | 8 local pokus = getRestartCount() 36 if roompole[1] == 0 or pokus - roompole[1] > random(20) then 37 roompole[1] = pokus 44 if roompole[2] == 0 or pokus - roompole[2] > random(20) then 45 roompole[2] = pokus 51 if odd(pokus) then
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/tetris/ |
H A D | code.lua | 13 local pokus = getRestartCount() 21 room.pocitadlo = 300 + random(400 + pokus * 500) 31 if pokus < 5 or random(100) < 50 then 65 if random(100) > 10 * (pokus - 3) or random(100) < 50 then
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/labyrinth/ |
H A D | code.lua | 8 local pokus = getRestartCount() 22 room.rikanka = random(600) + 200 * pokus 43 if pokus == roompole[0] then 50 if pokus == 1 then
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/noground/ |
H A D | code.lua | 8 local pokus = getRestartCount() 17 if random(100) < 10 * pokus - 10 then 20 if random(100) < 10 * pokus - 10 then
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/wc/ |
H A D | code.lua | 8 local pokus = getRestartCount() 15 if pokus == 1 or random(100) < 50 then 34 if pokus ~= 1 then
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/grail/ |
H A D | code.lua | 10 local pokus = getRestartCount() 29 if pokus > 7 then 30 if odd(pokus) then 77 if pokus < 2 or random(100) < 70 then
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/propulsion/ |
H A D | code.lua | 10 local pokus = getRestartCount() 22 room.oprojektu = random(10 * pokus) + 10 * pokus 45 switch(pokus){ 64 if pom1 > 0 and random(100) < 100 / pokus then 66 if pokus == 1 or random(100) < 20 then 75 switch(pokus){
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/emulator/ |
H A D | code.lua | 7 local pokus = getRestartCount() 37 switch(pokus){ 50 if pokus < 5 + random(5) or random(100) < 50 then 99 if pokus > 2 and random(100) < 60 then 107 if pokus > 3 and random(100) < 10 + 50 * roompole[1] then
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/magnet/ |
H A D | code.lua | 8 local pokus = getRestartCount() 57 if pokus > 5 and random(100) < 40 then 86 if pokus > 5 and random(100) < 40 then 109 if pokus < 6 or random(100) < 60 then 125 if pokus < 4 or random(100) < 30 then
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/library/ |
H A D | code.lua | 8 local pokus = getRestartCount() 16 if pokus > 1 and random(100) < 20 then 40 if pokus == 1 or random(100) < 70 then 43 if pokus == 1 or random(100) < 70 then
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/airplane/ |
H A D | code.lua | 8 local pokus = getRestartCount() 24 if pokus > 1 then 25 adddel(10 * pokus) 27 if random(100) < 110 - 10 * pokus then
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/gems/ |
H A D | code.lua | 8 local pokus = getRestartCount() 16 if pokus <= 1 then 37 pom1 = random(pokus + 1)
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/briefcase/ |
H A D | code.lua | 7 local pokus = getRestartCount() 32 switch(pokus){ 56 switch(pokus){ 78 switch(pokus){
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/wreck/ |
H A D | code.lua | 8 local pokus = getRestartCount() 46 if pokus == 1 or random(100) < 15 then 84 if random(100) < 50 or pokus == 1 then
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/creatures/ |
H A D | code.lua | 16 local pokus = getRestartCount() 49 if pokus < 1000 then 50 pokus = pokus + 1000 144 if 1 <= pokus and pokus <= 1000 then 146 elseif 1001 <= pokus and pokus <= 2000 then 148 pokus = pokus + 1000
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/map/ |
H A D | code.lua | 10 local pokus = getRestartCount() 30 elseif game_getCycles() == 10 + pokus then 52 if pokus < 4 or random(100) < 60 then
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/floppy/ |
H A D | code.lua | 10 local pokus = getRestartCount() 22 if pokus > 7 and odd(pokus) then 72 if random(pokus + 1) < 2 then
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/aztec/ |
H A D | code.lua | 8 local pokus = getRestartCount() 17 if pokus > 1 and random(100) < 50 then 23 if pokus == 1 then
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/elk/ |
H A D | code.lua | 8 local pokus = getRestartCount() 25 switch(pokus){ 47 switch(pokus){
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/stairs/ |
H A D | code.lua | 8 local pokus = getRestartCount() 15 switch(pokus){ 27 if pokus == 1 then
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/dports/sysutils/webmin/webmin-1.981/sshd/lang/ |
H A D | cs.auto | 4 users_maxauthtries=Maximální počet pokusů o přihlášení na připojení 5 users_emaxauthtries=Chybějící nebo nečíselný počet pokusů o přihlášení na připojení
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/dports/sysutils/usermin/usermin-1.830/ssh/lang/ |
H A D | cs.auto | 4 users_maxauthtries=Maximální počet pokusů o přihlášení na připojení 5 users_emaxauthtries=Chybějící nebo nečíselný počet pokusů o přihlášení na připojení
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