Searched refs:polyline_sh (Results 1 – 1 of 1) sorted by relevance
147 eGPUBuiltinShader polyline_sh; in wide_line_workaround_start() local150 polyline_sh = GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR; in wide_line_workaround_start()154 polyline_sh = GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR; in wide_line_workaround_start()158 polyline_sh = GPU_SHADER_3D_POLYLINE_FLAT_COLOR; in wide_line_workaround_start()162 polyline_sh = GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR; in wide_line_workaround_start()176 immBindBuiltinProgram(polyline_sh); in wide_line_workaround_start()188 if (ELEM(polyline_sh, in wide_line_workaround_start()