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Searched refs:polymer_planeinlight (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp1609 if (polymer_planeinlight(&s->plane, &prlights[i])) in polymer_drawsprite()
4189 if (polymer_planeinlight(&s->plane, &prlights[i])) in polymer_updatesprite()
5982 static int32_t polymer_planeinlight(_prplane* plane, _prlight* light) in polymer_planeinlight() function
6135 } else if (polymer_planeinlight(&s->floor, light)) { in polymer_culllight()
6148 polymer_planeinlight(&prsectors[ns]->ceil, light)) { in polymer_culllight()
6168 } else if (polymer_planeinlight(&s->ceil, light)) { in polymer_culllight()
6181 polymer_planeinlight(&prsectors[ns]->floor, light)) { in polymer_culllight()
6196 if (polymer_planeinlight(&w->wall, light)) { in polymer_culllight()
6201 if (polymer_planeinlight(&w->over, light)) { in polymer_culllight()
6208 (j == 2 || polymer_planeinlight(&w->mask, light))) { in polymer_culllight()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymer.h455 static int32_t polymer_planeinlight(_prplane* plane, _prlight* light);