Searched refs:polymer_planeinlight (Results 1 – 2 of 2) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | polymer.cpp | 1609 if (polymer_planeinlight(&s->plane, &prlights[i])) in polymer_drawsprite() 4189 if (polymer_planeinlight(&s->plane, &prlights[i])) in polymer_updatesprite() 5982 static int32_t polymer_planeinlight(_prplane* plane, _prlight* light) in polymer_planeinlight() function 6135 } else if (polymer_planeinlight(&s->floor, light)) { in polymer_culllight() 6148 polymer_planeinlight(&prsectors[ns]->ceil, light)) { in polymer_culllight() 6168 } else if (polymer_planeinlight(&s->ceil, light)) { in polymer_culllight() 6181 polymer_planeinlight(&prsectors[ns]->floor, light)) { in polymer_culllight() 6196 if (polymer_planeinlight(&w->wall, light)) { in polymer_culllight() 6201 if (polymer_planeinlight(&w->over, light)) { in polymer_culllight() 6208 (j == 2 || polymer_planeinlight(&w->mask, light))) { in polymer_culllight() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | polymer.h | 455 static int32_t polymer_planeinlight(_prplane* plane, _prlight* light);
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