Searched refs:polymost2BasicShaderProgramID (Results 1 – 1 of 1) sorted by relevance
161 static GLuint polymost2BasicShaderProgramID = 0; variable636 polymost_useShaderProgram(polymost2BasicShaderProgramID); in polymost_resetProgram()1121 polymost2BasicShaderProgramID = glCreateProgram(); in polymost_glinit()1124 glBindAttribLocation(polymost2BasicShaderProgramID, 0, "i_vertPos"); in polymost_glinit()1125 glBindAttribLocation(polymost2BasicShaderProgramID, 1, "i_texCoord"); in polymost_glinit()1126 glAttachShader(polymost2BasicShaderProgramID, polymost2BasicVertexShaderID); in polymost_glinit()1127 glAttachShader(polymost2BasicShaderProgramID, polymost2BasicFragmentShaderID); in polymost_glinit()1128 glLinkProgram(polymost2BasicShaderProgramID); in polymost_glinit()1137 tintLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_tint"); in polymost_glinit()1138 alphaLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_alpha"); in polymost_glinit()[all …]