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Searched refs:polymost2BasicShaderProgramID (Results 1 – 1 of 1) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymost.cpp161 static GLuint polymost2BasicShaderProgramID = 0; variable
636 polymost_useShaderProgram(polymost2BasicShaderProgramID); in polymost_resetProgram()
1121 polymost2BasicShaderProgramID = glCreateProgram(); in polymost_glinit()
1124 glBindAttribLocation(polymost2BasicShaderProgramID, 0, "i_vertPos"); in polymost_glinit()
1125 glBindAttribLocation(polymost2BasicShaderProgramID, 1, "i_texCoord"); in polymost_glinit()
1126 glAttachShader(polymost2BasicShaderProgramID, polymost2BasicVertexShaderID); in polymost_glinit()
1127 glAttachShader(polymost2BasicShaderProgramID, polymost2BasicFragmentShaderID); in polymost_glinit()
1128 glLinkProgram(polymost2BasicShaderProgramID); in polymost_glinit()
1137 tintLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_tint"); in polymost_glinit()
1138 alphaLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_alpha"); in polymost_glinit()
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