/dports/graphics/urho3d/Urho3D-1.7.1/bin/CoreData/Shaders/GLSL/ |
H A D | FXAA2.glsl | 35 vec2 posOffset = cGBufferInvSize.xy * cFXAAParams.x; 37 vec3 rgbNW = texture2D(sDiffMap, vScreenPos + vec2(-posOffset.x, -posOffset.y)).rgb; 38 vec3 rgbNE = texture2D(sDiffMap, vScreenPos + vec2(posOffset.x, -posOffset.y)).rgb; 39 vec3 rgbSW = texture2D(sDiffMap, vScreenPos + vec2(-posOffset.x, posOffset.y)).rgb; 40 vec3 rgbSE = texture2D(sDiffMap, vScreenPos + vec2(posOffset.x, posOffset.y)).rgb;
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/dports/graphics/urho3d/Urho3D-1.7.1/bin/CoreData/Shaders/HLSL/ |
H A D | FXAA2.hlsl | 49 float2 posOffset = cGBufferInvSize.xy * cFXAAParams.x; 51 float3 rgbNW = Sample2DLod0(DiffMap, iScreenPos + float2(-posOffset.x, -posOffset.y)).rgb; 52 float3 rgbNE = Sample2DLod0(DiffMap, iScreenPos + float2(posOffset.x, -posOffset.y)).rgb; 53 float3 rgbSW = Sample2DLod0(DiffMap, iScreenPos + float2(-posOffset.x, posOffset.y)).rgb; 54 float3 rgbSE = Sample2DLod0(DiffMap, iScreenPos + float2(posOffset.x, posOffset.y)).rgb;
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/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System.Xml/System/Xml/Cache/ |
H A D | XPathNode.cs | 39 …private ushort posOffset; // Line position offset of node (added… field 136 get { return this.info.LinePositionBase + (int) this.posOffset; } 339 this.posOffset = (ushort) linePosOffset; in SetLineInfoOffsets() 345 public void SetCollapsedLineInfoOffset(int posOffset) { in SetCollapsedLineInfoOffset() 346 …ebug.Assert(posOffset >= 0 && posOffset <= MaxCollapsedPositionOffset, "Collapsed text line positi… in SetCollapsedLineInfoOffset() 347 this.props |= ((uint) posOffset << CollapsedPositionShift); in SetCollapsedLineInfoOffset()
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/dports/net-im/matterbridge/matterbridge-1.22.3/vendor/github.com/d5/tengo/v2/ |
H A D | instructions.go | 38 func FormatInstructions(b []byte, posOffset int) []string { 49 posOffset+i, parser.OpcodeNames[b[i]])) 52 posOffset+i, parser.OpcodeNames[b[i]], operands[0])) 55 posOffset+i, parser.OpcodeNames[b[i]],
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/dports/games/wop/wop-0.4.3/src/ |
H A D | avatar.cpp | 751 Vector posOffset; in placeBesideCollRect() local 754 posOffset.y = dx / tanValue; in placeBesideCollRect() 756 else posOffset.y = (m_aimingAngle > 90.0) ? 1e+10 : -1e+10; in placeBesideCollRect() 759 posOffset.x = dy * tanValue; in placeBesideCollRect() 761 else posOffset.x = (isFacingRight() ? 1e+10 : -1e+10); in placeBesideCollRect() 765 posOffset.x = min( posOffset.x, tempOffset ); in placeBesideCollRect() 767 posOffset.x = max( posOffset.x, tempOffset ); in placeBesideCollRect() 769 posOffset.y = min( posOffset.y, tempOffset ); in placeBesideCollRect() 771 posOffset.y = max( posOffset.y, tempOffset ); in placeBesideCollRect() 773 return m_pos + posOffset; in placeBesideCollRect()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/16-shadowmaps/ |
H A D | vs_shadowmaps_color_lighting_csm.sc | 28 vec4 posOffset = vec4(a_position + normal.xyz * u_shadowMapOffset, 1.0); 29 v_position = mul(u_modelView, posOffset); 31 vec4 wpos = vec4(mul(u_model[0], posOffset).xyz, 1.0);
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H A D | vs_shadowmaps_color_lighting_linear_csm.sc | 28 vec4 posOffset = vec4(a_position + normal.xyz * u_shadowMapOffset, 1.0); 29 v_position = mul(u_modelView, posOffset); 31 vec4 wpos = vec4(mul(u_model[0], posOffset).xyz, 1.0);
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H A D | vs_shadowmaps_color_lighting.sc | 23 vec3 posOffset = a_position + normal.xyz * u_shadowMapOffset; 24 v_shadowcoord = mul(u_lightMtx, vec4(posOffset, 1.0) );
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H A D | vs_shadowmaps_color_lighting_linear.sc | 23 vec3 posOffset = a_position + normal.xyz * u_shadowMapOffset; 24 v_shadowcoord = mul(u_lightMtx, vec4(posOffset, 1.0) );
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H A D | vs_shadowmaps_color_lighting_omni.sc | 28 vec4 posOffset = vec4(a_position + normal.xyz * u_shadowMapOffset, 1.0); 29 v_position = mul(u_lightMtx, posOffset);
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/16-shadowmaps/ |
H A D | vs_shadowmaps_color_lighting_csm.sc | 28 vec4 posOffset = vec4(a_position + normal.xyz * u_shadowMapOffset, 1.0); 29 v_position = mul(u_modelView, posOffset); 31 vec4 wpos = vec4(mul(u_model[0], posOffset).xyz, 1.0);
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H A D | vs_shadowmaps_color_lighting_linear_csm.sc | 28 vec4 posOffset = vec4(a_position + normal.xyz * u_shadowMapOffset, 1.0); 29 v_position = mul(u_modelView, posOffset); 31 vec4 wpos = vec4(mul(u_model[0], posOffset).xyz, 1.0);
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H A D | vs_shadowmaps_color_lighting.sc | 23 vec3 posOffset = a_position + normal.xyz * u_shadowMapOffset; 24 v_shadowcoord = mul(u_lightMtx, vec4(posOffset, 1.0) );
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H A D | vs_shadowmaps_color_lighting_linear.sc | 23 vec3 posOffset = a_position + normal.xyz * u_shadowMapOffset; 24 v_shadowcoord = mul(u_lightMtx, vec4(posOffset, 1.0) );
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H A D | vs_shadowmaps_color_lighting_omni.sc | 28 vec4 posOffset = vec4(a_position + normal.xyz * u_shadowMapOffset, 1.0); 29 v_position = mul(u_lightMtx, posOffset);
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/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.Private.Xml/src/System/Xml/Cache/ |
H A D | XPathNode.cs | 380 public void SetCollapsedLineInfoOffset(int posOffset) in SetCollapsedLineInfoOffset() 382 …ebug.Assert(posOffset >= 0 && posOffset <= MaxCollapsedPositionOffset, "Collapsed text line positi… in SetCollapsedLineInfoOffset() 383 _props |= ((uint)posOffset << CollapsedPositionShift); in SetCollapsedLineInfoOffset()
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/dports/devel/hyperscan/hyperscan-5.4.0/src/nfagraph/ |
H A D | ng_builder.cpp | 82 unsigned posOffset) override; 254 void NFABuilderImpl::cloneRegion(Position first, Position last, unsigned posOffset) { in cloneRegion() argument 256 assert(posOffset > 0); in cloneRegion() 260 posOffset); in cloneRegion() 263 Position destIdx = i + posOffset; in cloneRegion()
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/dports/dns/dnscrypt-proxy2/dnscrypt-proxy-2.1.1/vendor/github.com/quasilyte/go-ruleguard/internal/gogrep/ |
H A D | parse.go | 17 func transformSource(expr string) (string, []posOffset, error) { 22 var offs []posOffset 120 err = subPosOffsets(err, posOffset{1, 1, 17}) 190 mainErr = subPosOffsets(err, posOffset{1, 1, 22}) 206 type posOffset struct { struct 211 func subPosOffsets(err error, offs ...posOffset) error { argument
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/dports/biology/fastp/fastp-0.23.2/src/ |
H A D | duplicate.cpp | 91 void Duplicate::seq2intvector(const char* data, int len, uint64* output, int posOffset) { in seq2intvector() argument 111 int offset = (p+posOffset)*mBufNum + i; in seq2intvector() 113 output[i] += mPrimeArrays[offset] * (base + (p+posOffset)); in seq2intvector()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/15-shadowmaps-simple/ |
H A D | vs_sms_mesh.sc | 22 vec3 posOffset = a_position + normal.xyz * shadowMapOffset; 23 v_shadowcoord = mul(u_lightMtx, vec4(posOffset, 1.0) );
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/15-shadowmaps-simple/ |
H A D | vs_sms_mesh.sc | 22 vec3 posOffset = a_position + normal.xyz * shadowMapOffset; 23 v_shadowcoord = mul(u_lightMtx, vec4(posOffset, 1.0) );
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/dports/multimedia/navidrome/navidrome-0.40.0/vendor/github.com/kunwardeep/paralleltest/tools/vendor/github.com/quasilyte/go-ruleguard/internal/mvdan.cc/gogrep/ |
H A D | parse.go | 19 func (m *matcher) transformSource(expr string) (string, []posOffset, error) { 24 var offs []posOffset 28 offs = append(offs, posOffset{ 136 err = subPosOffsets(err, posOffset{1, 1, 17}) 194 mainErr = subPosOffsets(err, posOffset{1, 1, 22}) 211 type posOffset struct { struct 216 func subPosOffsets(err error, offs ...posOffset) error { argument
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/dports/multimedia/navidrome/navidrome-0.40.0/vendor/github.com/quasilyte/go-ruleguard/internal/mvdan.cc/gogrep/ |
H A D | parse.go | 19 func (m *matcher) transformSource(expr string) (string, []posOffset, error) { 24 var offs []posOffset 28 offs = append(offs, posOffset{ 136 err = subPosOffsets(err, posOffset{1, 1, 17}) 194 mainErr = subPosOffsets(err, posOffset{1, 1, 22}) 211 type posOffset struct { struct 216 func subPosOffsets(err error, offs ...posOffset) error { argument
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/dports/astro/celestia/celestia-1.6.1/src/tools/cmod/ |
H A D | cmodfix.cpp | 153 posOffset(_posOffset), in PointTexCoordComparator() 163 const Point3f* p0 = reinterpret_cast<const Point3f*>(adata + posOffset); in operator ()() 164 const Point3f* p1 = reinterpret_cast<const Point3f*>(bdata + posOffset); in operator ()() 165 const Point2f* tc0 = reinterpret_cast<const Point2f*>(adata + posOffset); in operator ()() 166 const Point2f* tc1 = reinterpret_cast<const Point2f*>(bdata + posOffset); in operator ()() 209 uint32 posOffset; member in PointTexCoordComparator 528 uint32 posOffset = desc.getAttribute(Mesh::Position).offset; in joinVertices() local 530 posOffset; in joinVertices() 588 uint32 posOffset = desc.getAttribute(Mesh::Position).offset; in generateNormals() local 695 Point3f p0 = getVertex(vertexData, posOffset, desc.stride, face.i[0]); in generateNormals() [all …]
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/dports/astro/celestia-gtk/celestia-1.6.1/src/tools/cmod/ |
H A D | cmodfix.cpp | 153 posOffset(_posOffset), in PointTexCoordComparator() 163 const Point3f* p0 = reinterpret_cast<const Point3f*>(adata + posOffset); in operator ()() 164 const Point3f* p1 = reinterpret_cast<const Point3f*>(bdata + posOffset); in operator ()() 165 const Point2f* tc0 = reinterpret_cast<const Point2f*>(adata + posOffset); in operator ()() 166 const Point2f* tc1 = reinterpret_cast<const Point2f*>(bdata + posOffset); in operator ()() 209 uint32 posOffset; member in PointTexCoordComparator 528 uint32 posOffset = desc.getAttribute(Mesh::Position).offset; in joinVertices() local 530 posOffset; in joinVertices() 588 uint32 posOffset = desc.getAttribute(Mesh::Position).offset; in generateNormals() local 695 Point3f p0 = getVertex(vertexData, posOffset, desc.stride, face.i[0]); in generateNormals() [all …]
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