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Searched refs:posOffset (Results 1 – 25 of 214) sorted by relevance

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/dports/graphics/urho3d/Urho3D-1.7.1/bin/CoreData/Shaders/GLSL/
H A DFXAA2.glsl35 vec2 posOffset = cGBufferInvSize.xy * cFXAAParams.x;
37 vec3 rgbNW = texture2D(sDiffMap, vScreenPos + vec2(-posOffset.x, -posOffset.y)).rgb;
38 vec3 rgbNE = texture2D(sDiffMap, vScreenPos + vec2(posOffset.x, -posOffset.y)).rgb;
39 vec3 rgbSW = texture2D(sDiffMap, vScreenPos + vec2(-posOffset.x, posOffset.y)).rgb;
40 vec3 rgbSE = texture2D(sDiffMap, vScreenPos + vec2(posOffset.x, posOffset.y)).rgb;
/dports/graphics/urho3d/Urho3D-1.7.1/bin/CoreData/Shaders/HLSL/
H A DFXAA2.hlsl49 float2 posOffset = cGBufferInvSize.xy * cFXAAParams.x;
51 float3 rgbNW = Sample2DLod0(DiffMap, iScreenPos + float2(-posOffset.x, -posOffset.y)).rgb;
52 float3 rgbNE = Sample2DLod0(DiffMap, iScreenPos + float2(posOffset.x, -posOffset.y)).rgb;
53 float3 rgbSW = Sample2DLod0(DiffMap, iScreenPos + float2(-posOffset.x, posOffset.y)).rgb;
54 float3 rgbSE = Sample2DLod0(DiffMap, iScreenPos + float2(posOffset.x, posOffset.y)).rgb;
/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System.Xml/System/Xml/Cache/
H A DXPathNode.cs39 …private ushort posOffset; // Line position offset of node (added… field
136 get { return this.info.LinePositionBase + (int) this.posOffset; }
339 this.posOffset = (ushort) linePosOffset; in SetLineInfoOffsets()
345 public void SetCollapsedLineInfoOffset(int posOffset) { in SetCollapsedLineInfoOffset()
346 …ebug.Assert(posOffset >= 0 && posOffset <= MaxCollapsedPositionOffset, "Collapsed text line positi… in SetCollapsedLineInfoOffset()
347 this.props |= ((uint) posOffset << CollapsedPositionShift); in SetCollapsedLineInfoOffset()
/dports/net-im/matterbridge/matterbridge-1.22.3/vendor/github.com/d5/tengo/v2/
H A Dinstructions.go38 func FormatInstructions(b []byte, posOffset int) []string {
49 posOffset+i, parser.OpcodeNames[b[i]]))
52 posOffset+i, parser.OpcodeNames[b[i]], operands[0]))
55 posOffset+i, parser.OpcodeNames[b[i]],
/dports/games/wop/wop-0.4.3/src/
H A Davatar.cpp751 Vector posOffset; in placeBesideCollRect() local
754 posOffset.y = dx / tanValue; in placeBesideCollRect()
756 else posOffset.y = (m_aimingAngle > 90.0) ? 1e+10 : -1e+10; in placeBesideCollRect()
759 posOffset.x = dy * tanValue; in placeBesideCollRect()
761 else posOffset.x = (isFacingRight() ? 1e+10 : -1e+10); in placeBesideCollRect()
765 posOffset.x = min( posOffset.x, tempOffset ); in placeBesideCollRect()
767 posOffset.x = max( posOffset.x, tempOffset ); in placeBesideCollRect()
769 posOffset.y = min( posOffset.y, tempOffset ); in placeBesideCollRect()
771 posOffset.y = max( posOffset.y, tempOffset ); in placeBesideCollRect()
773 return m_pos + posOffset; in placeBesideCollRect()
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/16-shadowmaps/
H A Dvs_shadowmaps_color_lighting_csm.sc28 vec4 posOffset = vec4(a_position + normal.xyz * u_shadowMapOffset, 1.0);
29 v_position = mul(u_modelView, posOffset);
31 vec4 wpos = vec4(mul(u_model[0], posOffset).xyz, 1.0);
H A Dvs_shadowmaps_color_lighting_linear_csm.sc28 vec4 posOffset = vec4(a_position + normal.xyz * u_shadowMapOffset, 1.0);
29 v_position = mul(u_modelView, posOffset);
31 vec4 wpos = vec4(mul(u_model[0], posOffset).xyz, 1.0);
H A Dvs_shadowmaps_color_lighting.sc23 vec3 posOffset = a_position + normal.xyz * u_shadowMapOffset;
24 v_shadowcoord = mul(u_lightMtx, vec4(posOffset, 1.0) );
H A Dvs_shadowmaps_color_lighting_linear.sc23 vec3 posOffset = a_position + normal.xyz * u_shadowMapOffset;
24 v_shadowcoord = mul(u_lightMtx, vec4(posOffset, 1.0) );
H A Dvs_shadowmaps_color_lighting_omni.sc28 vec4 posOffset = vec4(a_position + normal.xyz * u_shadowMapOffset, 1.0);
29 v_position = mul(u_lightMtx, posOffset);
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/16-shadowmaps/
H A Dvs_shadowmaps_color_lighting_csm.sc28 vec4 posOffset = vec4(a_position + normal.xyz * u_shadowMapOffset, 1.0);
29 v_position = mul(u_modelView, posOffset);
31 vec4 wpos = vec4(mul(u_model[0], posOffset).xyz, 1.0);
H A Dvs_shadowmaps_color_lighting_linear_csm.sc28 vec4 posOffset = vec4(a_position + normal.xyz * u_shadowMapOffset, 1.0);
29 v_position = mul(u_modelView, posOffset);
31 vec4 wpos = vec4(mul(u_model[0], posOffset).xyz, 1.0);
H A Dvs_shadowmaps_color_lighting.sc23 vec3 posOffset = a_position + normal.xyz * u_shadowMapOffset;
24 v_shadowcoord = mul(u_lightMtx, vec4(posOffset, 1.0) );
H A Dvs_shadowmaps_color_lighting_linear.sc23 vec3 posOffset = a_position + normal.xyz * u_shadowMapOffset;
24 v_shadowcoord = mul(u_lightMtx, vec4(posOffset, 1.0) );
H A Dvs_shadowmaps_color_lighting_omni.sc28 vec4 posOffset = vec4(a_position + normal.xyz * u_shadowMapOffset, 1.0);
29 v_position = mul(u_lightMtx, posOffset);
/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.Private.Xml/src/System/Xml/Cache/
H A DXPathNode.cs380 public void SetCollapsedLineInfoOffset(int posOffset) in SetCollapsedLineInfoOffset()
382 …ebug.Assert(posOffset >= 0 && posOffset <= MaxCollapsedPositionOffset, "Collapsed text line positi… in SetCollapsedLineInfoOffset()
383 _props |= ((uint)posOffset << CollapsedPositionShift); in SetCollapsedLineInfoOffset()
/dports/devel/hyperscan/hyperscan-5.4.0/src/nfagraph/
H A Dng_builder.cpp82 unsigned posOffset) override;
254 void NFABuilderImpl::cloneRegion(Position first, Position last, unsigned posOffset) { in cloneRegion() argument
256 assert(posOffset > 0); in cloneRegion()
260 posOffset); in cloneRegion()
263 Position destIdx = i + posOffset; in cloneRegion()
/dports/dns/dnscrypt-proxy2/dnscrypt-proxy-2.1.1/vendor/github.com/quasilyte/go-ruleguard/internal/gogrep/
H A Dparse.go17 func transformSource(expr string) (string, []posOffset, error) {
22 var offs []posOffset
120 err = subPosOffsets(err, posOffset{1, 1, 17})
190 mainErr = subPosOffsets(err, posOffset{1, 1, 22})
206 type posOffset struct { struct
211 func subPosOffsets(err error, offs ...posOffset) error { argument
/dports/biology/fastp/fastp-0.23.2/src/
H A Dduplicate.cpp91 void Duplicate::seq2intvector(const char* data, int len, uint64* output, int posOffset) { in seq2intvector() argument
111 int offset = (p+posOffset)*mBufNum + i; in seq2intvector()
113 output[i] += mPrimeArrays[offset] * (base + (p+posOffset)); in seq2intvector()
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/15-shadowmaps-simple/
H A Dvs_sms_mesh.sc22 vec3 posOffset = a_position + normal.xyz * shadowMapOffset;
23 v_shadowcoord = mul(u_lightMtx, vec4(posOffset, 1.0) );
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/15-shadowmaps-simple/
H A Dvs_sms_mesh.sc22 vec3 posOffset = a_position + normal.xyz * shadowMapOffset;
23 v_shadowcoord = mul(u_lightMtx, vec4(posOffset, 1.0) );
/dports/multimedia/navidrome/navidrome-0.40.0/vendor/github.com/kunwardeep/paralleltest/tools/vendor/github.com/quasilyte/go-ruleguard/internal/mvdan.cc/gogrep/
H A Dparse.go19 func (m *matcher) transformSource(expr string) (string, []posOffset, error) {
24 var offs []posOffset
28 offs = append(offs, posOffset{
136 err = subPosOffsets(err, posOffset{1, 1, 17})
194 mainErr = subPosOffsets(err, posOffset{1, 1, 22})
211 type posOffset struct { struct
216 func subPosOffsets(err error, offs ...posOffset) error { argument
/dports/multimedia/navidrome/navidrome-0.40.0/vendor/github.com/quasilyte/go-ruleguard/internal/mvdan.cc/gogrep/
H A Dparse.go19 func (m *matcher) transformSource(expr string) (string, []posOffset, error) {
24 var offs []posOffset
28 offs = append(offs, posOffset{
136 err = subPosOffsets(err, posOffset{1, 1, 17})
194 mainErr = subPosOffsets(err, posOffset{1, 1, 22})
211 type posOffset struct { struct
216 func subPosOffsets(err error, offs ...posOffset) error { argument
/dports/astro/celestia/celestia-1.6.1/src/tools/cmod/
H A Dcmodfix.cpp153 posOffset(_posOffset), in PointTexCoordComparator()
163 const Point3f* p0 = reinterpret_cast<const Point3f*>(adata + posOffset); in operator ()()
164 const Point3f* p1 = reinterpret_cast<const Point3f*>(bdata + posOffset); in operator ()()
165 const Point2f* tc0 = reinterpret_cast<const Point2f*>(adata + posOffset); in operator ()()
166 const Point2f* tc1 = reinterpret_cast<const Point2f*>(bdata + posOffset); in operator ()()
209 uint32 posOffset; member in PointTexCoordComparator
528 uint32 posOffset = desc.getAttribute(Mesh::Position).offset; in joinVertices() local
530 posOffset; in joinVertices()
588 uint32 posOffset = desc.getAttribute(Mesh::Position).offset; in generateNormals() local
695 Point3f p0 = getVertex(vertexData, posOffset, desc.stride, face.i[0]); in generateNormals()
[all …]
/dports/astro/celestia-gtk/celestia-1.6.1/src/tools/cmod/
H A Dcmodfix.cpp153 posOffset(_posOffset), in PointTexCoordComparator()
163 const Point3f* p0 = reinterpret_cast<const Point3f*>(adata + posOffset); in operator ()()
164 const Point3f* p1 = reinterpret_cast<const Point3f*>(bdata + posOffset); in operator ()()
165 const Point2f* tc0 = reinterpret_cast<const Point2f*>(adata + posOffset); in operator ()()
166 const Point2f* tc1 = reinterpret_cast<const Point2f*>(bdata + posOffset); in operator ()()
209 uint32 posOffset; member in PointTexCoordComparator
528 uint32 posOffset = desc.getAttribute(Mesh::Position).offset; in joinVertices() local
530 posOffset; in joinVertices()
588 uint32 posOffset = desc.getAttribute(Mesh::Position).offset; in generateNormals() local
695 Point3f p0 = getVertex(vertexData, posOffset, desc.stride, face.i[0]); in generateNormals()
[all …]

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