Searched refs:posTargetT (Results 1 – 2 of 2) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | debugger.cpp | 2336 Vector3 posTargetT = _vm->_view->calculateScreenPosition(posTarget); in drawLights() local 2338 _vm->_surfaceFront.drawLine(posOriginT.x, posOriginT.y, posTargetT.x, posTargetT.y, color); in drawLights() 2371 Vector3 posTargetT = _vm->_view->calculateScreenPosition(posTarget); in drawFogs() local 2374 _vm->_surfaceFront.drawLine(posOriginT.x, posOriginT.y, posTargetT.x, posTargetT.y, color); in drawFogs()
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | debugger.cpp | 2450 Vector3 posTargetT = _vm->_view->calculateScreenPosition(posTarget); in drawLights() local 2452 _vm->_surfaceFront.drawLine(posOriginT.x, posOriginT.y, posTargetT.x, posTargetT.y, color); in drawLights() 2485 Vector3 posTargetT = _vm->_view->calculateScreenPosition(posTarget); in drawFogs() local 2488 _vm->_surfaceFront.drawLine(posOriginT.x, posOriginT.y, posTargetT.x, posTargetT.y, color); in drawFogs()
|