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Searched refs:posTargetT (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Ddebugger.cpp2336 Vector3 posTargetT = _vm->_view->calculateScreenPosition(posTarget); in drawLights() local
2338 _vm->_surfaceFront.drawLine(posOriginT.x, posOriginT.y, posTargetT.x, posTargetT.y, color); in drawLights()
2371 Vector3 posTargetT = _vm->_view->calculateScreenPosition(posTarget); in drawFogs() local
2374 _vm->_surfaceFront.drawLine(posOriginT.x, posOriginT.y, posTargetT.x, posTargetT.y, color); in drawFogs()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Ddebugger.cpp2450 Vector3 posTargetT = _vm->_view->calculateScreenPosition(posTarget); in drawLights() local
2452 _vm->_surfaceFront.drawLine(posOriginT.x, posOriginT.y, posTargetT.x, posTargetT.y, color); in drawLights()
2485 Vector3 posTargetT = _vm->_view->calculateScreenPosition(posTarget); in drawFogs() local
2488 _vm->_surfaceFront.drawLine(posOriginT.x, posOriginT.y, posTargetT.x, posTargetT.y, color); in drawFogs()