H A D | tilebuf.cc | 126 float pos_ex, pos_ey, tex_sx, tex_sy, tex_ex, tex_ey; in add_unscaled() local 129 pos_sx, pos_sy, pos_ex, pos_ey, in add_unscaled() 136 GLWPrim rect(pos_sx, pos_sy, pos_ex, pos_ey); in add_unscaled() 146 float pos_ex, pos_ey, tex_sx, tex_sy, tex_ex, tex_ey; in add() local 149 pos_sx, pos_sy, pos_ex, pos_ey, in add() 156 GLWPrim rect(pos_sx, pos_sy, pos_ex, pos_ey); in add() 192 float pos_ex, pos_ey, tex_sx, tex_sy, tex_ex, tex_ey; in add() local 195 pos_sx, pos_sy, pos_ex, pos_ey, in add() 216 GLWPrim rect(pos_sx, pos_sy, pos_ex, pos_ey, pos_z); in add() 297 GLWPrim rect(pos_sx, pos_sy, pos_ex, pos_ey); in add() [all …]
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