Searched refs:pos_ey (Results 1 – 6 of 6) sorted by relevance
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | tilebuf.cc | 126 float pos_ex, pos_ey, tex_sx, tex_sy, tex_ex, tex_ey; in add_unscaled() local 129 pos_sx, pos_sy, pos_ex, pos_ey, in add_unscaled() 136 GLWPrim rect(pos_sx, pos_sy, pos_ex, pos_ey); in add_unscaled() 146 float pos_ex, pos_ey, tex_sx, tex_sy, tex_ex, tex_ey; in add() local 149 pos_sx, pos_sy, pos_ex, pos_ey, in add() 156 GLWPrim rect(pos_sx, pos_sy, pos_ex, pos_ey); in add() 192 float pos_ex, pos_ey, tex_sx, tex_sy, tex_ex, tex_ey; in add() local 203 float lerp_e = (pos_ey - y); in add() 216 GLWPrim rect(pos_sx, pos_sy, pos_ex, pos_ey, pos_z); in add() 297 GLWPrim rect(pos_sx, pos_sy, pos_ex, pos_ey); in add() [all …]
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H A D | tiletex.h | 59 float &pos_ex, float &pos_ey, 78 float &pos_ex, float &pos_ey, in get_coords() argument 111 pos_ey = pos_sy + (ey - sy) / tile_y; in get_coords()
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H A D | glwrapper.h | 76 pos_sx(sx), pos_sy(sy), pos_ex(ex), pos_ey(ey), pos_z(z), in pos_sx() 100 float pos_sx, pos_sy, pos_ex, pos_ey, pos_z; variable
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H A D | tilereg-map.cc | 89 float pos_ey = (m_win_end.y - m_min_gy); in pack_buffers() local 92 m_buf_lines.add_square(pos_sx*dx, pos_sy*dy, pos_ex*dx + 1, pos_ey*dy + 1, in pack_buffers()
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H A D | glwrapper-ogl.cc | 597 m_position_buffer[last + 1].set(rect.pos_sx, rect.pos_ey, rect.pos_z); in add_rect() 599 m_position_buffer[last + 3].set(rect.pos_ex, rect.pos_ey, rect.pos_z); in add_rect() 661 m_position_buffer[last + 1].set(rect.pos_ex, rect.pos_ey, rect.pos_z); in add_line()
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H A D | fontwrapper-ft.cc | 839 float pos_ey = y + (m_max_advance.y - glyph.ascender + m_ascender) in store() local 847 GLWPrim rect(pos_sx, pos_sy, pos_ex, pos_ey); in store()
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