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/dports/games/omega/omega/
H A Deffect1.c17 Player.possessions[i]->usef == I_NO_OP ||
30 nprint1(itemid(Player.possessions[i]));
37 Player.possessions[i]->used = FALSE;
38 item_use(Player.possessions[i]);
45 Player.possessions[i]->plus = 0;
49 Player.possessions[i]->used = TRUE;
72 Player.possessions[i]->usef = Objects[Player.possessions[i]->id].usef;
96 item_use(Player.possessions[i]);
103 Player.possessions[i]->charge +=
144 Player.possessions[index]->plus =
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H A Dinv.c498 Player.possessions[i] = NULL;
526 Player.possessions[i] = NULL;
562 if (Player.possessions[i] != NULL)
588 if (Player.possessions[i] != NULL)
971 Player.possessions[slot]->objstr)) in inventory_control()
1145 Player.possessions[slot]->objstr)) in top_inventory_control()
1614 *o = Player.possessions[i];
1645 o = Player.possessions[i];
1676 Player.possessions[i]); in lose_all_items()
1677 Player.possessions[i] = NULL; in lose_all_items()
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H A Dcommand3.c234 else if (cursed(Player.possessions[index]) && in fire()
235 Player.possessions[index]->used) in fire()
246 if (Player.possessions[index]->used) { in fire()
247 Player.possessions[index]->used = FALSE; in fire()
248 item_use(Player.possessions[index]); in fire()
250 obj = Player.possessions[index]; in fire()
549 if (Player.possessions[O_BOOTS] != NULL) in vault()
806 else if (m->possessions == NULL) { in pickpocket()
815 mprint(itemid(m->possessions->thing)); in pickpocket()
818 gain_item(m->possessions->thing); in pickpocket()
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H A Daux2.c314 if (Player.possessions[i]!=NULL) in torch_check()
316 (Player.possessions[i]->aux > 0)) { in torch_check()
317 Player.possessions[i]->aux--; in torch_check()
318 if (Player.possessions[i]->aux==0) { in torch_check()
322 Player.possessions[i]->number--; in torch_check()
323 Player.possessions[i]->aux = 6; in torch_check()
327 Player.possessions[i]->cursestr = in torch_check()
328 Player.possessions[i]->truename = in torch_check()
749 item_use(Player.possessions[i]);
756 Player.possessions[i]->used = TRUE;
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H A Dpriest.c77 if (Player.possessions[i] == NULL) { in l_altar()
98 if (Player.possessions[i]->used) { in l_altar()
99 Player.possessions[i]->used = FALSE; in l_altar()
100 item_use(Player.possessions[i]); in l_altar()
101 Player.possessions[i]->blessing = in l_altar()
103 Player.possessions[i]->used = TRUE; in l_altar()
104 item_use(Player.possessions[i]); in l_altar()
106 else Player.possessions[i]->blessing = in l_altar()
107 -1 - abs(Player.possessions[i]->blessing); in l_altar()
169 if ((Player.possessions[i] != NULL) &&
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H A Dcommand2.c53 obj = Player.possessions[index]; in peruse()
81 obj = Player.possessions[index]; in quaff()
117 item_use(Player.possessions[index]); in activate()
140 obj = Player.possessions[index]; in eat()
235 (! cursed(Player.possessions[index]))) { in drop()
248 nprint3(itemid(Player.possessions[index])); in drop()
430 *obj = *(Player.possessions[index]); in give()
447 nprint3(itemid(Player.possessions[index])); in give()
472 obj = Player.possessions[index]; in zapwand()
684 obj = Player.possessions[index]; in callitem()
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H A Daux1.c323 Player.possessions[O_WEAPON_HAND]->hit + in calc_melee()
324 Player.possessions[O_WEAPON_HAND]->plus; in calc_melee()
326 Player.possessions[O_WEAPON_HAND]->dmg + in calc_melee()
327 Player.possessions[O_WEAPON_HAND]->plus; in calc_melee()
333 Player.possessions[O_SHIELD]->aux + in calc_melee()
334 Player.possessions[O_SHIELD]->plus; in calc_melee()
338 if (Player.possessions[O_ARMOR] != NULL) { in calc_melee()
341 Player.possessions[O_ARMOR]->plus - in calc_melee()
342 Player.possessions[O_ARMOR]->aux; in calc_melee()
832 if (Player.possessions[i] != NULL)
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H A Dsite1.c413 if (Player.possessions[O_WEAPON_HAND] != NULL) {
415 item = Player.possessions[O_WEAPON_HAND];
823 obj = Player.possessions[i]; in l_alchemist()
848 obj = Player.possessions[i]; in l_alchemist()
1111 if ((i != ABORT) && (Player.possessions[i] != NULL)) { in l_pawn_shop()
1112 if (cursed(Player.possessions[i])) { in l_pawn_shop()
1123 mlongprint(item_value(Player.possessions[i]) / 2); in l_pawn_shop()
1127 if ((number >= Player.possessions[i]->number) && in l_pawn_shop()
1128 Player.possessions[i]->used) { in l_pawn_shop()
1129 Player.possessions[i]->used = FALSE; in l_pawn_shop()
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H A Dguild2.c178 if (Player.possessions[i] != NULL) in l_thieves_guild()
179 if (Player.possessions[i]->known < 2) in l_thieves_guild()
206 if ((i==ABORT) || (Player.possessions[i] == NULL)) in l_thieves_guild()
208 else if (Player.possessions[i]->blessing < 0) in l_thieves_guild()
216 number = getnumber(Player.possessions[i]->number); in l_thieves_guild()
217 if ((number >= Player.possessions[i]->number) && in l_thieves_guild()
218 Player.possessions[i]->used) { in l_thieves_guild()
219 Player.possessions[i]->used = FALSE; in l_thieves_guild()
220 item_use(Player.possessions[i]); in l_thieves_guild()
224 if (Objects[Player.possessions[i]->id].uniqueness > in l_thieves_guild()
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H A Deffect3.c111 if (Player.possessions[i] != NULL) {
112 if ((Player.possessions[i]->used) &&
114 Player.possessions[i]->used = FALSE;
115 item_use(Player.possessions[i]);
116 Player.possessions[i]->blessing = 0;
117 Player.possessions[i]->used = TRUE;
118 item_use(Player.possessions[i]);
567 Player.possessions[index]);
836 o = Player.possessions[i];
1017 free_objlist(m->possessions);
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H A Dmtalk.c192 dispose_lost_objects(1,Player.possessions[O_WEAPON_HAND]);
272 if (m->possessions == NULL)
275 m->possessions->thing->known = 2;
278 mprint(itemid(m->possessions->thing));
280 mlongprint(max(10,4*true_item_value(m->possessions->thing)));
284 if (Player.cash < (max(10,4*true_item_value(m->possessions->thing)))) {
288 gain_item(m->possessions->thing);
289 m->possessions = NULL;
295 Player.cash -= max(10,(4*item_value(m->possessions->thing)));
296 gain_item(m->possessions->thing);
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H A Ditemf2.c60 if (Player.possessions[i] != NULL)
62 (Player.possessions[i]->weight*Player.possessions[i]->number);
325 if ((Player.possessions[O_WEAPON_HAND] != NULL) &&
326 (Player.possessions[O_WEAPON_HAND]->id == WEAPONID+26)) /* ie, using a bow */
337 if ((Player.possessions[O_WEAPON_HAND] != NULL) &&
338 (Player.possessions[O_WEAPON_HAND]->id == WEAPONID+27) && /*ie using a crossbow */
339 (Player.possessions[O_WEAPON_HAND]->aux==LOADED)) {
341 Player.possessions[O_WEAPON_HAND]->aux = UNLOADED;
H A Dmove.c13 if ((Player.possessions[O_ARMOR] != NULL)) { in l_water()
104 if (Player.possessions[O_CLOAK] != NULL) { in l_hedge()
106 dispose_lost_objects(1,Player.possessions[O_CLOAK]); in l_hedge()
308 if (Player.possessions[O_WEAPON_HAND] != NULL) { in l_magic_pool()
310 dispose_lost_objects(1,Player.possessions[O_WEAPON_HAND]); in l_magic_pool()
315 if (Player.possessions[O_WEAPON_HAND] != NULL) { in l_magic_pool()
725 if (Player.possessions[i] != NULL) in l_void_station()
1086 if (Player.possessions[i] != NULL) { in l_voidstone()
1087 Player.possessions[i]->blessing = 0; in l_voidstone()
1088 Player.possessions[i]->plus = 0; in l_voidstone()
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H A Dutil.c475 if (Player.possessions[i] != NULL) in calc_points()
476 points += Player.possessions[i]->level*(Player.possessions[i]->known+1); in calc_points()
680 if (Player.possessions[i] != NULL) in calc_weight()
681 weight += Player.possessions[i]->weight * in calc_weight()
682 Player.possessions[i]->number; in calc_weight()
683 if ((Player.possessions[O_WEAPON_HAND] != NULL) && in calc_weight()
684 (Player.possessions[O_READY_HAND] == Player.possessions[O_WEAPON_HAND])) in calc_weight()
685 weight -= Player.possessions[O_READY_HAND]->weight * in calc_weight()
686 Player.possessions[O_READY_HAND]->number; in calc_weight()
723 free_objlist((tmp = mlist)->m->possessions);
H A Ditemf3.c192 if (Player.possessions[i] != NULL)
193 dispose_lost_objects(Player.possessions[i]->number,
194 Player.possessions[i]);
459 if (Player.possessions[i] != NULL)
460 dispose_lost_objects(Player.possessions[i]->number,
461 Player.possessions[i]);
559 if (Player.possessions[i] != NULL) {
560 Player.possessions[i]->plus = 0;
561 if (Player.possessions[i]->usef > 100)
562 Player.possessions[i]->usef = I_NOTHING;
H A Dsite2.c61 if (Player.possessions[i]->blessing < 0) in l_condo()
65 ol->thing = Player.possessions[i]; in l_condo()
68 conform_unused_object(Player.possessions[i]); in l_condo()
69 Player.possessions[i] = NULL; in l_condo()
970 if (Player.possessions[O_CLOAK] != NULL) { in l_safe()
972 conform_lost_object(Player.possessions[O_CLOAK]); in l_safe()
975 else if (Player.possessions[O_ARMOR] != NULL) { in l_safe()
977 Player.possessions[O_ARMOR]->dmg-=3; in l_safe()
978 Player.possessions[O_ARMOR]->hit-=3; in l_safe()
979 Player.possessions[O_ARMOR]->aux-=3; in l_safe()
H A Dsave.c247 if (Player.possessions[O_READY_HAND] == Player.possessions[O_WEAPON_HAND])
248 Player.possessions[O_READY_HAND] = NULL;
249 for(i=0;i<MAXITEMS;i++) ok &= save_item(fd,Player.possessions[i]);
360 ok &= save_itemlist(fd,tml->m->possessions);
676 Player.possessions[i] = restore_item(fd, version);
678 if (!Player.possessions[O_READY_HAND] && Player.possessions[O_WEAPON_HAND] &&
679 twohandedp(Player.possessions[O_WEAPON_HAND]->id))
680 Player.possessions[O_READY_HAND] = Player.possessions[O_WEAPON_HAND];
1003 ml->m->possessions = restore_itemlist(fd,version);
1009 ml->m->possessions = restore_itemlist(fd,version);
H A Daux3.c231 if (Player.possessions[i] != NULL) { in outdoors_random_event()
232 Player.possessions[i]->plus++; in outdoors_random_event()
233 if (Player.possessions[i]->objchar == STICK) in outdoors_random_event()
234 Player.possessions[i]->charge+=10; in outdoors_random_event()
235 Player.possessions[i]->blessing+=10; in outdoors_random_event()
438 else if (Player.possessions[O_BOOTS] &&
439 Player.possessions[O_BOOTS]->usef == I_BOOTS_7LEAGUE) {
H A Ditemf1.c556 Player.possessions[i]->charge = 0;
560 Player.possessions[i]->charge += (random_range(10)+1)*(o->blessing+1);
561 if (Player.possessions[i]->charge > 99)
562 Player.possessions[i]->charge = 99;
H A Dtrap.c249 if (Player.possessions[i]!=NULL) { in l_trap_acid()
251 (void) damage_item(Player.possessions[i]); in l_trap_acid()
H A Dmspec.c649 else if ((Player.possessions[i]->used) ||
665 m_pickup(m,Player.possessions[i]);
666 conform_unused_object(Player.possessions[i]);
667 Player.possessions[i] = NULL;
/dports/games/pcgen/pcgen/outputsheets/d20/fantasy/text/
H A Dpsheet_Pathfinder_InitTool_1.0.b23.rpgrp55 <possessions>\\%.FOR.0,COUNT[EQUIPMENT.Not.Coin],1,\EQ.NOT.Coin.%.NAME\, ,; ,1\\</possessions>
H A Dpsheet_35e_InitTool_1.0.b23.rpgrp55 <possessions>\\%.FOR.0,COUNT[EQUIPMENT.Not.Coin],1,\EQ.NOT.Coin.%.NAME\, ,; ,1\\</possessions>
H A Dcsheet_InitTool_1.0.b23.rpgrp145 <possessions>
173 </possessions>
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/dunefolk/
H A DFalcon.cfg17 …description= _ "Seen as status symbols of the nobles, falcons are precious possessions normally us…

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