/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLES2/EXT/ |
H A D | post_depth_coverage.py | 28 from OpenGL.raw.GLES2.EXT.post_depth_coverage import * 29 from OpenGL.raw.GLES2.EXT.post_depth_coverage import _EXTENSION_NAME
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/ARB/ |
H A D | post_depth_coverage.py | 25 from OpenGL.raw.GL.ARB.post_depth_coverage import * 26 from OpenGL.raw.GL.ARB.post_depth_coverage import _EXTENSION_NAME
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/EXT/ |
H A D | post_depth_coverage.py | 28 from OpenGL.raw.GL.EXT.post_depth_coverage import * 29 from OpenGL.raw.GL.EXT.post_depth_coverage import _EXTENSION_NAME
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/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/ |
H A D | spv.arbPostDepthCoverage_Error.frag | 7 layout(post_depth_coverage, location = 0) in float a; // should fail since post_depth_coverage may…
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | spv.arbPostDepthCoverage_Error.frag | 7 layout(post_depth_coverage, location = 0) in float a; // should fail since post_depth_coverage may…
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | spv.arbPostDepthCoverage_Error.frag | 7 layout(post_depth_coverage, location = 0) in float a; // should fail since post_depth_coverage may…
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/ |
H A D | spv.arbPostDepthCoverage_Error.frag | 7 layout(post_depth_coverage, location = 0) in float a; // should fail since post_depth_coverage may…
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/ |
H A D | spv.arbPostDepthCoverage_Error.frag | 7 layout(post_depth_coverage, location = 0) in float a; // should fail since post_depth_coverage may…
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | spv.arbPostDepthCoverage_Error.frag | 7 layout(post_depth_coverage, location = 0) in float a; // should fail since post_depth_coverage may…
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/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/ |
H A D | spv.arbPostDepthCoverage_Error.frag | 7 layout(post_depth_coverage, location = 0) in float a; // should fail since post_depth_coverage may…
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/ |
H A D | spv.arbPostDepthCoverage_Error.frag | 7 layout(post_depth_coverage, location = 0) in float a; // should fail since post_depth_coverage may…
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/dports/graphics/glslang/glslang-11.7.1/Test/ |
H A D | spv.arbPostDepthCoverage_Error.frag | 7 layout(post_depth_coverage, location = 0) in float a; // should fail since post_depth_coverage may…
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/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/ |
H A D | spv.arbPostDepthCoverage_Error.frag | 7 layout(post_depth_coverage, location = 0) in float a; // should fail since post_depth_coverage may…
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/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/ |
H A D | spv.arbPostDepthCoverage_Error.frag | 7 layout(post_depth_coverage, location = 0) in float a; // should fail since post_depth_coverage may…
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/nouveau/nvc0/ |
H A D | nvc0_shader_state.c | 176 if (fp->fp.post_depth_coverage != nvc0->state.post_depth_coverage) { in nvc0_fragprog_validate() 177 nvc0->state.post_depth_coverage = fp->fp.post_depth_coverage; in nvc0_fragprog_validate() 179 fp->fp.post_depth_coverage); in nvc0_fragprog_validate()
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/nouveau/nvc0/ |
H A D | nvc0_shader_state.c | 176 if (fp->fp.post_depth_coverage != nvc0->state.post_depth_coverage) { in nvc0_fragprog_validate() 177 nvc0->state.post_depth_coverage = fp->fp.post_depth_coverage; in nvc0_fragprog_validate() 179 fp->fp.post_depth_coverage); in nvc0_fragprog_validate()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/nouveau/nvc0/ |
H A D | nvc0_shader_state.c | 176 if (fp->fp.post_depth_coverage != nvc0->state.post_depth_coverage) { in nvc0_fragprog_validate() 177 nvc0->state.post_depth_coverage = fp->fp.post_depth_coverage; in nvc0_fragprog_validate() 179 fp->fp.post_depth_coverage); in nvc0_fragprog_validate()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/nouveau/nvc0/ |
H A D | nvc0_shader_state.c | 176 if (fp->fp.post_depth_coverage != nvc0->state.post_depth_coverage) { in nvc0_fragprog_validate() 177 nvc0->state.post_depth_coverage = fp->fp.post_depth_coverage; in nvc0_fragprog_validate() 179 fp->fp.post_depth_coverage); in nvc0_fragprog_validate()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/nouveau/nvc0/ |
H A D | nvc0_shader_state.c | 165 if (fp->fp.post_depth_coverage != nvc0->state.post_depth_coverage) { in nvc0_fragprog_validate() 166 nvc0->state.post_depth_coverage = fp->fp.post_depth_coverage; in nvc0_fragprog_validate() 168 fp->fp.post_depth_coverage); in nvc0_fragprog_validate()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/nouveau/nvc0/ |
H A D | nvc0_shader_state.c | 176 if (fp->fp.post_depth_coverage != nvc0->state.post_depth_coverage) { in nvc0_fragprog_validate() 177 nvc0->state.post_depth_coverage = fp->fp.post_depth_coverage; in nvc0_fragprog_validate() 179 fp->fp.post_depth_coverage); in nvc0_fragprog_validate()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/nouveau/nvc0/ |
H A D | nvc0_shader_state.c | 176 if (fp->fp.post_depth_coverage != nvc0->state.post_depth_coverage) { in nvc0_fragprog_validate() 177 nvc0->state.post_depth_coverage = fp->fp.post_depth_coverage; in nvc0_fragprog_validate() 179 fp->fp.post_depth_coverage); in nvc0_fragprog_validate()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/nouveau/nvc0/ |
H A D | nvc0_shader_state.c | 176 if (fp->fp.post_depth_coverage != nvc0->state.post_depth_coverage) { in nvc0_fragprog_validate() 177 nvc0->state.post_depth_coverage = fp->fp.post_depth_coverage; in nvc0_fragprog_validate() 179 fp->fp.post_depth_coverage); in nvc0_fragprog_validate()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/nouveau/nvc0/ |
H A D | nvc0_shader_state.c | 176 if (fp->fp.post_depth_coverage != nvc0->state.post_depth_coverage) { in nvc0_fragprog_validate() 177 nvc0->state.post_depth_coverage = fp->fp.post_depth_coverage; in nvc0_fragprog_validate() 179 fp->fp.post_depth_coverage); in nvc0_fragprog_validate()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/nouveau/nvc0/ |
H A D | nvc0_shader_state.c | 176 if (fp->fp.post_depth_coverage != nvc0->state.post_depth_coverage) { in nvc0_fragprog_validate() 177 nvc0->state.post_depth_coverage = fp->fp.post_depth_coverage; in nvc0_fragprog_validate() 179 fp->fp.post_depth_coverage); in nvc0_fragprog_validate()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/nouveau/nvc0/ |
H A D | nvc0_shader_state.c | 176 if (fp->fp.post_depth_coverage != nvc0->state.post_depth_coverage) { in nvc0_fragprog_validate() 177 nvc0->state.post_depth_coverage = fp->fp.post_depth_coverage; in nvc0_fragprog_validate() 179 fp->fp.post_depth_coverage); in nvc0_fragprog_validate()
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