Searched refs:posyv (Results 1 – 10 of 10) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | player4.c | 1581 p->posxv = p->posyv = 0; in processinput() 1597 p->posyv = 0; in processinput() 1755 p->posyv = mulscale(p->posyv,rdnkfriction-0x2000,16); in processinput() 1763 p->posyv = mulscale(p->posyv,rdnkfriction-0x1400,16); in processinput() 1768 p->posyv = mulscale(p->posyv,rdnkfriction,16); in processinput() 1793 p->posyv = mulscale(p->posyv,rdnkfriction,16); in processinput() 1807 p->posyv = mulscale(p->posyv,rdnkfriction-0x1800,16); in processinput() 1817 p->posyv = mulscale(p->posyv,rdnkfriction-0x1800,16); in processinput() 1822 p->posxv = p->posyv = 0; in processinput() 1828 p->posyv = in processinput() [all …]
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H A D | game2.c | 270 p->posyv = 0; in OnMotorcycle() 305 p->posyv = 0; in OffMotorcycle() 307 p->posyv -= sintable[p->ang&2047]<<7; in OffMotorcycle() 343 p->posyv = 0; in OnBoat() 366 p->posyv = 0; in OffBoat() 368 p->posyv -= sintable[p->ang&2047]<<7; in OffBoat()
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H A D | gamedef2.c | 322 newy = ps[g_p].posy+(ps[g_p].posyv/768); in move() 430 ps[g_p].posyv = 0; in move() 435 ps[g_p].posyv = mulscale(ps[g_p].posyv,rdnkfriction-0x2000,16); in move() 1682 ps[g_p].posxv = ps[g_p].posyv = 0; in parse() 1880 ps[g_p].posyv -= sintable[ps[g_p].ang&2047]<<7; in parse() 1885 ps[g_p].posyv -= sintable[ps[g_p].ang&2047]<<10; in parse()
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H A D | player5.c | 379 i = clipmove(&x3,&y3,&z3,&dasect,p->posxv,p->posyv,164L,4L<<8,4L<<8,CLIPMASK0); in computergetinput() 383 i = clipmove(&x3,&y3,&z3,&dasect,p->posxv,p->posyv,164L,4L<<8,4L<<8,CLIPMASK0); in computergetinput()
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H A D | actors2.c | 88 ps[p].posyv += in ifhitbyweapon() 94 ps[p].posyv += in ifhitbyweapon()
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H A D | DUKE3D.H | 369 long posxv,posyv,poszv,last_pissed_time,truefz,truecz; member
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H A D | game8.c | 705 myy = p->posy; omyy = p->oposy; myyvel = p->posyv; in fakedomovethingscorrect()
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H A D | player3.c | 964 p->posyv += sintable[p->ang&2047]<<4; in doincrements()
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H A D | premap.c | 239 p->posyv = 0; in resetplayerstats()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | con_lang.lua | 504 posyv = PL".vel.y",
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