Searched refs:potential_provinces (Results 1 – 1 of 1) sorted by relevance
924 std::vector<int> potential_provinces; in GetRandomProvinceWeightedByPopulation() local928 potential_provinces.push_back(this->OwnedProvinces[i]); in GetRandomProvinceWeightedByPopulation()932 if (potential_provinces.size() > 0) { in GetRandomProvinceWeightedByPopulation()933 return GrandStrategyGame.Provinces[potential_provinces[SyncRand(potential_provinces.size())]]; in GetRandomProvinceWeightedByPopulation()