/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine_priv.h | 12 extern unsigned char pow2char[8]; 95 mov bl, byte ptr pow2char[ebx] in setgotpic() 121 [pow2char] "m" (pow2char[0]) \ 130 gotpic[tilenume>>3] |= pow2char[tilenume&7]; in setgotpic()
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H A D | engine.c | 93 unsigned char pow2char[8] = {1,2,4,8,16,32,64,128}; variable 623 gotsector[sectnum>>3] |= pow2char[sectnum&7]; in scansector() 2865 oand = pow2char[(xs<backx)+0]+pow2char[(ys<backy)+2]; in drawvox() 4545 bad &= ~pow2char[xx]; in dorotatesprite() 4953 colhere[j>>3] |= pow2char[j&7]; in initfastcolorlookup() 5911 if (show2dsector[s>>3]&pow2char[s&7]) in drawmapview() 5963 gotsector[s>>3] |= pow2char[s&7]; in drawmapview() 10906 if (show2dwall[i>>3]&pow2char[i&7]) in draw2dscreen() 10948 if (show2dsprite[j>>3]&pow2char[j&7]) in draw2dscreen() 11075 if (letptr[y]&pow2char[7-fontsize-x]) in printext16() [all …]
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H A D | polymost.c | 2876 if ((!(gotsector[nextsectnum>>3]&pow2char[nextsectnum&7])) && (testvisiblemost(x0,x1))) in polymost_drawalls() 2907 if (automapping) show2dsector[sectnum>>3] |= pow2char[sectnum&7]; in polymost_scansector() 2930 gotsector[sectnum>>3] |= pow2char[sectnum&7]; in polymost_scansector() 2945 …if ((nextsectnum >= 0) && (!(wal->cstat&32)) && (!(gotsector[nextsectnum>>3]&pow2char[nextsectnum&… in polymost_scansector() 3217 show2dwall[thewall[j]>>3] |= pow2char[thewall[j]&7]; in polymost_drawrooms() 3443 if (automapping == 1) show2dsprite[spritenum>>3] |= pow2char[spritenum&7]; in polymost_drawsprite() 3450 if (automapping == 1) show2dsprite[spritenum>>3] |= pow2char[spritenum&7]; in polymost_drawsprite() 3457 if (automapping == 1) show2dsprite[spritenum>>3] |= pow2char[spritenum&7]; in polymost_drawsprite() 3720 if (automapping == 1) show2dsprite[spritenum>>3] |= pow2char[spritenum&7]; in polymost_drawsprite() 4559 if (cptr[h*8+i] & pow2char[7-j]) tptr[j] = 0xffffffff; in polymost_preparetext() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | glbuild.cpp | 333 if (textures[i] < texnameallocsize && (texnameused[textures[i]>>3]&pow2char[textures[i]&7])) in texdbg_bglGenTextures() 348 texnameused[textures[i]>>3] |= pow2char[textures[i]&7]; in texdbg_bglGenTextures() 363 if ((texnameused[textures[i]>>3]&pow2char[textures[i]&7])==0) in texdbg_bglDeleteTextures() 365 else if ((texnameused[textures[i]>>3]&pow2char[textures[i]&7]) && in texdbg_bglDeleteTextures() 376 texnameused[textures[i]>>3] &= ~pow2char[textures[i]&7]; in texdbg_bglDeleteTextures()
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H A D | colmatch.cpp | 19 #define pow2char(x) (1u << (x)) macro 49 if (colhere[j>>3]&pow2char(j&7)) colnext[i] = colhead[j]; else colnext[i] = -1; in paletteInitClosestColorMap() 51 colhere[j>>3] |= pow2char(j&7); in paletteInitClosestColorMap() 157 if ((colhere[i>>3]&pow2char(i&7)) == 0) in paletteGetClosestColorWithBlacklistNoCache()
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H A D | tiles.cpp | 210 faketile[tile>>3] |= pow2char[tile&7]; in tileSetupDummy() 223 faketile[tile>>3] |= pow2char[tile&7]; in tileSetDataSafe() 241 faketile[tile>>3] |= pow2char[tile&7]; in tileSetData() 247 faketile[tile>>3] &= ~pow2char[tile&7]; in tileSetData() 261 faketile[tile>>3] &= ~pow2char[tile&7]; in tileSoftDelete() 527 if (faketile[i>>3] & pow2char[i&7] || walock[i] >= CACHE1D_LOCKED) in artReadIndexedFile() 698 if (faketile[tilenume>>3] & pow2char[tilenume&7]) in tileLoadData()
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H A D | 2d.cpp | 875 if ((show2dwall[i>>3]&pow2char[i&7]) == 0) return; in editorDraw2dWall() 935 …int const bothSidesHighlighted = ((show2dwall[i>>3]&pow2char[i&7]) && (show2dwall[p2>>3]&pow2char[… in editorDraw2dWall() 1059 if (show2dwall[i>>3]&pow2char[i&7]) in editorDraw2dWall() 1196 if (show2dsprite[j>>3]&pow2char[j&7]) in editorDraw2dSpriteBloodMarker() 1286 if (show2dsprite[j>>3]&pow2char[j&7]) in editorDraw2dSprite() 1460 … if ((graywallbitmap[i>>3]&pow2char[i&7]) && (j < 0 || (graywallbitmap[j>>3]&pow2char[j&7]))) in editorDraw2dScreen() 1461 graybitmap[i>>3] |= pow2char[i&7]; in editorDraw2dScreen() 1463 graybitmap[i>>3] &= ~pow2char[i&7]; in editorDraw2dScreen() 1475 if (graybitmap[i>>3]&pow2char[i&7]) in editorDraw2dScreen() 1479 if ((graybitmap[i>>3]&pow2char[i&7])==0) in editorDraw2dScreen() [all …]
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H A D | build.cpp | 2312 if (show2dwall[i>>3]&pow2char[i&7]) in update_highlight() 2617 visitedwall[j>>3] |= pow2char[j&7]; in trace_loop() 2843 …tmp = (((collsectbitmap[0][j>>3]&pow2char[j&7])!=0) + (((collsectbitmap[1][j>>3]&pow2char[j&7])!=0… in sectors_components() 2893 editwall[i>>3] &= ~pow2char[i&7]; in SetFirstWall() 3083 editwall[i>>3] &= ~pow2char[i&7]; in M32_InsertPoint() 3088 if (editwall[i>>3]&pow2char[i&7]) in M32_InsertPoint() 3103 if (editwall[i>>3]&pow2char[i&7]) in M32_InsertPoint() 3420 if (show2dsprite[i>>3]&pow2char[i&7]) in drawspritelabel() 11027 visited[w0>>3] |= pow2char[w0&7]; in AutoAlignWalls() 11043 if (visited[w1>>3]&pow2char[w1&7]) in AutoAlignWalls() [all …]
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H A D | engine.cpp | 277 graysectbitmap[i>>3] |= pow2char[i&7]; in yax_updategrays() 292 if (graysectbitmap[i>>3]&pow2char[i&7]) in yax_updategrays() 515 havebunch[cb>>3] |= pow2char[cb&7]; in yax_update() 1808 didscan[z>>3] |= pow2char[z&7]; in printscans() 4961 char oand = pow2char[(xs<backx)+0] + pow2char[(ys<backy)+2]; in classicDrawVoxel() 7572 bad &= ~pow2char[xx]; in dorotatesprite() 7580 if (!(bad&pow2char[xx])) in dorotatesprite() 9817 if (show2dsector[s>>3]&pow2char[s&7]) in renderDrawMapView() 9882 gotsector[s>>3] |= pow2char[s&7]; in renderDrawMapView() 11747 sectbitmap[sect1>>3] |= pow2char[sect1&7]; in cansee() [all …]
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H A D | engine_priv.h | 356 mov bl, byte ptr pow2char[ebx] in setgotpic() 388 gotpic[tilenume>>3] |= pow2char[tilenume&7]; in setgotpic()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | map.cpp | 93 if (!(pow2char[i & 7] & show2dsector[i >> 3])) in MarkSectorSeen() 95 show2dsector[i >> 3] |= pow2char[i & 7]; in MarkSectorSeen() 115 show2dsector[i >> 3] |= pow2char[i & 7]; in MarkSectorSeen() 153 if (!(show2dsector[i>>3]&pow2char[i&7])) continue; in G_DrawOverheadMap() 192 if (!(show2dsector[i>>3]&pow2char[i&7])) continue; in G_DrawOverheadMap()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_render.cpp | 942 if (faketile[picnum>>3]&pow2char[picnum&7]) in RT_DisplayTileWorld() 1126 if (faketile[tilenum>>3]&pow2char[tilenum&7]) in RT_SetTexture() 2473 if (wallbitcheck[w>>3]&pow2char[w&7]) in RT_ScanSector() 2483 wallbitcheck[w>>3] |= pow2char[w&7]; in RT_ScanSector() 2501 viswalltbit[w>>3] |= pow2char[w&7]; in RT_ScanSector() 2505 wallbitcheck[w>>3] |= pow2char[w&7]; in RT_ScanSector() 2511 wallbitcheck[w>>3] |= pow2char[w&7]; in RT_ScanSector() 2578 if (viswalltbit[i] & pow2char[j]) in RT_ScanSectors() 2588 if (floorbitcheck[i] & pow2char[j]) in RT_ScanSectors() 2608 if (vissectbit1[i] & pow2char[j]) in RT_ScanSectors() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32common.cpp | 775 if (havesprite[i>>3]&pow2char[i&7]) in check_spritelist_consistency() 778 havesprite[i>>3] |= pow2char[i&7]; in check_spritelist_consistency() 793 if (sprite[i].statnum!=MAXSTATUS && !(havesprite[i>>3]&pow2char[i&7])) in check_spritelist_consistency() 814 if (!(havesprite[i>>3]&pow2char[i&7])) in check_spritelist_consistency() 817 havesprite[i>>3] &= ~pow2char[i&7]; in check_spritelist_consistency() 834 if (havesprite[i>>3]&pow2char[i&7]) in check_spritelist_consistency() 1169 if (seen_nextwalls[nw>>3]&pow2char[nw&7]) in CheckMapCorruption()
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H A D | premap.cpp | 41 if (!(gotpic[tile>>3] & pow2char[tile&7])) in flag_precache() 44 gotpic[tile>>3] |= pow2char[tile&7]; in flag_precache() 45 precachehightile[type][tile>>3] |= pow2char[tile&7]; in flag_precache() 431 if (precachehightile[type][tileNum >> 3] & pow2char[tileNum & 7]) in cacheExtraTextureMaps() 513 else if ((gotpic[i>>3] & pow2char[i&7]) != pow2char[i&7]) in G_CacheMapData() 1057 if (sprite[j].lotag == SE_12_LIGHT_SWITCH && tagbitmap[tag>>3] & pow2char[tag&7]) in G_SetupLightSwitches()
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H A D | astub.cpp | 716 if (editwall[wallnum>>3]&pow2char[wallnum&7]) in ExtGetWallCaption() 719 editwall[wallnum>>3] &= ~pow2char[wallnum&7]; in ExtGetWallCaption() 3065 n += !!(tilemarked[i>>3]&pow2char[i&7]); in OnSaveTileGroup() 3127 tilemarked[k>>3] &= ~pow2char[k&7]; in OnSaveTileGroup() 3146 tilemarked[k>>3] &= ~pow2char[k&7]; in OnSaveTileGroup() 3154 if (tilemarked[i>>3]&pow2char[i&7]) in OnSaveTileGroup() 3511 if (loadedhitile[idTile>>3]&pow2char[idTile&7]) in DrawTiles() 10099 if (!(wallflag[w>>3]&pow2char[w&7])) in ExtPreCheckKeys() 10107 wallflag[w>>3] |= pow2char[w&7]; in ExtPreCheckKeys() 10816 if (wallflag[w>>3]&pow2char[w&7]) in ExtCheckKeys() [all …]
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H A D | m32exec.cpp | 1262 if (sectbitmap[ns>>3]&pow2char[ns&7]) in VM_Execute() 1671 VM_DoConditional(show2dsprite[index>>3]&pow2char[index&7]); in VM_Execute() 1673 VM_DoConditional(show2dwall[index>>3]&pow2char[index&7]); in VM_Execute() 2336 show2dsprite[index>>3] |= pow2char[index&7]; in VM_Execute() 2338 show2dsprite[index>>3] &= ~pow2char[index&7]; in VM_Execute() 2349 show2dwall[index>>3] |= pow2char[index&7]; in VM_Execute() 2351 show2dwall[index>>3] &= ~pow2char[index&7]; in VM_Execute() 2373 hlsectorbitmap[index>>3] |= pow2char[index&7]; in VM_Execute() 2375 hlsectorbitmap[index>>3] &= ~pow2char[index&7]; in VM_Execute()
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H A D | screens.cpp | 344 if (!(show2dsector[i>>3]&pow2char[i&7])) continue; in G_DrawOverheadMap() 360 if (!(show2dsector[wal->nextsector>>3]&pow2char[wal->nextsector&7])) in G_DrawOverheadMap() 385 if (!(show2dsector[i>>3]&pow2char[i&7])) continue; in G_DrawOverheadMap() 541 if (!(show2dsector[i>>3]&pow2char[i&7])) continue; in G_DrawOverheadMap() 1028 show2dsector[i>>3] |= pow2char[i&7]; in G_DisplayRest() 1037 show2dsector[i>>3] |= pow2char[i&7]; in G_DisplayRest()
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H A D | gamevars.h | 140 …AMEARRAY_BITMAP: return !!(((uint8_t *)aGameArrays[id].pValues)[index >> 3] & pow2char[index & 7]); in Gv_GetArrayValue()
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H A D | sounds_mapster32.cpp | 462 g_ambiencePlaying[i>>3] &= ~pow2char[i&7]; in S_Callback()
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H A D | savegame.cpp | 1255 if (((*diffvar+slen)[eltnum>>3] & pow2char[eltnum&7]) == 0) in applydiff() 2160 if (savegame_projectiles[i>>3] & pow2char[i&7]) in sv_preprojectileload() 2172 if (savegame_projectiles[i>>3] & pow2char[i&7]) in sv_postprojectileload()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32common.cpp | 785 if (havesprite[i>>3]&pow2char[i&7]) in check_spritelist_consistency() 788 havesprite[i>>3] |= pow2char[i&7]; in check_spritelist_consistency() 803 if (sprite[i].statnum!=MAXSTATUS && !(havesprite[i>>3]&pow2char[i&7])) in check_spritelist_consistency() 824 if (!(havesprite[i>>3]&pow2char[i&7])) in check_spritelist_consistency() 827 havesprite[i>>3] &= ~pow2char[i&7]; in check_spritelist_consistency() 844 if (havesprite[i>>3]&pow2char[i&7]) in check_spritelist_consistency() 1179 if (seen_nextwalls[nw>>3]&pow2char[nw&7]) in CheckMapCorruption()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | compat.h | 1212 static CONSTEXPR const char pow2char[8] = {1,2,4,8,16,32,64,128u}; 1214 static FORCE_INLINE void bitmap_set(uint8_t *const ptr, int const n) { ptr[n>>3] |= pow2char[n&7]; } 1215 static FORCE_INLINE void bitmap_clear(uint8_t *const ptr, int const n) { ptr[n>>3] &= ~pow2char[n&7… 1216 …TEXPR char bitmap_test(uint8_t const *const ptr, int const n) { return ptr[n>>3] & pow2char[n&7]; }
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 103 char pow2char[8] = {1,2,4,8,16,32,64,128}; variable 4032 oand = pow2char[(xs<backx)+0]+pow2char[(ys<backy)+2]; in drawvox() 5827 mask |= pow2char[xp1&7^7]; in draw2dgrid() 5932 if (show2dwall[i>>3]&pow2char[i&7]) in draw2dscreen() 5974 if (show2dsprite[j>>3]&pow2char[j&7]) in draw2dscreen() 6063 mask = pow2char[8-(daxpos&7)]-1; in printext16() 6145 if (letptr[y]&pow2char[7-fontsize-x]) in printext256() 6677 bad &= ~pow2char[xx]; in dorotatesprite() 7030 colhere[j>>3] |= pow2char[j&7]; in initfastcolorlookup() 7149 if (show2dsector[s>>3]&pow2char[s&7]) in drawmapview() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 102 char pow2char[8] = {1,2,4,8,16,32,64,128}; variable 4072 oand = pow2char[(xs<backx)+0]+pow2char[(ys<backy)+2]; in drawvox() 5867 mask |= pow2char[xp1&7^7]; in draw2dgrid() 5972 if (show2dwall[i>>3]&pow2char[i&7]) in draw2dscreen() 6014 if (show2dsprite[j>>3]&pow2char[j&7]) in draw2dscreen() 6103 mask = pow2char[8-(daxpos&7)]-1; in printext16() 6185 if (letptr[y]&pow2char[7-fontsize-x]) in printext256() 6717 bad &= ~pow2char[xx]; in dorotatesprite() 7070 colhere[j>>3] |= pow2char[j&7]; in initfastcolorlookup() 7189 if (show2dsector[s>>3]&pow2char[s&7]) in drawmapview() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | premap.cpp | 38 if (!(gotpic[tile>>3] & pow2char[tile&7])) in flag_precache() 40 gotpic[tile>>3] |= pow2char[tile&7]; in flag_precache() 41 precachehightile[type][tile>>3] |= pow2char[tile&7]; in flag_precache() 622 if (gotpic[i>>3] & pow2char[i&7]) in G_CacheMapData() 634 if (precachehightile[type][i>>3] & pow2char[i&7]) in G_CacheMapData()
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