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Searched refs:powerUsageTimer (Results 1 – 2 of 2) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DHouse.cpp74 powerUsageTimer = 0; in House()
104 powerUsageTimer = stream.readSint32(); in House()
170 stream.writeSint32(powerUsageTimer); in save()
322 powerUsageTimer--; in update()
323 if(powerUsageTimer <= 0) { in update()
324 powerUsageTimer = MILLI2CYCLES(15*1000); in update()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DHouse.h206 int powerUsageTimer; ///< every N ticks you have to pay for your power usage variable