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Searched refs:powers_list_items (Results 1 – 5 of 5) sorted by relevance

/dports/games/flare-engine/flare-engine-1.12/src/
H A DMenuInventory.cpp965 for (unsigned i=0; i<pc->stats.powers_list_items.size(); ++i) { in applyEquipment()
966 PowerID id = pc->stats.powers_list_items[i]; in applyEquipment()
971 pc->stats.powers_list_items.clear(); in applyEquipment()
1008 for (size_t i=0; i<pc->stats.powers_list_items.size(); ++i) { in applyEquipment()
1009 PowerID id = pc->stats.powers_list_items[i]; in applyEquipment()
1061 pc->stats.powers_list_items.push_back(item.power); in applyItemStats()
H A DStatBlock.h252 std::vector<PowerID> powers_list_items; variable
H A DEntityManager.cpp353 for (unsigned i=0; i<pc->stats.powers_list_items.size(); i++) { in handleSpawn()
354 PowerID pwr = pc->stats.powers_list_items[i]; in handleSpawn()
H A DPowerManager.cpp1650 for (unsigned i=0; i<src_stats->powers_list_items.size(); i++) { in activatePassives()
1651 …activated_passive |= activatePassiveByTrigger(src_stats->powers_list_items[i], src_stats, triggere… in activatePassives()
H A DStatBlock.cpp139 , powers_list_items() // hero only in StatBlock()