Searched refs:powerup_item (Results 1 – 1 of 1) sorted by relevance
1020 LListItem<PowerUp>* powerup_item; in Draw2D() local1072 for(powerup_item=visual->game->poweruplist->head;powerup_item;powerup_item=powerup_item->next){ in Draw2D()1073 relpos=visual->game->player->s-powerup_item->data.s; in Draw2D()1079 if(powerup_item->data.nature==POWERUP_LIFE) in Draw2D()1094 if(powerup_item->data.nature==POWERUP_LIFE) in Draw2D()