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/dports/games/freeciv/freeciv-2.6.6/server/
H A Dscore.c219 struct player *pplayer, in get_player_landarea() argument
223 if (pcmap && pplayer) { in get_player_landarea()
257 pplayer->score.happy = 0; in calc_civ_score()
260 pplayer->score.angry = 0; in calc_civ_score()
273 pplayer->score.bnp = 0; in calc_civ_score()
274 pplayer->score.mfg = 0; in calc_civ_score()
277 pplayer->score.culture = player_culture(pplayer); in calc_civ_score()
317 pplayer->score.techs += research_get(pplayer)->future_tech * 5 / 2; in calc_civ_score()
333 pplayer->score.spaceship = pplayer->spaceship.state; in calc_civ_score()
335 pplayer->score.game = get_civ_score(pplayer); in calc_civ_score()
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H A Dplrhand.c313 send_player_info_c(pplayer, pplayer->connections); in handle_player_rates()
382 send_player_info_c(pplayer, pplayer->connections); in government_change()
512 send_player_info_c(pplayer, pplayer->connections); in handle_player_change_government()
577 send_player_info_c(pplayer, pplayer->connections); in update_revolution()
590 pplayer->economic = player_limit_to_max_rates(pplayer); in check_player_max_rates()
1724 CALL_PLR_AI_FUNC(lost_control, pplayer, pplayer); in server_remove_player()
2557 pplayer->target_government = pplayer->government; in split_player()
2867 send_attribute_block(pplayer, pplayer->current_conn); in handle_player_attribute_block()
3134 CALL_PLR_AI_FUNC(gained_control, pplayer, pplayer); in player_set_to_ai_mode()
3136 CALL_PLR_AI_FUNC(restart_phase, pplayer, pplayer); in player_set_to_ai_mode()
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H A Dsrv_main.c523 if (is_barbarian(pplayer) || !pplayer->is_alive) { in check_for_game_over()
1024 CALL_PLR_AI_FUNC(first_activities, pplayer, pplayer); in ai_start_phase()
1106 pplayer->unassigned_ranked = pplayer->unassigned_user; in begin_turn()
1219 CALL_PLR_AI_FUNC(restart_phase, pplayer, pplayer); in begin_phase()
1301 CALL_PLR_AI_FUNC(last_activities, pplayer, pplayer); in end_phase()
1323 pplayer->history += nation_history_gain(pplayer); in end_phase()
1350 CALL_PLR_AI_FUNC(phase_finished, pplayer, pplayer); in end_phase()
1381 if (!pplayer->ai_controlled || is_barbarian(pplayer)) { in end_turn()
1742 CALL_PLR_AI_FUNC(phase_finished, pplayer, pplayer); in server_quit()
2098 if (!pplayer->phase_done && pplayer->is_alive) { in check_for_full_turn_done()
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H A Ddiplhand.c69 if (pplayer->ai_controlled) { in call_treaty_evaluate()
70 CALL_PLR_AI_FUNC(treaty_evaluate, pplayer, pplayer, aplayer, ptreaty); in call_treaty_evaluate()
80 if (pplayer->ai_controlled) { in call_treaty_accepted()
81 CALL_PLR_AI_FUNC(treaty_accepted, pplayer, pplayer, aplayer, ptreaty); in call_treaty_accepted()
315 player_number(pplayer), in handle_diplomacy_accept_treaty_req()
415 struct player *pdest = (pplayer == pgiver) ? pother : pplayer; in handle_diplomacy_accept_treaty_req()
679 send_player_all_c(pplayer, pplayer->connections); in establish_embassy()
845 player_number(pplayer)); in handle_diplomacy_init_meeting_req()
847 player_number(pplayer), in handle_diplomacy_init_meeting_req()
848 player_number(pplayer)); in handle_diplomacy_init_meeting_req()
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H A Dmaphand.c519 if (!pplayer || map_is_known_and_seen(ptile, pplayer, V_MAIN)) { in send_tile_info()
547 } else if (pplayer && map_is_known(ptile, pplayer)) { in send_tile_info()
710 if (pplayer == src_player || really_gives_vision(src_player, pplayer)) { in map_show_tile()
762 if (pplayer == src_player || really_gives_vision(src_player, pplayer)) { in map_hide_tile()
873 __FUNCTION__, player_name(pplayer), player_number(pplayer), in map_change_seen()
887 TILE_XY(ptile), player_name(pplayer), player_number(pplayer)); in map_change_seen()
904 TILE_XY(ptile), player_name(pplayer), player_number(pplayer)); in map_change_seen()
944 TILE_XY(ptile), player_name(pplayer), player_number(pplayer)); in map_change_seen()
963 TILE_XY(ptile), player_name(pplayer), player_number(pplayer)); in map_change_seen()
1454 pplayer->server.really_gives_vision = pplayer->gives_shared_vision; in create_vision_dependencies()
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H A Dhand_gen.h29 void handle_city_buy(struct player *pplayer, int city_id);
37 void handle_city_refresh(struct player *pplayer, int city_id);
41 void handle_player_phase_done(struct player *pplayer, int turn);
44 void handle_player_attribute_block(struct player *pplayer);
48 void handle_player_research(struct player *pplayer, int tech);
49 void handle_player_tech_goal(struct player *pplayer, int tech);
51 void handle_unit_disband(struct player *pplayer, int unit_id);
56 void handle_unit_autosettlers(struct player *pplayer, int unit_id);
59 void handle_unit_upgrade(struct player *pplayer, int unit_id);
60 void handle_unit_nuke(struct player *pplayer, int unit_id);
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H A Dcityhand.c128 send_city_info(pplayer, pcity); in handle_city_change_specialist()
285 send_player_info_c(pplayer, pplayer->connections); in really_handle_city_sell()
345 if (cost > pplayer->economic.gold) { in really_handle_city_buy()
364 pplayer->economic.gold-=cost; in really_handle_city_buy()
389 send_city_info(pplayer, pcity); in really_handle_city_buy()
390 send_player_info_c(pplayer, pplayer->connections); in really_handle_city_buy()
408 send_city_info(pplayer, pcity); in handle_city_worklist()
439 send_city_info(pplayer, pcity); in handle_city_refresh()
441 city_refresh_for_player(pplayer); in handle_city_refresh()
491 send_city_info(pplayer, pcity); in handle_city_change()
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H A Dreport.c254 = pplayer->score.techs + research_get(pplayer)->future_tech; in historian_generic()
261 (((pplayer->score.happy - pplayer->score.unhappy in historian_generic()
553 return (pplayer->score.units * 5000) / (10 + pplayer->score.population); in get_mil_service()
914 int best_value = NULL != pplayer ? prow->get_value(pplayer) : 0; in dem_line_item()
929 if (NULL == pplayer in dem_line_item()
1022 || (pplayer && !pplayer->is_alive) in report_demographics()
1030 if (pplayer) { in report_demographics()
1064 if (pplayer == NULL) { in report_achievements()
1477 player_number(pplayer), player_name(pplayer)); in log_civ_score_now()
1503 player_number(pplayer), player_name(pplayer)); in log_civ_score_now()
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H A Dplrhand.h32 void server_player_set_color(struct player *pplayer,
38 void server_remove_player(struct player *pplayer);
39 void kill_player(struct player *pplayer);
40 void update_revolution(struct player *pplayer);
110 #define phase_players_iterate(pplayer)\ argument
112 shuffled_players_iterate(pplayer) {\
120 #define alive_phase_players_iterate(pplayer) \ argument
122 phase_players_iterate(pplayer) { \
123 if (pplayer->is_alive) {
132 bool civil_war_triggered(struct player *pplayer);
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/dports/games/freeciv-nox11/freeciv-2.6.6/server/
H A Dscore.c219 struct player *pplayer, in get_player_landarea() argument
223 if (pcmap && pplayer) { in get_player_landarea()
257 pplayer->score.happy = 0; in calc_civ_score()
260 pplayer->score.angry = 0; in calc_civ_score()
273 pplayer->score.bnp = 0; in calc_civ_score()
274 pplayer->score.mfg = 0; in calc_civ_score()
277 pplayer->score.culture = player_culture(pplayer); in calc_civ_score()
317 pplayer->score.techs += research_get(pplayer)->future_tech * 5 / 2; in calc_civ_score()
333 pplayer->score.spaceship = pplayer->spaceship.state; in calc_civ_score()
335 pplayer->score.game = get_civ_score(pplayer); in calc_civ_score()
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H A Dplrhand.c313 send_player_info_c(pplayer, pplayer->connections); in handle_player_rates()
382 send_player_info_c(pplayer, pplayer->connections); in government_change()
512 send_player_info_c(pplayer, pplayer->connections); in handle_player_change_government()
577 send_player_info_c(pplayer, pplayer->connections); in update_revolution()
590 pplayer->economic = player_limit_to_max_rates(pplayer); in check_player_max_rates()
1724 CALL_PLR_AI_FUNC(lost_control, pplayer, pplayer); in server_remove_player()
2557 pplayer->target_government = pplayer->government; in split_player()
2867 send_attribute_block(pplayer, pplayer->current_conn); in handle_player_attribute_block()
3134 CALL_PLR_AI_FUNC(gained_control, pplayer, pplayer); in player_set_to_ai_mode()
3136 CALL_PLR_AI_FUNC(restart_phase, pplayer, pplayer); in player_set_to_ai_mode()
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H A Dsrv_main.c523 if (is_barbarian(pplayer) || !pplayer->is_alive) { in check_for_game_over()
1024 CALL_PLR_AI_FUNC(first_activities, pplayer, pplayer); in ai_start_phase()
1106 pplayer->unassigned_ranked = pplayer->unassigned_user; in begin_turn()
1219 CALL_PLR_AI_FUNC(restart_phase, pplayer, pplayer); in begin_phase()
1301 CALL_PLR_AI_FUNC(last_activities, pplayer, pplayer); in end_phase()
1323 pplayer->history += nation_history_gain(pplayer); in end_phase()
1350 CALL_PLR_AI_FUNC(phase_finished, pplayer, pplayer); in end_phase()
1381 if (!pplayer->ai_controlled || is_barbarian(pplayer)) { in end_turn()
1742 CALL_PLR_AI_FUNC(phase_finished, pplayer, pplayer); in server_quit()
2098 if (!pplayer->phase_done && pplayer->is_alive) { in check_for_full_turn_done()
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H A Ddiplhand.c69 if (pplayer->ai_controlled) { in call_treaty_evaluate()
70 CALL_PLR_AI_FUNC(treaty_evaluate, pplayer, pplayer, aplayer, ptreaty); in call_treaty_evaluate()
80 if (pplayer->ai_controlled) { in call_treaty_accepted()
81 CALL_PLR_AI_FUNC(treaty_accepted, pplayer, pplayer, aplayer, ptreaty); in call_treaty_accepted()
315 player_number(pplayer), in handle_diplomacy_accept_treaty_req()
415 struct player *pdest = (pplayer == pgiver) ? pother : pplayer; in handle_diplomacy_accept_treaty_req()
679 send_player_all_c(pplayer, pplayer->connections); in establish_embassy()
845 player_number(pplayer)); in handle_diplomacy_init_meeting_req()
847 player_number(pplayer), in handle_diplomacy_init_meeting_req()
848 player_number(pplayer)); in handle_diplomacy_init_meeting_req()
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H A Dmaphand.c519 if (!pplayer || map_is_known_and_seen(ptile, pplayer, V_MAIN)) { in send_tile_info()
547 } else if (pplayer && map_is_known(ptile, pplayer)) { in send_tile_info()
710 if (pplayer == src_player || really_gives_vision(src_player, pplayer)) { in map_show_tile()
762 if (pplayer == src_player || really_gives_vision(src_player, pplayer)) { in map_hide_tile()
873 __FUNCTION__, player_name(pplayer), player_number(pplayer), in map_change_seen()
887 TILE_XY(ptile), player_name(pplayer), player_number(pplayer)); in map_change_seen()
904 TILE_XY(ptile), player_name(pplayer), player_number(pplayer)); in map_change_seen()
944 TILE_XY(ptile), player_name(pplayer), player_number(pplayer)); in map_change_seen()
963 TILE_XY(ptile), player_name(pplayer), player_number(pplayer)); in map_change_seen()
1454 pplayer->server.really_gives_vision = pplayer->gives_shared_vision; in create_vision_dependencies()
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H A Dhand_gen.h29 void handle_city_buy(struct player *pplayer, int city_id);
37 void handle_city_refresh(struct player *pplayer, int city_id);
41 void handle_player_phase_done(struct player *pplayer, int turn);
44 void handle_player_attribute_block(struct player *pplayer);
48 void handle_player_research(struct player *pplayer, int tech);
49 void handle_player_tech_goal(struct player *pplayer, int tech);
51 void handle_unit_disband(struct player *pplayer, int unit_id);
56 void handle_unit_autosettlers(struct player *pplayer, int unit_id);
59 void handle_unit_upgrade(struct player *pplayer, int unit_id);
60 void handle_unit_nuke(struct player *pplayer, int unit_id);
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H A Dcityhand.c128 send_city_info(pplayer, pcity); in handle_city_change_specialist()
285 send_player_info_c(pplayer, pplayer->connections); in really_handle_city_sell()
345 if (cost > pplayer->economic.gold) { in really_handle_city_buy()
364 pplayer->economic.gold-=cost; in really_handle_city_buy()
389 send_city_info(pplayer, pcity); in really_handle_city_buy()
390 send_player_info_c(pplayer, pplayer->connections); in really_handle_city_buy()
408 send_city_info(pplayer, pcity); in handle_city_worklist()
439 send_city_info(pplayer, pcity); in handle_city_refresh()
441 city_refresh_for_player(pplayer); in handle_city_refresh()
491 send_city_info(pplayer, pcity); in handle_city_change()
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H A Dreport.c254 = pplayer->score.techs + research_get(pplayer)->future_tech; in historian_generic()
261 (((pplayer->score.happy - pplayer->score.unhappy in historian_generic()
553 return (pplayer->score.units * 5000) / (10 + pplayer->score.population); in get_mil_service()
914 int best_value = NULL != pplayer ? prow->get_value(pplayer) : 0; in dem_line_item()
929 if (NULL == pplayer in dem_line_item()
1022 || (pplayer && !pplayer->is_alive) in report_demographics()
1030 if (pplayer) { in report_demographics()
1064 if (pplayer == NULL) { in report_achievements()
1477 player_number(pplayer), player_name(pplayer)); in log_civ_score_now()
1503 player_number(pplayer), player_name(pplayer)); in log_civ_score_now()
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/dports/games/freeciv/freeciv-2.6.6/common/
H A Dplayer.c234 return (pcity && pplayer && city_owner(pcity) == pplayer); in player_owns_city()
485 pplayer = fc_calloc(1, sizeof(*pplayer)); in player_new()
513 return pplayer; in player_new()
599 memset(pplayer->multipliers, 0, sizeof(pplayer->multipliers)); in player_defaults()
746 free(pplayer); in player_destroy()
802 fc_assert(pplayer->nation->player == pplayer); in player_set_nation()
834 if (!pplayer) { in player_name()
1033 return (!pplayer || pplayer == city_owner(pcity)); in can_player_see_city_internals()
1087 if (!pplayer || (city_owner(pcity) == pplayer)) { in player_city_by_number()
1113 if (!pplayer || (unit_owner(punit) == pplayer)) { in player_unit_by_number()
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/dports/games/freeciv-nox11/freeciv-2.6.6/common/
H A Dplayer.c234 return (pcity && pplayer && city_owner(pcity) == pplayer); in player_owns_city()
485 pplayer = fc_calloc(1, sizeof(*pplayer)); in player_new()
513 return pplayer; in player_new()
599 memset(pplayer->multipliers, 0, sizeof(pplayer->multipliers)); in player_defaults()
746 free(pplayer); in player_destroy()
802 fc_assert(pplayer->nation->player == pplayer); in player_set_nation()
834 if (!pplayer) { in player_name()
1033 return (!pplayer || pplayer == city_owner(pcity)); in can_player_see_city_internals()
1087 if (!pplayer || (city_owner(pcity) == pplayer)) { in player_city_by_number()
1113 if (!pplayer || (unit_owner(punit) == pplayer)) { in player_unit_by_number()
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/dports/games/freeciv-nox11/freeciv-2.6.6/ai/default/
H A Ddaidiplomacy.c180 if (pplayer->team && pplayer->team == aplayer->team) { in shared_vision_is_safe()
865 if (eplayer == pplayer) { in dai_war_desire()
939 if (pplayer->ai_controlled in dai_diplomacy_first_contact()
948 clause.from = pplayer; in dai_diplomacy_first_contact()
994 if (!pplayer->is_alive) { in dai_diplomacy_begin_new_phase()
1001 if (aplayer == pplayer in dai_diplomacy_begin_new_phase()
1507 if (!pplayer->is_alive) { in dai_diplomacy_actions()
1537 if (aplayer == pplayer in dai_diplomacy_actions()
1680 clause.from = pplayer; in dai_diplomacy_actions()
1958 players_iterate(pplayer) { in dai_incident_diplomat()
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H A Daihand.c104 adv_spaceship_autoplace(pplayer, &pplayer->spaceship); in dai_manage_spaceship()
307 player_name(pplayer), trade, pplayer->economic.gold, expenses); in dai_manage_taxes()
312 bool refill_coffers = pplayer->economic.gold < dai_gold_reserve(pplayer); in dai_manage_taxes()
380 player_name(pplayer), in dai_manage_taxes()
578 if (!adv_wants_science(pplayer) || dai_on_war_footing(ait, pplayer)) { in dai_manage_taxes()
679 send_player_info_c(pplayer, pplayer->connections); in dai_manage_taxes()
700 if (!pplayer->is_alive || has_handicap(pplayer, H_AWAY)) { in dai_manage_government()
746 dai_manage_units(ait, pplayer); in dai_do_first_activities()
771 dai_manage_taxes(ait, pplayer); in dai_do_last_activities()
777 dai_manage_tech(ait, pplayer); in dai_do_last_activities()
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H A Daidata.c79 if (aplayer != pplayer) { in dai_data_init()
117 if (aplayer != pplayer) { in dai_data_close()
166 if (pplayer->ai_controlled && !is_barbarian(pplayer) && is_new_phase) { in dai_data_phase_begin()
181 if (check_pl == pplayer in dai_data_phase_begin()
238 aiferry_init_stats(ait, pplayer); in dai_data_phase_begin()
247 if (aplayer == pplayer) { in dai_data_phase_begin()
266 adv_data_phase_done(pplayer); in dai_data_phase_begin()
460 pplayer->multipliers_target[pidx] = pplayer->multipliers[pidx]; in dai_adjust_policies()
483 pplayer->multipliers_target[pidx] = pplayer->multipliers[pidx]; in dai_adjust_policies()
529 pplayer->government = gov; in dai_gov_value()
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/dports/games/freeciv/freeciv-2.6.6/ai/default/
H A Ddaidiplomacy.c180 if (pplayer->team && pplayer->team == aplayer->team) { in shared_vision_is_safe()
865 if (eplayer == pplayer) { in dai_war_desire()
939 if (pplayer->ai_controlled in dai_diplomacy_first_contact()
948 clause.from = pplayer; in dai_diplomacy_first_contact()
994 if (!pplayer->is_alive) { in dai_diplomacy_begin_new_phase()
1001 if (aplayer == pplayer in dai_diplomacy_begin_new_phase()
1507 if (!pplayer->is_alive) { in dai_diplomacy_actions()
1537 if (aplayer == pplayer in dai_diplomacy_actions()
1680 clause.from = pplayer; in dai_diplomacy_actions()
1958 players_iterate(pplayer) { in dai_incident_diplomat()
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H A Daihand.c104 adv_spaceship_autoplace(pplayer, &pplayer->spaceship); in dai_manage_spaceship()
307 player_name(pplayer), trade, pplayer->economic.gold, expenses); in dai_manage_taxes()
312 bool refill_coffers = pplayer->economic.gold < dai_gold_reserve(pplayer); in dai_manage_taxes()
380 player_name(pplayer), in dai_manage_taxes()
578 if (!adv_wants_science(pplayer) || dai_on_war_footing(ait, pplayer)) { in dai_manage_taxes()
679 send_player_info_c(pplayer, pplayer->connections); in dai_manage_taxes()
700 if (!pplayer->is_alive || has_handicap(pplayer, H_AWAY)) { in dai_manage_government()
746 dai_manage_units(ait, pplayer); in dai_do_first_activities()
771 dai_manage_taxes(ait, pplayer); in dai_do_last_activities()
777 dai_manage_tech(ait, pplayer); in dai_do_last_activities()
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H A Daidata.c79 if (aplayer != pplayer) { in dai_data_init()
117 if (aplayer != pplayer) { in dai_data_close()
166 if (pplayer->ai_controlled && !is_barbarian(pplayer) && is_new_phase) { in dai_data_phase_begin()
181 if (check_pl == pplayer in dai_data_phase_begin()
238 aiferry_init_stats(ait, pplayer); in dai_data_phase_begin()
247 if (aplayer == pplayer) { in dai_data_phase_begin()
266 adv_data_phase_done(pplayer); in dai_data_phase_begin()
460 pplayer->multipliers_target[pidx] = pplayer->multipliers[pidx]; in dai_adjust_policies()
483 pplayer->multipliers_target[pidx] = pplayer->multipliers[pidx]; in dai_adjust_policies()
529 pplayer->government = gov; in dai_gov_value()
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