/dports/games/freeciv/freeciv-2.6.6/server/ |
H A D | score.c | 219 struct player *pplayer, in get_player_landarea() argument 223 if (pcmap && pplayer) { in get_player_landarea() 257 pplayer->score.happy = 0; in calc_civ_score() 260 pplayer->score.angry = 0; in calc_civ_score() 273 pplayer->score.bnp = 0; in calc_civ_score() 274 pplayer->score.mfg = 0; in calc_civ_score() 277 pplayer->score.culture = player_culture(pplayer); in calc_civ_score() 317 pplayer->score.techs += research_get(pplayer)->future_tech * 5 / 2; in calc_civ_score() 333 pplayer->score.spaceship = pplayer->spaceship.state; in calc_civ_score() 335 pplayer->score.game = get_civ_score(pplayer); in calc_civ_score() [all …]
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H A D | plrhand.c | 313 send_player_info_c(pplayer, pplayer->connections); in handle_player_rates() 382 send_player_info_c(pplayer, pplayer->connections); in government_change() 512 send_player_info_c(pplayer, pplayer->connections); in handle_player_change_government() 577 send_player_info_c(pplayer, pplayer->connections); in update_revolution() 590 pplayer->economic = player_limit_to_max_rates(pplayer); in check_player_max_rates() 1724 CALL_PLR_AI_FUNC(lost_control, pplayer, pplayer); in server_remove_player() 2557 pplayer->target_government = pplayer->government; in split_player() 2867 send_attribute_block(pplayer, pplayer->current_conn); in handle_player_attribute_block() 3134 CALL_PLR_AI_FUNC(gained_control, pplayer, pplayer); in player_set_to_ai_mode() 3136 CALL_PLR_AI_FUNC(restart_phase, pplayer, pplayer); in player_set_to_ai_mode() [all …]
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H A D | srv_main.c | 523 if (is_barbarian(pplayer) || !pplayer->is_alive) { in check_for_game_over() 1024 CALL_PLR_AI_FUNC(first_activities, pplayer, pplayer); in ai_start_phase() 1106 pplayer->unassigned_ranked = pplayer->unassigned_user; in begin_turn() 1219 CALL_PLR_AI_FUNC(restart_phase, pplayer, pplayer); in begin_phase() 1301 CALL_PLR_AI_FUNC(last_activities, pplayer, pplayer); in end_phase() 1323 pplayer->history += nation_history_gain(pplayer); in end_phase() 1350 CALL_PLR_AI_FUNC(phase_finished, pplayer, pplayer); in end_phase() 1381 if (!pplayer->ai_controlled || is_barbarian(pplayer)) { in end_turn() 1742 CALL_PLR_AI_FUNC(phase_finished, pplayer, pplayer); in server_quit() 2098 if (!pplayer->phase_done && pplayer->is_alive) { in check_for_full_turn_done() [all …]
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H A D | diplhand.c | 69 if (pplayer->ai_controlled) { in call_treaty_evaluate() 70 CALL_PLR_AI_FUNC(treaty_evaluate, pplayer, pplayer, aplayer, ptreaty); in call_treaty_evaluate() 80 if (pplayer->ai_controlled) { in call_treaty_accepted() 81 CALL_PLR_AI_FUNC(treaty_accepted, pplayer, pplayer, aplayer, ptreaty); in call_treaty_accepted() 315 player_number(pplayer), in handle_diplomacy_accept_treaty_req() 415 struct player *pdest = (pplayer == pgiver) ? pother : pplayer; in handle_diplomacy_accept_treaty_req() 679 send_player_all_c(pplayer, pplayer->connections); in establish_embassy() 845 player_number(pplayer)); in handle_diplomacy_init_meeting_req() 847 player_number(pplayer), in handle_diplomacy_init_meeting_req() 848 player_number(pplayer)); in handle_diplomacy_init_meeting_req() [all …]
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H A D | maphand.c | 519 if (!pplayer || map_is_known_and_seen(ptile, pplayer, V_MAIN)) { in send_tile_info() 547 } else if (pplayer && map_is_known(ptile, pplayer)) { in send_tile_info() 710 if (pplayer == src_player || really_gives_vision(src_player, pplayer)) { in map_show_tile() 762 if (pplayer == src_player || really_gives_vision(src_player, pplayer)) { in map_hide_tile() 873 __FUNCTION__, player_name(pplayer), player_number(pplayer), in map_change_seen() 887 TILE_XY(ptile), player_name(pplayer), player_number(pplayer)); in map_change_seen() 904 TILE_XY(ptile), player_name(pplayer), player_number(pplayer)); in map_change_seen() 944 TILE_XY(ptile), player_name(pplayer), player_number(pplayer)); in map_change_seen() 963 TILE_XY(ptile), player_name(pplayer), player_number(pplayer)); in map_change_seen() 1454 pplayer->server.really_gives_vision = pplayer->gives_shared_vision; in create_vision_dependencies() [all …]
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H A D | hand_gen.h | 29 void handle_city_buy(struct player *pplayer, int city_id); 37 void handle_city_refresh(struct player *pplayer, int city_id); 41 void handle_player_phase_done(struct player *pplayer, int turn); 44 void handle_player_attribute_block(struct player *pplayer); 48 void handle_player_research(struct player *pplayer, int tech); 49 void handle_player_tech_goal(struct player *pplayer, int tech); 51 void handle_unit_disband(struct player *pplayer, int unit_id); 56 void handle_unit_autosettlers(struct player *pplayer, int unit_id); 59 void handle_unit_upgrade(struct player *pplayer, int unit_id); 60 void handle_unit_nuke(struct player *pplayer, int unit_id); [all …]
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H A D | cityhand.c | 128 send_city_info(pplayer, pcity); in handle_city_change_specialist() 285 send_player_info_c(pplayer, pplayer->connections); in really_handle_city_sell() 345 if (cost > pplayer->economic.gold) { in really_handle_city_buy() 364 pplayer->economic.gold-=cost; in really_handle_city_buy() 389 send_city_info(pplayer, pcity); in really_handle_city_buy() 390 send_player_info_c(pplayer, pplayer->connections); in really_handle_city_buy() 408 send_city_info(pplayer, pcity); in handle_city_worklist() 439 send_city_info(pplayer, pcity); in handle_city_refresh() 441 city_refresh_for_player(pplayer); in handle_city_refresh() 491 send_city_info(pplayer, pcity); in handle_city_change() [all …]
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H A D | report.c | 254 = pplayer->score.techs + research_get(pplayer)->future_tech; in historian_generic() 261 (((pplayer->score.happy - pplayer->score.unhappy in historian_generic() 553 return (pplayer->score.units * 5000) / (10 + pplayer->score.population); in get_mil_service() 914 int best_value = NULL != pplayer ? prow->get_value(pplayer) : 0; in dem_line_item() 929 if (NULL == pplayer in dem_line_item() 1022 || (pplayer && !pplayer->is_alive) in report_demographics() 1030 if (pplayer) { in report_demographics() 1064 if (pplayer == NULL) { in report_achievements() 1477 player_number(pplayer), player_name(pplayer)); in log_civ_score_now() 1503 player_number(pplayer), player_name(pplayer)); in log_civ_score_now() [all …]
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H A D | plrhand.h | 32 void server_player_set_color(struct player *pplayer, 38 void server_remove_player(struct player *pplayer); 39 void kill_player(struct player *pplayer); 40 void update_revolution(struct player *pplayer); 110 #define phase_players_iterate(pplayer)\ argument 112 shuffled_players_iterate(pplayer) {\ 120 #define alive_phase_players_iterate(pplayer) \ argument 122 phase_players_iterate(pplayer) { \ 123 if (pplayer->is_alive) { 132 bool civil_war_triggered(struct player *pplayer); [all …]
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/dports/games/freeciv-nox11/freeciv-2.6.6/server/ |
H A D | score.c | 219 struct player *pplayer, in get_player_landarea() argument 223 if (pcmap && pplayer) { in get_player_landarea() 257 pplayer->score.happy = 0; in calc_civ_score() 260 pplayer->score.angry = 0; in calc_civ_score() 273 pplayer->score.bnp = 0; in calc_civ_score() 274 pplayer->score.mfg = 0; in calc_civ_score() 277 pplayer->score.culture = player_culture(pplayer); in calc_civ_score() 317 pplayer->score.techs += research_get(pplayer)->future_tech * 5 / 2; in calc_civ_score() 333 pplayer->score.spaceship = pplayer->spaceship.state; in calc_civ_score() 335 pplayer->score.game = get_civ_score(pplayer); in calc_civ_score() [all …]
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H A D | plrhand.c | 313 send_player_info_c(pplayer, pplayer->connections); in handle_player_rates() 382 send_player_info_c(pplayer, pplayer->connections); in government_change() 512 send_player_info_c(pplayer, pplayer->connections); in handle_player_change_government() 577 send_player_info_c(pplayer, pplayer->connections); in update_revolution() 590 pplayer->economic = player_limit_to_max_rates(pplayer); in check_player_max_rates() 1724 CALL_PLR_AI_FUNC(lost_control, pplayer, pplayer); in server_remove_player() 2557 pplayer->target_government = pplayer->government; in split_player() 2867 send_attribute_block(pplayer, pplayer->current_conn); in handle_player_attribute_block() 3134 CALL_PLR_AI_FUNC(gained_control, pplayer, pplayer); in player_set_to_ai_mode() 3136 CALL_PLR_AI_FUNC(restart_phase, pplayer, pplayer); in player_set_to_ai_mode() [all …]
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H A D | srv_main.c | 523 if (is_barbarian(pplayer) || !pplayer->is_alive) { in check_for_game_over() 1024 CALL_PLR_AI_FUNC(first_activities, pplayer, pplayer); in ai_start_phase() 1106 pplayer->unassigned_ranked = pplayer->unassigned_user; in begin_turn() 1219 CALL_PLR_AI_FUNC(restart_phase, pplayer, pplayer); in begin_phase() 1301 CALL_PLR_AI_FUNC(last_activities, pplayer, pplayer); in end_phase() 1323 pplayer->history += nation_history_gain(pplayer); in end_phase() 1350 CALL_PLR_AI_FUNC(phase_finished, pplayer, pplayer); in end_phase() 1381 if (!pplayer->ai_controlled || is_barbarian(pplayer)) { in end_turn() 1742 CALL_PLR_AI_FUNC(phase_finished, pplayer, pplayer); in server_quit() 2098 if (!pplayer->phase_done && pplayer->is_alive) { in check_for_full_turn_done() [all …]
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H A D | diplhand.c | 69 if (pplayer->ai_controlled) { in call_treaty_evaluate() 70 CALL_PLR_AI_FUNC(treaty_evaluate, pplayer, pplayer, aplayer, ptreaty); in call_treaty_evaluate() 80 if (pplayer->ai_controlled) { in call_treaty_accepted() 81 CALL_PLR_AI_FUNC(treaty_accepted, pplayer, pplayer, aplayer, ptreaty); in call_treaty_accepted() 315 player_number(pplayer), in handle_diplomacy_accept_treaty_req() 415 struct player *pdest = (pplayer == pgiver) ? pother : pplayer; in handle_diplomacy_accept_treaty_req() 679 send_player_all_c(pplayer, pplayer->connections); in establish_embassy() 845 player_number(pplayer)); in handle_diplomacy_init_meeting_req() 847 player_number(pplayer), in handle_diplomacy_init_meeting_req() 848 player_number(pplayer)); in handle_diplomacy_init_meeting_req() [all …]
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H A D | maphand.c | 519 if (!pplayer || map_is_known_and_seen(ptile, pplayer, V_MAIN)) { in send_tile_info() 547 } else if (pplayer && map_is_known(ptile, pplayer)) { in send_tile_info() 710 if (pplayer == src_player || really_gives_vision(src_player, pplayer)) { in map_show_tile() 762 if (pplayer == src_player || really_gives_vision(src_player, pplayer)) { in map_hide_tile() 873 __FUNCTION__, player_name(pplayer), player_number(pplayer), in map_change_seen() 887 TILE_XY(ptile), player_name(pplayer), player_number(pplayer)); in map_change_seen() 904 TILE_XY(ptile), player_name(pplayer), player_number(pplayer)); in map_change_seen() 944 TILE_XY(ptile), player_name(pplayer), player_number(pplayer)); in map_change_seen() 963 TILE_XY(ptile), player_name(pplayer), player_number(pplayer)); in map_change_seen() 1454 pplayer->server.really_gives_vision = pplayer->gives_shared_vision; in create_vision_dependencies() [all …]
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H A D | hand_gen.h | 29 void handle_city_buy(struct player *pplayer, int city_id); 37 void handle_city_refresh(struct player *pplayer, int city_id); 41 void handle_player_phase_done(struct player *pplayer, int turn); 44 void handle_player_attribute_block(struct player *pplayer); 48 void handle_player_research(struct player *pplayer, int tech); 49 void handle_player_tech_goal(struct player *pplayer, int tech); 51 void handle_unit_disband(struct player *pplayer, int unit_id); 56 void handle_unit_autosettlers(struct player *pplayer, int unit_id); 59 void handle_unit_upgrade(struct player *pplayer, int unit_id); 60 void handle_unit_nuke(struct player *pplayer, int unit_id); [all …]
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H A D | cityhand.c | 128 send_city_info(pplayer, pcity); in handle_city_change_specialist() 285 send_player_info_c(pplayer, pplayer->connections); in really_handle_city_sell() 345 if (cost > pplayer->economic.gold) { in really_handle_city_buy() 364 pplayer->economic.gold-=cost; in really_handle_city_buy() 389 send_city_info(pplayer, pcity); in really_handle_city_buy() 390 send_player_info_c(pplayer, pplayer->connections); in really_handle_city_buy() 408 send_city_info(pplayer, pcity); in handle_city_worklist() 439 send_city_info(pplayer, pcity); in handle_city_refresh() 441 city_refresh_for_player(pplayer); in handle_city_refresh() 491 send_city_info(pplayer, pcity); in handle_city_change() [all …]
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H A D | report.c | 254 = pplayer->score.techs + research_get(pplayer)->future_tech; in historian_generic() 261 (((pplayer->score.happy - pplayer->score.unhappy in historian_generic() 553 return (pplayer->score.units * 5000) / (10 + pplayer->score.population); in get_mil_service() 914 int best_value = NULL != pplayer ? prow->get_value(pplayer) : 0; in dem_line_item() 929 if (NULL == pplayer in dem_line_item() 1022 || (pplayer && !pplayer->is_alive) in report_demographics() 1030 if (pplayer) { in report_demographics() 1064 if (pplayer == NULL) { in report_achievements() 1477 player_number(pplayer), player_name(pplayer)); in log_civ_score_now() 1503 player_number(pplayer), player_name(pplayer)); in log_civ_score_now() [all …]
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/dports/games/freeciv/freeciv-2.6.6/common/ |
H A D | player.c | 234 return (pcity && pplayer && city_owner(pcity) == pplayer); in player_owns_city() 485 pplayer = fc_calloc(1, sizeof(*pplayer)); in player_new() 513 return pplayer; in player_new() 599 memset(pplayer->multipliers, 0, sizeof(pplayer->multipliers)); in player_defaults() 746 free(pplayer); in player_destroy() 802 fc_assert(pplayer->nation->player == pplayer); in player_set_nation() 834 if (!pplayer) { in player_name() 1033 return (!pplayer || pplayer == city_owner(pcity)); in can_player_see_city_internals() 1087 if (!pplayer || (city_owner(pcity) == pplayer)) { in player_city_by_number() 1113 if (!pplayer || (unit_owner(punit) == pplayer)) { in player_unit_by_number() [all …]
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/dports/games/freeciv-nox11/freeciv-2.6.6/common/ |
H A D | player.c | 234 return (pcity && pplayer && city_owner(pcity) == pplayer); in player_owns_city() 485 pplayer = fc_calloc(1, sizeof(*pplayer)); in player_new() 513 return pplayer; in player_new() 599 memset(pplayer->multipliers, 0, sizeof(pplayer->multipliers)); in player_defaults() 746 free(pplayer); in player_destroy() 802 fc_assert(pplayer->nation->player == pplayer); in player_set_nation() 834 if (!pplayer) { in player_name() 1033 return (!pplayer || pplayer == city_owner(pcity)); in can_player_see_city_internals() 1087 if (!pplayer || (city_owner(pcity) == pplayer)) { in player_city_by_number() 1113 if (!pplayer || (unit_owner(punit) == pplayer)) { in player_unit_by_number() [all …]
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/dports/games/freeciv-nox11/freeciv-2.6.6/ai/default/ |
H A D | daidiplomacy.c | 180 if (pplayer->team && pplayer->team == aplayer->team) { in shared_vision_is_safe() 865 if (eplayer == pplayer) { in dai_war_desire() 939 if (pplayer->ai_controlled in dai_diplomacy_first_contact() 948 clause.from = pplayer; in dai_diplomacy_first_contact() 994 if (!pplayer->is_alive) { in dai_diplomacy_begin_new_phase() 1001 if (aplayer == pplayer in dai_diplomacy_begin_new_phase() 1507 if (!pplayer->is_alive) { in dai_diplomacy_actions() 1537 if (aplayer == pplayer in dai_diplomacy_actions() 1680 clause.from = pplayer; in dai_diplomacy_actions() 1958 players_iterate(pplayer) { in dai_incident_diplomat() [all …]
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H A D | aihand.c | 104 adv_spaceship_autoplace(pplayer, &pplayer->spaceship); in dai_manage_spaceship() 307 player_name(pplayer), trade, pplayer->economic.gold, expenses); in dai_manage_taxes() 312 bool refill_coffers = pplayer->economic.gold < dai_gold_reserve(pplayer); in dai_manage_taxes() 380 player_name(pplayer), in dai_manage_taxes() 578 if (!adv_wants_science(pplayer) || dai_on_war_footing(ait, pplayer)) { in dai_manage_taxes() 679 send_player_info_c(pplayer, pplayer->connections); in dai_manage_taxes() 700 if (!pplayer->is_alive || has_handicap(pplayer, H_AWAY)) { in dai_manage_government() 746 dai_manage_units(ait, pplayer); in dai_do_first_activities() 771 dai_manage_taxes(ait, pplayer); in dai_do_last_activities() 777 dai_manage_tech(ait, pplayer); in dai_do_last_activities() [all …]
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H A D | aidata.c | 79 if (aplayer != pplayer) { in dai_data_init() 117 if (aplayer != pplayer) { in dai_data_close() 166 if (pplayer->ai_controlled && !is_barbarian(pplayer) && is_new_phase) { in dai_data_phase_begin() 181 if (check_pl == pplayer in dai_data_phase_begin() 238 aiferry_init_stats(ait, pplayer); in dai_data_phase_begin() 247 if (aplayer == pplayer) { in dai_data_phase_begin() 266 adv_data_phase_done(pplayer); in dai_data_phase_begin() 460 pplayer->multipliers_target[pidx] = pplayer->multipliers[pidx]; in dai_adjust_policies() 483 pplayer->multipliers_target[pidx] = pplayer->multipliers[pidx]; in dai_adjust_policies() 529 pplayer->government = gov; in dai_gov_value() [all …]
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/dports/games/freeciv/freeciv-2.6.6/ai/default/ |
H A D | daidiplomacy.c | 180 if (pplayer->team && pplayer->team == aplayer->team) { in shared_vision_is_safe() 865 if (eplayer == pplayer) { in dai_war_desire() 939 if (pplayer->ai_controlled in dai_diplomacy_first_contact() 948 clause.from = pplayer; in dai_diplomacy_first_contact() 994 if (!pplayer->is_alive) { in dai_diplomacy_begin_new_phase() 1001 if (aplayer == pplayer in dai_diplomacy_begin_new_phase() 1507 if (!pplayer->is_alive) { in dai_diplomacy_actions() 1537 if (aplayer == pplayer in dai_diplomacy_actions() 1680 clause.from = pplayer; in dai_diplomacy_actions() 1958 players_iterate(pplayer) { in dai_incident_diplomat() [all …]
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H A D | aihand.c | 104 adv_spaceship_autoplace(pplayer, &pplayer->spaceship); in dai_manage_spaceship() 307 player_name(pplayer), trade, pplayer->economic.gold, expenses); in dai_manage_taxes() 312 bool refill_coffers = pplayer->economic.gold < dai_gold_reserve(pplayer); in dai_manage_taxes() 380 player_name(pplayer), in dai_manage_taxes() 578 if (!adv_wants_science(pplayer) || dai_on_war_footing(ait, pplayer)) { in dai_manage_taxes() 679 send_player_info_c(pplayer, pplayer->connections); in dai_manage_taxes() 700 if (!pplayer->is_alive || has_handicap(pplayer, H_AWAY)) { in dai_manage_government() 746 dai_manage_units(ait, pplayer); in dai_do_first_activities() 771 dai_manage_taxes(ait, pplayer); in dai_do_last_activities() 777 dai_manage_tech(ait, pplayer); in dai_do_last_activities() [all …]
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H A D | aidata.c | 79 if (aplayer != pplayer) { in dai_data_init() 117 if (aplayer != pplayer) { in dai_data_close() 166 if (pplayer->ai_controlled && !is_barbarian(pplayer) && is_new_phase) { in dai_data_phase_begin() 181 if (check_pl == pplayer in dai_data_phase_begin() 238 aiferry_init_stats(ait, pplayer); in dai_data_phase_begin() 247 if (aplayer == pplayer) { in dai_data_phase_begin() 266 adv_data_phase_done(pplayer); in dai_data_phase_begin() 460 pplayer->multipliers_target[pidx] = pplayer->multipliers[pidx]; in dai_adjust_policies() 483 pplayer->multipliers_target[pidx] = pplayer->multipliers[pidx]; in dai_adjust_policies() 529 pplayer->government = gov; in dai_gov_value() [all …]
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